database cast A class that defines the characters that appear More...
Public Types | |
enum | MoveForwardType { NO , YES , YES_AND_WALK } |
enum | EquipFixType { NOT_FIX = 0 , FIX = 1 , NOT_ALLOW_EMPTY = 2 } |
Equipment fixed type More... | |
Public Types inherited from Yukar.Common.Rom.RomItem | |
enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
Thumbnail image generation status More... | |
Public Member Functions | |
Resource.Texture | getFaceResource (Catalog inCatalog) |
Get layout display graphic resource More... | |
override void | save (BinaryWriter writer) |
save More... | |
override void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUsedGUID) |
Export the GUID you are using (for tools) More... | |
override void | load (BinaryReader reader) |
Load More... | |
Cast () | |
constructor More... | |
Cast (Common.Rom.Hero rom, Catalog catalog) | |
constructor More... | |
Cast (Common.Rom.Monster rom, Catalog catalog) | |
constructor More... | |
void | InitializeStatusParam (GameSettings inGameSettings) |
Event | getSourceEvent (Catalog catalog) |
Get source event More... | |
override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
Replace the Id you are using with the corresponding Rom Id More... | |
Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
string | getCategory (string locale=null) |
RomItem () | |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
Export the GUID you are using (for tools) More... | |
void | saveUsedGUID (BinaryWriter writer) |
Export the GUID you are using (for tools) More... | |
virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
Replace the Id you are using with the corresponding Rom Id More... | |
void | ClearId (List< Rom.RomItem > inClearRomItemList) |
Removed rom usage in list More... | |
void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
Static Public Member Functions | |
static Resource.Texture | getFaceResource (Catalog inCatalog, Guid inFaceId) |
Get layout display graphic resource More... | |
Static Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static void | skipChunk (System.IO.BinaryReader reader) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
static IChunk | duplicate (IChunk rom) |
Static Public Attributes | |
static string | faceMotionName = "normal" |
Static Public Attributes inherited from Yukar.Common.Rom.RomItem | |
static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
Properties | |
Guid | EventRef [get] |
float | Range [get, set] |
string | WeaponDataFormula [get, set] |
Guid | AttackEffect [get, set] |
Guid | DeathEffect [get, set] |
StatusParam | StatusParam = new StatusParam(true) [get, set] |
List< int > | LevelUpExpList [get] |
List< AttributeInfo > | AttrDefenceList [get, set] |
Guid | AttrDefense [get, set] |
List< ConditionInfo > | ResistantList [get, set] |
List< AvailableSkillInfo > | AvailableSkillList = new List<AvailableSkillInfo>() [get, set] |
List< ConditionDefenceInfo > | ConditionDefenceList = new List<ConditionDefenceInfo>() [get, set] |
List< DropInfo > | FilteredDropItems [get] |
List< SkillInfo > | FiltererdavailableSkills [get] |
Guid | WalkGroundSE [get, set] |
Guid | WalkWaterSE [get, set] |
Guid | WalkSandSE [get, set] |
Guid | WalkStoneSE [get, set] |
Guid | WalkSnowSE [get, set] |
