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database cast A class that defines the characters that appear More...
Classes | |
| class | CBLevelData |
| Class for copying/pasting levels/statuses More... | |
Public Types | |
| enum | MoveForwardType { NO , YES , YES_AND_WALK } |
| Advance type during action More... | |
| enum | EquipFixType { NOT_FIX = 0 , FIX = 1 , NOT_ALLOW_EMPTY = 2 } |
| Equipment fixed type More... | |
Public Types inherited from Yukar.Common.Rom.RomItem | |
| enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
| Thumbnail image generation status More... | |
Public Member Functions | |
| Resource.Texture | getFaceResource (Catalog inCatalog) |
| Get layout display graphic resource More... | |
| List< SkillInfo > | GetAvailableItemInfoAllList (List< Rom.RomItem > inRomList) |
| Get all skill acquisition information including expanded tags More... | |
| override void | save (BinaryWriter writer) |
| save More... | |
| override void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUsedGUID) |
| Export the GUID you are using (for tools) More... | |
| override void | load (BinaryReader reader) |
| Load More... | |
| Cast () | |
| constructor More... | |
| Cast (Common.Rom.Hero rom, Catalog catalog) | |
| constructor More... | |
| Cast (Common.Rom.Monster rom, Catalog catalog) | |
| constructor More... | |
| void | InitializeStatusParam (GameSettings inGameSettings) |
| Initialize status parameters More... | |
| Event | getSourceEvent (Catalog catalog) |
| Get cast event More... | |
| override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
| Replace the Id you are using with the corresponding Rom Id More... | |
| List< Common.Rom.Condition > | GetAvailableConditionList (Catalog inCatalog, int inLevel, bool inAll) |
| Returns the state (characteristics) of the specified level More... | |
| void | ConvertOldEquipmentSettings () |
| Old specifications More... | |
Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
| string | getCategory (string locale=null) |
| Get category path More... | |
| RomItem () | |
| constructor More... | |
| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
| Get thumbnail image More... | |
| System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Get thumbnail image More... | |
| System.Drawing.Bitmap | getThumbnail () |
| Get thumbnail image More... | |
| void | invalidateThumbnail () |
| Disable thumbnail images More... | |
| void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Disable thumbnail images More... | |
| void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
| Force regeneration of thumbnail images More... | |
| virtual void | save (BinaryWriter writer) |
| keep More... | |
| virtual void | load (BinaryReader reader) |
| loading More... | |
| virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
| Export the GUID you are using (for tools) More... | |
| void | saveUsedGUID (BinaryWriter writer) |
| Export the GUID you are using (for tools) More... | |
| virtual bool | initializingAfterLoading () |
| Initialization process after loading More... | |
| virtual void | reImport () |
| Reimport More... | |
| virtual void | export (string path) |
| export More... | |
| virtual void | onCatalogCleanup () |
| Catalog release processing More... | |
| virtual void | onNameChanged () |
| Processing when renaming More... | |
| void | copyFrom (Common.Rom.RomItem src) |
| Copy data from another RomItem More... | |
| virtual void | CheckRecourceConsistency (Catalog inCatalog) |
| Consistency check (for tools) More... | |
| virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
| Replace the Id you are using with the corresponding Rom Id More... | |
| void | ClearId (List< Rom.RomItem > inClearRomItemList) |
| Removed rom usage in list More... | |
| void | Dispose () |
| void | AddUpdatecall (int count) |
| Increase/decrease the thumbnail generation pending counter More... | |
| void | save (BinaryWriter writer) |
| keep More... | |
| void | load (BinaryReader reader) |
| loading More... | |
Static Public Member Functions | |
| static Resource.Texture | getFaceResource (Catalog inCatalog, Guid inFaceId) |
| Get layout display graphic resource More... | |
Static Public Member Functions inherited from Yukar.Common.Rom.RomItem | |
| static bool | reImport (List< RomItem > inRomList) |
| Reimport More... | |
| static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
| write chunk More... | |
| static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