Guid | WalkMetalSE [get, set] |
Guid | JumpSE [get, set] |
Guid | OnTheGroundSE [get, set] |
Guid | CrashWallSE [get, set] |
Guid | HealHPSE [get, set] |
Guid | HealMPSE [get, set] |
Guid | LevelUpSE [get, set] |
Guid | UseSkillAttackSE [get, set] |
Guid | UseSkillHealSE [get, set] |
Guid | UseSkillAddConditionSE [get, set] |
Guid | UseSkillDeleteConditionSE [get, set] |
Guid | UseSkillStatusUpSE [get, set] |
Guid | UseSkillStatusDownSE [get, set] |
int | Type [get, set] |
Guid | Graphic [get, set] |
Guid | Graphics3D [get] |
string | Description [get, set] |
int | Level [get, set] |
int | LevelGrowthRate [get, set] |
int | MP [get, set] |
float | MPGrowth [get, set] |
float | MPGrowthRate [get, set] |
int | HP [get, set] |
float | HPGrowth [get, set] |
float | HPGrowthRate [get, set] |
int | Power [get, set] |
float | PowerGrowth [get, set] |
float | PowerGrowthRate [get, set] |
int | Magic [get, set] |
float | MagicGrowth [get, set] |
float | MagicGrowthRate [get, set] |
int | Vitality [get, set] |
float | VitalityGrowth [get, set] |
float | VitalityGrowthRate [get, set] |
int | Speed [get, set] |
float | SpeedGrowth [get, set] |
float | SpeedGrowthRate [get, set] |
int | Recovery [get, set] |
float | RecoveryGrowth [get, set] |
float | RecoveryGrowthRate [get, set] |
int | Dexterity [get, set] |
float | DexterityGrowth [get, set] |
float | DexterityGrowthRate [get, set] |
int | PoisonDamageReductionPercent [get, set] |
float | PoisonDamageReductionPercentGrowth [get, set] |
float | PoisonDamageReductionPercentGrowthRate [get, set] |
int | EXP [get, set] |
Guid | FixedSkill [get, set] |
Guid | Job [get, set] |
Guid | SideJob [get, set] |
int | Money [get, set] |
int | MaxLevel [get, set] |
int | AttrADefense [get, set] |
int | AttrBDefense [get, set] |
int | AttrCDefense [get, set] |
int | AttrDDefense [get, set] |
int | AttrEDefense [get, set] |
int | AttrFDefense [get, set] |
int | AttrGDefense [get, set] |
int | AttrHDefense [get, set] |
int | PoisonResistant [get, set] |
int | SleepResistant [get, set] |
int | ParalysisResistant [get, set] |
int | ConfuseResistant [get, set] |
int | FascinationResistant [get, set] |
int | DeathResistant [get, set] |
int | Resistant7 [get, set] |
int | Resistant8 [get, set] |
int | EvolutionLevel [get, set] |
Guid | EvolutionItem [get, set] |
Guid | EvolutionVisual [get, set] |
int | EncountType [get, set] |
int | AiPattern [get, set] |
bool | VisibleWhenKO [get, set] |
bool | BulletAppearFloating [get, set] |
bool | BulletIgnoreCollision [get, set] |
bool | BulletIgnoreSameTypeCollision [get, set] |
bool | BulletGeneratePriorty [get, set] |
Guid | BulletShotSE [get, set] |
int | BulletMaxNum [get, set] |
int | BulletShotNum [get, set] |
float | BulletShotInterval [get, set] |
bool | BulletRapidFire [get, set] |
float | InvincibleTime [get, set] |
bool | UseUniqueName [get, set] |
bool | BulletNoDamage [get, set] |
int | BulletDelWalkCount [get, set] |
float | BulletDelTime [get, set] |
bool | BulletDelCollisionNone [get, set] |
bool | BulletDelCollisionHero [get, set] |
bool | BulletDelCollisionMonster [get, set] |
bool | BulletDelCollisionMap [get, set] |
bool | BulletDelOutOfScreen [get, set] |
Guid | EquipWeapon [get, set] |
Guid | EquipArm [get, set] |