| load chunk More... | |
| static void | skipChunk (System.IO.BinaryReader reader) |
| skip chunk More... | |
| static T | Clone< T > (RomItem inSrc) |
| Clone RomItem More... | |
| static bool | equalChunk (IChunk a, IChunk b) |
| Are the contents of the chunks equal? More... | |
| static IChunk | duplicate (IChunk rom) |
| Duplicate IChunk More... | |
Public Attributes | |
| Guid | srcGuid |
| Event reference More... | |
| CastType | casttype = CastType.BOTH |
| Cast type More... | |
| bool | usePictBook = true |
| Register the encyclopedia More... | |
| Guid | pictBookCast |
| References for cast members to be registered in the encyclopedia More... | |
| List< string > | habitats = new List<string>(MaxHabitat) |
| habitat list More... | |
| bool | prohibitReplacement = false |
| Forbidden to replace More... | |
| Guid | face |
| face graphics More... | |
| Resource.Icon.Ref | icon = new Resource.Icon.Ref() |
| icon More... | |
| Guid | graphic |
| moving graphics More... | |
| Guid | graphic3d |
| Old specifications More... | |
| string | description = "" |
| explanation More... | |
| Guid | scriptOnNew |
| Not implemented More... | |
| Guid | attackEffect |
| Effect ID for unarmed attack More... | |
| Guid | deathEffect |
| Effect ID when unable to battle More... | |
| Guid | criticalEffect |
| Effect ID for bare-handed critical hit More... | |
| float | range = 1 |
| bare hand range More... | |
| int | level = 1 |
| first level More... | |
| int | levelGrowthRate = 2 |
| Growth speed (rate) More... | |
| GameData.GrowthParam | mpParam = new GameData.GrowthParam() |
| Growth parameters (maximum MP) More... | |
| GameData.GrowthParam | hpParam = new GameData.GrowthParam(30, 5f, 1.01f) |
| Growth parameters (maximum HP) More... | |
| GameData.GrowthParam | powerParam = new GameData.GrowthParam() |
| Growth parameter (attack power) More... | |
| GameData.GrowthParam | magicParam = new GameData.GrowthParam() |
| Growth parameter (magic power) More... | |
| GameData.GrowthParam | vitalityParam = new GameData.GrowthParam() |
| Growth parameters (defense power) More... | |
| GameData.GrowthParam | speedParam = new GameData.GrowthParam() |
| Growth parameters (quickness) More... | |
| GameData.GrowthParam | recoveryParam = new GameData.GrowthParam(0, 0f, 1.01f) |
| Growth parameter (evasion rate) More... | |
| GameData.GrowthParam | dexterityParam = new GameData.GrowthParam(95, 0f, 1.01f) |
| Growth parameters (accuracy rate) More... | |
| GameData.GrowthParam | poisonDamageReductionPercentParam = new GameData.GrowthParam(0, 0f, 1.01f) |
| Growth parameters (poison damage reduction rate) More... | |
| int | exp = 0 |
| Experience points (basic reward) More... | |
| Guid | fixedSkill |
| Old specifications More... | |
| Guid | job |
| Occupation ID More... | |
| Guid | sideJob |
| Side job ID More... | |
| int | money = 0 |
| Money in hand (basic remuneration) More... | |
| int | maxLevel |
| maximum level More... | |
| List< int > | levelUpExpList = new List<int>(Common.GameData.Hero.MAX_LEVEL) |
| List of experience points required to level up More... | |
| int | evolutionLevel = 1 |
| Not implemented More... | |
| Guid | evolutionItem |
| Not implemented More... | |
| Guid | evolutionVisual |
| Not implemented More... | |
| int | encountType = 1 |
| appearance pattern More... | |
| bool | encountReward = true |
| Not implemented More... | |
| AIPattern | aiPattern |
| personality More... | |
| bool | visibleWhenKO = false |
| Do not make it transparent (remains visible even if unable to fight) More... | |
| MoveForwardType | moveForward |
| Advance type during action More... | |
| bool | bulletAppearFloating = false |
| Occurs while floating More... | |
| bool | bulletIgnoreCollision = false |
| No contact with other generated events More... | |
| bool | bulletIgnoreSameTypeCollision = false |
| Don't come into contact with the same cast More... | |
| int | bulletGeneratePriorty = 0 |
| Generate with priority More... | |
| Guid | bulletShotSE |
| Generated sound ID More... | |
| int | bulletMaxNum = 0 |
| Maximum number of occurrences (0=infinite) More... | |
| int | bulletShotNum = 1 |
| Number of occurrences at one time More... | |
| float | bulletShotInterval = 0f |
| firing interval More... | |
| bool | bulletRapidFire = false |
| Allow rapid fire More... | |
| bool | bulletNoDamage = false |
| take no damage More... | |
| float | invincibleTime = 0.5f |
| Invincibility time after damage (seconds) More... | |
| bool | useUniqueName = false |
| Make the name sequential when generated More... | |
| int | bulletDelWalkCount = 0 |
| Number of steps (event extinction condition) More... | |
| float | bulletDelTime = 0f |
| Elapsed time (event extinction condition) More... | |
| bool | bulletDelCollisionNone = false |
| Collision with “no type specified” event (event extinction condition) More... | |
| bool | bulletDelCollisionHero = false |
| Collision with allies (event extinction condition) More... | |
| bool | bulletDelCollisionMonster = false |
| Collision with enemy (event extinction condition) More... | |
| bool | bulletDelCollisionMap = false |
| Collision with terrain (event extinction condition) More... | |
| bool | bulletDelOutOfScreen = false |
| When it goes out of the screen (event disappearance condition) More... | |
| Guid | equipWeapon |
| Old specifications More... | |
| Guid | equipArm |
| Old specifications More... | |
| Guid | equipHead |
| Old specifications More... | |
| Guid | equipBody |
| Old specifications More... | |
| List< Guid > | equipAccessory = new List<Guid>(Enumerable.Repeat(Guid.Empty, 2)) |
| Old specifications More... | |
| List< EquipFixType > | equipFixed = new List<EquipFixType>(Enumerable.Repeat(EquipFixType.NOT_FIX, 6)) |
| Old specifications More... | |
| List< ItemInfo > | availableItems = new List<ItemInfo>() |
| Items that can be used More... | |
| List< DropInfo > | dropItems = new List<DropInfo>() |
| Reward for being defeated as an enemy More... | |
| List< SkillInfo > | availableSkills = new List<SkillInfo>() |
| skills to learn More... | |
| List< CommandInfo > | battleCommands = new List<CommandInfo>() |
| Battle command menu More... | |
| List< CommandInfo > | extendCommands = new List<CommandInfo>() |
| Not implemented More... | |
| List< ActionInfo > | battleActions = new List<ActionInfo>() |
| Battle behavior AI More... | |
| common.TaggedData | ext = new common.TaggedData() |
| extended data More... | |
Public Attributes inherited from Yukar.Common.Rom.Placeable | |
| Guid | eventRef |
| Event ID More... | |
Public Attributes inherited from Yukar.Common.Rom.RomItem | |
| Guid | guId |
| ID More... | |
| String | name |
| name More... | |
| string | tags = "" |
| tag More... | |
| string | category = "" |
| category More... | |
Static Public Attributes | |
| static string | faceMotionName = "normal" |
| Facial expression motion name More... | |
Static Public Attributes inherited from Yukar.Common.Rom.RomItem | |
| static int | thumbnailWidth = 128 |
| Thumbnail image width (pixels) More... | |
| static int | thumbnailHeight = 128 |
| Thumbnail image height (pixels) More... | |
| const char | CATEGORY_SPLITTER = '\\' |
| category delimiter More... | |
| static CREATETHUMBNAIL | createThumbnailFunction = null |
| Thumbnail generation function More... | |
| const int | UnknownRefCount = -2000 |
| Constants when reference count is unknown More... | |
Properties | |
| Guid | EventRef [get] |
| Cast event ID More... | |
| string | RawFormula = "" [get, set] |
| Unarmed damage calculation formula More... | |
| string | formula [get] |
| Unarmed damage calculation formula (default in game settings is used if not set) More... | |
| float | Range [get, set] |
| bare hand range More... | |
| string | WeaponDataFormula [get, set] |
| Unarmed damage calculation formula More... | |
| Guid | AttackEffect [get, set] |
| Effect ID for unarmed attack More... | |
| Guid | CriticalEffect [get, set] |
| Effect ID for bare-handed critical hit More... | |
| Guid | DeathEffect [get, set] |
| Effect ID when unable to battle More... | |
| StatusParam | StatusParam = new StatusParam(true) [get, set] |
| growth parameters More... | |
| EquipParam | EquipParam = new EquipParam() [get, set] |
| first equipment More... | |
| List< int > | LevelUpExpList [get] |
| List of experience points required to level up More... | |
| List< AttributeInfo > | AttrDefenceList [get, set] |
| Attribute resistance list More... | |
| Guid | AttrDefense [get, set] |
| attribute More... | |
| List< ConditionInfo > | ResistantList [get, set] |
| Condition tolerance list More... | |
| List< AvailableConditionInfo > | AvailableConditionList = new List<AvailableConditionInfo>() [get, set] |
| Learned characteristics list More... | |
| List< AvailableSkillInfo > | AvailableSkillList = new List<AvailableSkillInfo>() [get, set] |
| Unused More... | |