Guid | EquipHead [get, set] |
Guid | EquipBody [get, set] |
List< Guid > | EquipAccessory [get, set] |
List< EquipFixType > | EquipFixed [get, set] |
bool | UsePictBook [get, set] |
Guid | PictBookCast [get, set] |
List< string > | Habitats [get, set] |
bool | ProhibitReplacement [get, set] |
List< Guid > | battleCommandList [get] |
List< Guid > | trainerCommandList [get] |
bool[] | fixEquipments [get] |
List< Guid > | AttackSEs [get, set] |
List< Guid > | DamageSEs [get, set] |
Properties inherited from Yukar.Common.Rom.RomItem | |
System.Drawing.Bitmap | Thumbnail [get] |
ThumbnailStatusType | ThumbnailStatus = ThumbnailStatusType.Empty [get, set] |
string | Name [get, set] |
virtual int | RefCount [get] |
virtual bool | UseRefCount [get] |
Folder | Parent [get, set] |
Properties inherited from Yukar.Common.Rom.IDatabaseItem | |
Guid | EventRef [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Yukar.Common.Rom.RomItem | |
virtual void | Dispose (bool disposing) |
database cast A class that defines the characters that appear
Yukar.Common.Rom.Cast.Cast | ( | ) |
constructor
Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Hero | rom, |
Catalog | catalog | ||
) |
constructor
rom | Hero of SGB |
catalog | catalog |
Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Monster | rom, |
Catalog | catalog | ||
) |
constructor
rom | Monster of SGB |
catalog | catalog |
override void Yukar.Common.Rom.Cast.ChangeId | ( | Dictionary< Guid, RomItem > | inChangeIdDic | ) |
Resource.Texture Yukar.Common.Rom.Cast.getFaceResource | ( | Catalog | inCatalog | ) |
Get layout display graphic resource
inCatalog | catalog |
|
static |
Get layout display graphic resource
inCatalog | catalog |
inFaceId | Id |
Get source event
catalog |
void Yukar.Common.Rom.Cast.InitializeStatusParam | ( | GameSettings | inGameSettings | ) |
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virtual |
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virtual |
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virtual |
Export the GUID you are using (for tools)
writer | Writer |
inIncludeChildUseRomGUID | Does it also include the roms used by the roms used? |
Reimplemented from Yukar.Common.Rom.RomItem.
AIPattern Yukar.Common.Rom.Cast.aiPattern |
Guid Yukar.Common.Rom.Cast.attackEffect |
List<ActionInfo> Yukar.Common.Rom.Cast.battleActions = new List<ActionInfo>() |
List<CommandInfo> Yukar.Common.Rom.Cast.battleCommands = new List<CommandInfo>() |
bool Yukar.Common.Rom.Cast.bulletAppearFloating = false |
bool Yukar.Common.Rom.Cast.bulletDelCollisionHero = false |
bool Yukar.Common.Rom.Cast.bulletDelCollisionMap = false |
bool Yukar.Common.Rom.Cast.bulletDelCollisionMonster = false |
bool Yukar.Common.Rom.Cast.bulletDelCollisionNone = false |
bool Yukar.Common.Rom.Cast.bulletDelOutOfScreen = false |
float Yukar.Common.Rom.Cast.bulletDelTime = 0f |
int Yukar.Common.Rom.Cast.bulletDelWalkCount = 0 |
int Yukar.Common.Rom.Cast.bulletGeneratePriorty = 0 |
bool Yukar.Common.Rom.Cast.bulletIgnoreCollision = false |
bool Yukar.Common.Rom.Cast.bulletIgnoreSameTypeCollision = false |
int Yukar.Common.Rom.Cast.bulletMaxNum = 0 |
bool Yukar.Common.Rom.Cast.bulletNoDamage = false |
bool Yukar.Common.Rom.Cast.bulletRapidFire = false |