| List< IAvailableInfo > | AvailableSkillInfoList = new List<IAvailableInfo>() [get, set] |
| Available skill list More... | |
| List< IAvailableInfo > | AvailableItemInfoList = new List<IAvailableInfo>() [get, set] |
| Available item list More... | |
| List< ConditionDefenceInfo > | ConditionDefenceList = new List<ConditionDefenceInfo>() [get, set] |
| Condition tolerance list More... | |
| List< DropInfo > | FilteredDropItems [get] |
| Get a list of only valid reward items More... | |
| List< SkillInfo > | FiltererdavailableSkills [get] |
| Get a list of only valid skills More... | |
| Guid | WalkGroundSE [get, set] |
| Not implemented More... | |
| Guid | WalkWaterSE [get, set] |
| Not implemented More... | |
| Guid | WalkSandSE [get, set] |
| Not implemented More... | |
| Guid | WalkStoneSE [get, set] |
| Not implemented More... | |
| Guid | WalkSnowSE [get, set] |
| Not implemented More... | |
| Guid | WalkMetalSE [get, set] |
| Not implemented More... | |
| Guid | JumpSE [get, set] |
| Not implemented More... | |
| Guid | OnTheGroundSE [get, set] |
| Not implemented More... | |
| Guid | CrashWallSE [get, set] |
| Not implemented More... | |
| Guid | HealHPSE [get, set] |
| Not implemented More... | |
| Guid | HealMPSE [get, set] |
| Not implemented More... | |
| Guid | LevelUpSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillAttackSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillHealSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillAddConditionSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillDeleteConditionSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillStatusUpSE [get, set] |
| Not implemented More... | |
| Guid | UseSkillStatusDownSE [get, set] |
| Not implemented More... | |
| int | Type [get, set] |
| Cast type More... | |
| Guid | Graphic [get, set] |
| moving graphics More... | |
| Guid | Graphics3D [get] |
| moving graphics More... | |
| string | Description [get, set] |
| explanation More... | |
| int | Level [get, set] |
| first level More... | |
| int | LevelGrowthRate [get, set] |
| Growth speed (rate) More... | |
| int | MP [get, set] |
| Initial value of MP More... | |
| float | MPGrowth [get, set] |
| Basic MP increase value More... | |
| float | MPGrowthRate [get, set] |
| MP growth type (increase correction value) More... | |
| int | HP [get, set] |
| Initial HP value More... | |
| float | HPGrowth [get, set] |
| Basic HP increase value More... | |
| float | HPGrowthRate [get, set] |
| HP growth type (increase correction value) More... | |
| int | Power [get, set] |
| Initial value of attack power More... | |
| float | PowerGrowth [get, set] |
| Basic increase in attack power More... | |
| float | PowerGrowthRate [get, set] |
| Attack power growth type (increase correction value) More... | |
| int | Magic [get, set] |
| Initial value of magic power More... | |
| float | MagicGrowth [get, set] |
| Basic increase in magic power More... | |
| float | MagicGrowthRate [get, set] |
| Magic growth type (increase correction value) More... | |
| int | Vitality [get, set] |
| Initial value of defense power More... | |
| float | VitalityGrowth [get, set] |
| Basic increase in defense power More... | |
| float | VitalityGrowthRate [get, set] |
| Defense power growth type (increase correction value) More... | |
| int | Speed [get, set] |
| Initial speed value More... | |
| float | SpeedGrowth [get, set] |
| Basic increase in speed More... | |
| float | SpeedGrowthRate [get, set] |
| Speed growth type (increase correction value) More... | |
| int | Recovery [get, set] |
| Initial value of evasion rate More... | |
| float | RecoveryGrowth [get, set] |
| Basic increase in evasion rate More... | |
| float | RecoveryGrowthRate [get, set] |
| Evasion rate growth type (increase correction value) More... | |
| int | Dexterity [get, set] |
| Initial value of hit rate More... | |
| float | DexterityGrowth [get, set] |
| Basic increase in accuracy More... | |
| float | DexterityGrowthRate [get, set] |
| Accuracy growth type (increase correction value) More... | |
| int | PoisonDamageReductionPercent [get, set] |
| Initial value of poison damage reduction rate More... | |
| float | PoisonDamageReductionPercentGrowth [get, set] |
| Basic increase in poison damage reduction rate More... | |
| float | PoisonDamageReductionPercentGrowthRate [get, set] |
| Growth type of poison damage reduction rate (increase correction value) More... | |
| int | EXP [get, set] |
| Experience points (basic reward) More... | |
| Guid | FixedSkill [get, set] |
| Old specifications More... | |
| Guid | Job [get, set] |
| Occupation ID More... | |
| Guid | SideJob [get, set] |
| Side job ID More... | |
| int | Money [get, set] |
| Money in hand (basic remuneration) More... | |
| int | MaxLevel [get, set] |
| maximum level More... | |
| int | AttrADefense [get, set] |
| Old specifications More... | |
| int | AttrBDefense [get, set] |
| Old specifications More... | |
| int | AttrCDefense [get, set] |
| Old specifications More... | |
| int | AttrDDefense [get, set] |
| Old specifications More... | |
| int | AttrEDefense [get, set] |
| Old specifications More... | |
| int | AttrFDefense [get, set] |
| Old specifications More... | |
| int | AttrGDefense [get, set] |
| Old specifications More... | |
| int | AttrHDefense [get, set] |
| Old specifications More... | |
| int | PoisonResistant [get, set] |
| Old specifications More... | |
| int | SleepResistant [get, set] |
| Old specifications More... | |
| int | ParalysisResistant [get, set] |
| Old specifications More... | |
| int | ConfuseResistant [get, set] |
| Old specifications More... | |
| int | FascinationResistant [get, set] |
| Old specifications More... | |
| int | DeathResistant [get, set] |
| Old specifications More... | |
| int | Resistant7 [get, set] |
| Old specifications More... | |
| int | Resistant8 [get, set] |
| Old specifications More... | |
| int | EvolutionLevel [get, set] |
| Not implemented More... | |
| Guid | EvolutionItem [get, set] |
| Not implemented More... | |
| Guid | EvolutionVisual [get, set] |
| Not implemented More... | |
| int | EncountType [get, set] |
| appearance pattern More... | |
| int | AiPattern [get, set] |
| personality More... | |
| bool | VisibleWhenKO [get, set] |
| bool | BulletAppearFloating [get, set] |
| Occurs while floating More... | |
| bool | BulletIgnoreCollision [get, set] |
| No contact with other generated events More... | |
| bool | BulletIgnoreSameTypeCollision [get, set] |
| Don't come into contact with the same cast More... | |
| bool | BulletGeneratePriorty [get, set] |
| Generate with priority More... | |
| Guid | BulletShotSE [get, set] |
| Generated sound ID More... | |
| int | BulletMaxNum [get, set] |
| Maximum number of occurrences (0=infinite) More... | |
| int | BulletShotNum [get, set] |
| Number of occurrences at one time More... | |
| float | BulletShotInterval [get, set] |
| firing interval More... | |
| bool | BulletRapidFire [get, set] |
| Allow rapid fire More... | |
| float | InvincibleTime [get, set] |
| Invincibility time after damage (seconds) More... | |
| bool | UseUniqueName [get, set] |
| Make the name sequential when generated More... | |
| bool | BulletNoDamage [get, set] |
| take no damage More... | |
| int | BulletDelWalkCount [get, set] |
| Number of steps (event extinction condition) More... | |
| float | BulletDelTime [get, set] |
| Elapsed time (event extinction condition) More... | |
| bool | BulletDelCollisionNone [get, set] |
| Collision with “no type specified” event (event extinction condition) More... | |
| bool | BulletDelCollisionHero [get, set] |
| Collision with allies (event extinction condition) More... | |
| bool | BulletDelCollisionMonster [get, set] |
| Collision with enemy (event extinction condition) More... | |
| bool | BulletDelCollisionMap [get, set] |
| Collision with terrain (event extinction condition) More... | |
| bool | BulletDelOutOfScreen [get, set] |
| When it goes out of the screen (event disappearance condition) More... | |
| Guid | EquipWeapon [get, set] |
| Old specifications More... | |
| Guid | EquipArm [get, set] |
| Old specifications More... | |
| Guid | EquipHead [get, set] |
| Old specifications More... | |
| Guid | EquipBody [get, set] |
| Old specifications More... | |
| List< Guid > | EquipAccessory [get, set] |
| Old specifications More... | |
| List< EquipFixType > | EquipFixed [get, set] |
| Old specifications More... | |
| bool | UsePictBook [get, set] |
| Register the encyclopedia More... | |
| Guid | PictBookCast [get, set] |
| References for cast members to be registered in the encyclopedia More... | |
| List< string > | Habitats [get, set] |
| habitat list More... | |
| bool | ProhibitReplacement [get, set] |
| Forbidden to replace More... | |
| List< Guid > | battleCommandList [get] |
| List of battle command IDs More... | |
| List< Guid > | extendCommandList [get] |
| Not implemented More... | |
| bool[] | fixEquipments [get] |