float Yukar.Common.Rom.Cast.bulletShotInterval = 0f |
int Yukar.Common.Rom.Cast.bulletShotNum = 1 |
Guid Yukar.Common.Rom.Cast.bulletShotSE |
CastType Yukar.Common.Rom.Cast.casttype = CastType.BOTH |
Guid Yukar.Common.Rom.Cast.deathEffect |
string Yukar.Common.Rom.Cast.description = "" |
GameData.GrowthParam Yukar.Common.Rom.Cast.dexterityParam = new GameData.GrowthParam(95, 0f, 1.01f) |
bool Yukar.Common.Rom.Cast.encountReward = true |
int Yukar.Common.Rom.Cast.encountType = 1 |
List<Guid> Yukar.Common.Rom.Cast.equipAccessory = new List<Guid>(Enumerable.Repeat(Guid.Empty, 2)) |
Guid Yukar.Common.Rom.Cast.equipArm |
Guid Yukar.Common.Rom.Cast.equipBody |
List<EquipFixType> Yukar.Common.Rom.Cast.equipFixed = new List<EquipFixType>(Enumerable.Repeat(EquipFixType.NOT_FIX, 6)) |
Guid Yukar.Common.Rom.Cast.equipHead |
Guid Yukar.Common.Rom.Cast.equipWeapon |
Guid Yukar.Common.Rom.Cast.evolutionItem |
int Yukar.Common.Rom.Cast.evolutionLevel = 1 |
Guid Yukar.Common.Rom.Cast.evolutionVisual |
int Yukar.Common.Rom.Cast.exp = 0 |
common.TaggedData Yukar.Common.Rom.Cast.ext = new common.TaggedData() |
Guid Yukar.Common.Rom.Cast.face |
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static |
Guid Yukar.Common.Rom.Cast.fixedSkill |
string Yukar.Common.Rom.Cast.formula = "" |
Guid Yukar.Common.Rom.Cast.graphic |
Guid Yukar.Common.Rom.Cast.graphic3d |
List<string> Yukar.Common.Rom.Cast.habitats = new List<string>(MaxHabitat) |
GameData.GrowthParam Yukar.Common.Rom.Cast.hpParam = new GameData.GrowthParam(30, 5f, 1.01f) |
Resource.Icon.Ref Yukar.Common.Rom.Cast.icon = new Resource.Icon.Ref() |
float Yukar.Common.Rom.Cast.invincibleTime = 0.5f |
Guid Yukar.Common.Rom.Cast.job |
int Yukar.Common.Rom.Cast.level = 1 |
int Yukar.Common.Rom.Cast.levelGrowthRate = 2 |
List<int> Yukar.Common.Rom.Cast.levelUpExpList = new List<int>(Common.GameData.Hero.MAX_LEVEL) |
GameData.GrowthParam Yukar.Common.Rom.Cast.magicParam = new GameData.GrowthParam() |
int Yukar.Common.Rom.Cast.maxLevel |
int Yukar.Common.Rom.Cast.money = 0 |
MoveForwardType Yukar.Common.Rom.Cast.moveForward |
GameData.GrowthParam Yukar.Common.Rom.Cast.mpParam = new GameData.GrowthParam() |
Guid Yukar.Common.Rom.Cast.pictBookCast |
GameData.GrowthParam Yukar.Common.Rom.Cast.poisonDamageReductionPercentParam = new GameData.GrowthParam(0, 0f, 1.01f) |
GameData.GrowthParam Yukar.Common.Rom.Cast.powerParam = new GameData.GrowthParam() |
bool Yukar.Common.Rom.Cast.prohibitReplacement = false |
float Yukar.Common.Rom.Cast.range = 1 |
GameData.GrowthParam Yukar.Common.Rom.Cast.recoveryParam = new GameData.GrowthParam(0, 0f, 1.01f) |
Guid Yukar.Common.Rom.Cast.scriptOnNew |
Guid Yukar.Common.Rom.Cast.sideJob |
GameData.GrowthParam Yukar.Common.Rom.Cast.speedParam = new GameData.GrowthParam() |
Guid Yukar.Common.Rom.Cast.srcGuid |
List<CommandInfo> Yukar.Common.Rom.Cast.trainerCommands = new List<CommandInfo>() |
bool Yukar.Common.Rom.Cast.usePictBook = true |
bool Yukar.Common.Rom.Cast.useUniqueName = false |
bool Yukar.Common.Rom.Cast.visibleWhenKO = false |
GameData.GrowthParam Yukar.Common.Rom.Cast.vitalityParam = new GameData.GrowthParam() |
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Implements Yukar.Common.Rom.IDatabaseItem.
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