| Old specifications More... | |
| List< Guid > | AttackSEs [get, set] |
| List< Guid > | DamageSEs [get, set] |
Properties inherited from Yukar.Common.Rom.RomItem | |
| System.Drawing.Bitmap | Thumbnail [get] |
| thumbnail image More... | |
| ThumbnailStatusType | ThumbnailStatus = ThumbnailStatusType.Empty [get, set] |
| Thumbnail generation status More... | |
| string | Name [get, set] |
| Get display name More... | |
| virtual int | RefCount [get] |
| reference count More... | |
| virtual bool | UseRefCount [get] |
| Should I use reference counting? More... | |
| Folder | Parent [get, set] |
| parent folder More... | |
Properties inherited from Yukar.Common.Rom.IDatabaseItem | |
| Guid | EventRef [get] |
| For common operations on database data specific event settings More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Yukar.Common.Rom.RomItem | |
| virtual void | Dispose (bool disposing) |
database cast A class that defines the characters that appear
| Yukar.Common.Rom.Cast.Cast | ( | ) |
constructor
| Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Hero | rom, |
| Catalog | catalog | ||
| ) |
constructor
| rom | Hero of SGB |
| catalog | catalog |
| Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Monster | rom, |
| Catalog | catalog | ||
| ) |
constructor
| rom | Monster of SGB |
| catalog | catalog |
| override void Yukar.Common.Rom.Cast.ChangeId | ( | Dictionary< Guid, RomItem > | inChangeIdDic | ) |
| void Yukar.Common.Rom.Cast.ConvertOldEquipmentSettings | ( | ) |
Old specifications
| List< Common.Rom.Condition > Yukar.Common.Rom.Cast.GetAvailableConditionList | ( | Catalog | inCatalog, |
| int | inLevel, | ||
| bool | inAll | ||
| ) |
Returns the state (characteristics) of the specified level
| inCatalog | catalog |
| inLevel | level |
| inAll | Target all states up to the specified level |
| List< SkillInfo > Yukar.Common.Rom.Cast.GetAvailableItemInfoAllList | ( | List< Rom.RomItem > | inRomList | ) |
Get all skill acquisition information including expanded tags
| inRomList | skill list |
| Resource.Texture Yukar.Common.Rom.Cast.getFaceResource | ( | Catalog | inCatalog | ) |
Get layout display graphic resource
| inCatalog | catalog |
|
static |
Get layout display graphic resource
| inCatalog | catalog |
| inFaceId | Id |
Get cast event
| catalog |
| void Yukar.Common.Rom.Cast.InitializeStatusParam | ( | GameSettings | inGameSettings | ) |
Initialize status parameters
| inGameSettings | General game setting information |
|
virtual |
|
virtual |
|
virtual |
Export the GUID you are using (for tools)
| writer | Writer |
| inIncludeChildUseRomGUID | Does it also include the roms used by the roms used? |
Reimplemented from Yukar.Common.Rom.RomItem.
| AIPattern Yukar.Common.Rom.Cast.aiPattern |
personality
| Guid Yukar.Common.Rom.Cast.attackEffect |
Effect ID for unarmed attack
| List<ActionInfo> Yukar.Common.Rom.Cast.battleActions = new List<ActionInfo>() |
Battle behavior AI
| List<CommandInfo> Yukar.Common.Rom.Cast.battleCommands = new List<CommandInfo>() |
Battle command menu
| bool Yukar.Common.Rom.Cast.bulletAppearFloating = false |
Occurs while floating
| bool Yukar.Common.Rom.Cast.bulletDelCollisionHero = false |
Collision with allies (event extinction condition)
| bool Yukar.Common.Rom.Cast.bulletDelCollisionMap = false |
Collision with terrain (event extinction condition)
| bool Yukar.Common.Rom.Cast.bulletDelCollisionMonster = false |
Collision with enemy (event extinction condition)
| bool Yukar.Common.Rom.Cast.bulletDelCollisionNone = false |
Collision with “no type specified” event (event extinction condition)
| bool Yukar.Common.Rom.Cast.bulletDelOutOfScreen = false |
When it goes out of the screen (event disappearance condition)
| float Yukar.Common.Rom.Cast.bulletDelTime = 0f |
Elapsed time (event extinction condition)
| int Yukar.Common.Rom.Cast.bulletDelWalkCount = 0 |
Number of steps (event extinction condition)
| int Yukar.Common.Rom.Cast.bulletGeneratePriorty = 0 |
Generate with priority
| bool Yukar.Common.Rom.Cast.bulletIgnoreCollision = false |
No contact with other generated events
| bool Yukar.Common.Rom.Cast.bulletIgnoreSameTypeCollision = false |
Don't come into contact with the same cast
| int Yukar.Common.Rom.Cast.bulletMaxNum = 0 |
Maximum number of occurrences (0=infinite)
| bool Yukar.Common.Rom.Cast.bulletNoDamage = false |
take no damage
| bool Yukar.Common.Rom.Cast.bulletRapidFire = false |
Allow rapid fire
| float Yukar.Common.Rom.Cast.bulletShotInterval = 0f |
firing interval
| int Yukar.Common.Rom.Cast.bulletShotNum = 1 |
Number of occurrences at one time
| Guid Yukar.Common.Rom.Cast.bulletShotSE |
Generated sound ID
| CastType Yukar.Common.Rom.Cast.casttype = CastType.BOTH |
Cast type
| Guid Yukar.Common.Rom.Cast.criticalEffect |
Effect ID for bare-handed critical hit
| Guid Yukar.Common.Rom.Cast.deathEffect |
Effect ID when unable to battle
| string Yukar.Common.Rom.Cast.description = "" |
explanation
| GameData.GrowthParam Yukar.Common.Rom.Cast.dexterityParam = new GameData.GrowthParam(95, 0f, 1.01f) |
Growth parameters (accuracy rate)
Reward for being defeated as an enemy
| bool Yukar.Common.Rom.Cast.encountReward = true |
Not implemented
| int Yukar.Common.Rom.Cast.encountType = 1 |
appearance pattern
| List<Guid> Yukar.Common.Rom.Cast.equipAccessory = new List<Guid>(Enumerable.Repeat(Guid.Empty, 2)) |
Old specifications
| Guid Yukar.Common.Rom.Cast.equipArm |
Old specifications
| Guid Yukar.Common.Rom.Cast.equipBody |
Old specifications
| List<EquipFixType> Yukar.Common.Rom.Cast.equipFixed = new List<EquipFixType>(Enumerable.Repeat(EquipFixType.NOT_FIX, 6)) |
Old specifications
| Guid Yukar.Common.Rom.Cast.equipHead |
Old specifications
| Guid Yukar.Common.Rom.Cast.equipWeapon |
Old specifications
| Guid Yukar.Common.Rom.Cast.evolutionItem |
Not implemented
| int Yukar.Common.Rom.Cast.evolutionLevel = 1 |
Not implemented
| Guid Yukar.Common.Rom.Cast.evolutionVisual |
Not implemented
| int Yukar.Common.Rom.Cast.exp = 0 |
Experience points (basic reward)
| common.TaggedData Yukar.Common.Rom.Cast.ext = new common.TaggedData() |
extended data
| List<CommandInfo> Yukar.Common.Rom.Cast.extendCommands = new List<CommandInfo>() |
Not implemented
| Guid Yukar.Common.Rom.Cast.face |
face graphics
|
static |
Facial expression motion name
| Guid Yukar.Common.Rom.Cast.fixedSkill |
Old specifications
| Guid Yukar.Common.Rom.Cast.graphic |
moving graphics
| Guid Yukar.Common.Rom.Cast.graphic3d |
Old specifications
| List<string> Yukar.Common.Rom.Cast.habitats = new List<string>(MaxHabitat) |
habitat list
| GameData.GrowthParam Yukar.Common.Rom.Cast.hpParam = new GameData.GrowthParam(30, 5f, 1.01f) |
Growth parameters (maximum HP)
| Resource.Icon.Ref Yukar.Common.Rom.Cast.icon = new Resource.Icon.Ref() |
icon
| float Yukar.Common.Rom.Cast.invincibleTime = 0.5f |
Invincibility time after damage (seconds)
| Guid Yukar.Common.Rom.Cast.job |
Occupation ID
| int Yukar.Common.Rom.Cast.level = 1 |
first level
| int Yukar.Common.Rom.Cast.levelGrowthRate = 2 |
Growth speed (rate)
| List<int> Yukar.Common.Rom.Cast.levelUpExpList = new List<int>(Common.GameData.Hero.MAX_LEVEL) |
List of experience points required to level up
| GameData.GrowthParam Yukar.Common.Rom.Cast.magicParam = new GameData.GrowthParam() |
Growth parameter (magic power)
| int Yukar.Common.Rom.Cast.maxLevel |
maximum level
| int Yukar.Common.Rom.Cast.money = 0 |
Money in hand (basic remuneration)
| MoveForwardType Yukar.Common.Rom.Cast.moveForward |
Advance type during action
| GameData.GrowthParam Yukar.Common.Rom.Cast.mpParam = new GameData.GrowthParam() |
Growth parameters (maximum MP)
| Guid Yukar.Common.Rom.Cast.pictBookCast |
References for cast members to be registered in the encyclopedia
| GameData.GrowthParam Yukar.Common.Rom.Cast.poisonDamageReductionPercentParam = new GameData.GrowthParam(0, 0f, 1.01f) |
Growth parameters (poison damage reduction rate)
| GameData.GrowthParam Yukar.Common.Rom.Cast.powerParam = new GameData.GrowthParam() |
Growth parameter (attack power)
| bool Yukar.Common.Rom.Cast.prohibitReplacement = false |
Forbidden to replace
| float Yukar.Common.Rom.Cast.range = 1 |
bare hand range
| GameData.GrowthParam Yukar.Common.Rom.Cast.recoveryParam = new GameData.GrowthParam(0, 0f, 1.01f) |
Growth parameter (evasion rate)
| Guid Yukar.Common.Rom.Cast.scriptOnNew |
Not implemented
| Guid Yukar.Common.Rom.Cast.sideJob |
Side job ID
| GameData.GrowthParam Yukar.Common.Rom.Cast.speedParam = new GameData.GrowthParam() |
Growth parameters (quickness)
| Guid Yukar.Common.Rom.Cast.srcGuid |
Event reference
| bool Yukar.Common.Rom.Cast.usePictBook = true |
Register the encyclopedia
| bool Yukar.Common.Rom.Cast.useUniqueName = false |
Make the name sequential when generated
| bool Yukar.Common.Rom.Cast.visibleWhenKO = false |
Do not make it transparent (remains visible even if unable to fight)
| GameData.GrowthParam Yukar.Common.Rom.Cast.vitalityParam = new GameData.GrowthParam() |
Growth parameters (defense power)
|
getset |
personality
|
getset |
Effect ID for unarmed attack
|
getset |
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Attribute resistance list
|
getset |
attribute
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Learned characteristics list
|
getset |
Available item list
|
getset |
Available skill list
|
getset |
Unused
|
get |
List of battle command IDs
|
getset |
Occurs while floating
|
getset |
Collision with allies (event extinction condition)
|
getset |
Collision with terrain (event extinction condition)
|
getset |
Collision with enemy (event extinction condition)
|
getset |
Collision with “no type specified” event (event extinction condition)
|
getset |
When it goes out of the screen (event disappearance condition)
|
getset |
Elapsed time (event extinction condition)
|
getset |
Number of steps (event extinction condition)
|
getset |
Generate with priority
|
getset |
No contact with other generated events
|
getset |
Don't come into contact with the same cast
|
getset |
Maximum number of occurrences (0=infinite)
|
getset |
take no damage
|
getset |
Allow rapid fire
|
getset |
firing interval
|
getset |
Number of occurrences at one time
|
getset |
Generated sound ID
|
getset |
Condition tolerance list
|
getset |
Old specifications
|
getset |
Not implemented
|
getset |
Effect ID for bare-handed critical hit
|
getset |
|
getset |
Effect ID when unable to battle
|
getset |
Old specifications
|
getset |
explanation
|
getset |
Initial value of hit rate
|
getset |
Basic increase in accuracy
|
getset |
Accuracy growth type (increase correction value)
|
getset |
appearance pattern
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
first equipment
|
getset |
Old specifications
|
get |
Cast event ID
Implements Yukar.Common.Rom.IDatabaseItem.
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Experience points (basic reward)
|
get |
Not implemented
|
getset |
Old specifications
|
get |
Get a list of only valid reward items
|
get |
Get a list of only valid skills
|
getset |
Old specifications
|
get |
Old specifications
|
get |
Unarmed damage calculation formula (default in game settings is used if not set)
|
getset |
moving graphics
|
get |
moving graphics
|
getset |
habitat list
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Initial HP value
|
getset |
Basic HP increase value
|
getset |
HP growth type (increase correction value)
|
getset |
Invincibility time after damage (seconds)
|
getset |
Occupation ID
|
getset |
Not implemented
|
getset |
first level
|
getset |
Growth speed (rate)
|
get |
List of experience points required to level up
|
getset |
Not implemented
|
getset |
Initial value of magic power
|
getset |
Basic increase in magic power
|
getset |
Magic growth type (increase correction value)
|
getset |
maximum level
|
getset |
Money in hand (basic remuneration)
|
getset |
Initial value of MP
|
getset |
Basic MP increase value
|
getset |
MP growth type (increase correction value)
|
getset |
Not implemented
|
getset |
Old specifications
|
getset |
References for cast members to be registered in the encyclopedia
|
getset |
Initial value of poison damage reduction rate
|
getset |
Basic increase in poison damage reduction rate
|
getset |
Growth type of poison damage reduction rate (increase correction value)
|
getset |
Old specifications
|
getset |
Initial value of attack power
|
getset |
Basic increase in attack power
|
getset |
Attack power growth type (increase correction value)
|
getset |
Forbidden to replace
|
getset |
bare hand range
|
getset |
Unarmed damage calculation formula
|
getset |
Initial value of evasion rate
|
getset |
Basic increase in evasion rate
|
getset |
Evasion rate growth type (increase correction value)
|
getset |
Old specifications
|
getset |
Old specifications
|
getset |
Condition tolerance list
|
getset |
Side job ID
|
getset |
Old specifications
|
getset |
Initial speed value
|
getset |
Basic increase in speed
|
getset |
Speed growth type (increase correction value)
|
getset |
growth parameters
|
getset |
Cast type
|
getset |
Register the encyclopedia
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Make the name sequential when generated
|
getset |
|
getset |
Initial value of defense power
|
getset |
Basic increase in defense power
|
getset |
Defense power growth type (increase correction value)
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Not implemented
|
getset |
Unarmed damage calculation formula