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Classes | |
| class | AbnormalActionEffectParamBase |
| Base class for effects that affect the abnormal behavior of a state More... | |
| class | ActionDisabledEffectParam |
| Data class for the incapacitating effect of abnormal behavior in the state More... | |
| class | ActionInfo |
| A class that defines the battle behavior AI More... | |
| class | AdditionalEquipmentEffectParamBase |
| Base class for equipment-specific settings for items More... | |
| class | AdditionalEquipmentIdParamEffectParamBase |
| ID value data class for equipment-only settings for items More... | |
| class | AdditionalEquipmentIntParamEffectParamBase |
| Data class of int value for item equipment only settings More... | |
| class | AttachConditionDetachTimingEffectParam |
| Data class of the effect that is given when the state is canceled More... | |
| class | AttachConditionEffectParam |
| Data class for effects that affect item/skill/status status granting More... | |
| class | AttachForceEffectParam |
| Data class of the effect of forced application under a certain level of abnormal behavior of the state More... | |
| class | AttackTargetEffectParam |
| Data class for fixed attack target effect of abnormal state behavior More... | |
| class | Attribute |
| A class that holds database attribute definitions Skill/attack effects and influence, etc. More... | |
| class | AttributeDefenceChangeEffectParam |
| Data class for effects that affect attribute resistance of items/skills/statuses More... | |
| class | AttributeInfo |
| A class that defines attribute resistance More... | |
| class | AvailableConditionInfo |
| Classes for Definition of Learning Characteristics More... | |
| class | AvailableItemInfo |
| Usable item definition class More... | |
| class | AvailableSkillInfo |
| Usable skill definition class More... | |
| class | BattleBgSettings |
| Battle background information class More... | |
| class | BattleCommand |
| Class that holds battle command information More... | |
| class | BattleImpactBoolParamEffectParam |
| Data class for bool-valued effects that affect state battles More... | |
| class | BattleImpactColorParamEffectParam |
| Data class for color effects that affect state battles More... | |
| class | BattleImpactEffectParamBase |
| Data class for effects that affect state battles More... | |
| class | BattleImpactExtendEffectParamBase |
| Data class for effects that affect state battles More... | |
| class | BattleImpactIntParamEffectParam |
| Effect data class of int value of effect that affects state battle More... | |
| class | BattleImpactIntTagsParamEffectParam |
| Effect data class with int values and tag specifications for effects that affect state battles More... | |
| class | BattleImpactReflectionPercentParam |
| Data class for reflectance effects that affect state battles More... | |
| class | Camera |
| Class that holds camera information More... | |
| class | Cast |
| database cast A class that defines the characters that appear More... | |
| class | ChangeBoolParamEffectParamBase |
| Base class for bool value effects of items/skills/states More... | |
| class | ChangeIntParamEffectParamBase |
| Base class for item/skill/status int value effects More... | |
| class | ChangeStringParamEffectParamBase |
| Base class for effect of string values for item/skill/state More... | |
| class | CheckProcessedRomBinaryWriter |
| BinaryWriter for checking More... | |
| class | CommandDisabledEffectParam |
| Data class for the effect of the battle command invalidation of state abnormal behavior More... | |
| class | CommandInfo |
| Battle command definition class More... | |
| class | Condition |
| A class that holds database state definitions More... | |
| class | ConditionDefenceChangeEffectParam |
| Data class for effects that affect the condition resistance of items/skills/conditions More... | |
| class | ConditionDefenceInfo |
| A class that defines state tolerance More... | |
| class | ConditionEffectParamBase |
| Base class for effects that affect state More... | |
| class | ConditionInfo |
| Base class that defines state information More... | |
| class | ConsumptionStatusValueChangeEffectParam |
| Data class for effects that affect consumable status values of items/skills/conditions More... | |
| class | ConsumptionValueFormulaEffectParam |
| Data class for calculation formula for consumption type status More... | |
| class | CopyTempRomItem |
| Data for copying ROM from list to clipboard More... | |
| class | CriticalConsumptionValueFormulaEffectParam |
| class | CriticalEffectEffectParam |
| Critical effect data class More... | |
| class | CriticalEffectParam |
| Critical rate data class More... | |
| class | DamageDrainEffectParam |
| Data class for skill absorption settings More... | |
| class | DamageEffectParamBase |
| Base class for damage settings More... | |
| class | DetachConditionEffectParam |
| Data class for effects that affect item/skill/status release More... | |
| class | DiffCheckWriter |
| BinaryWriter for checking differences More... | |
| class | DropInfo |
| reward definition class More... | |
| class | Effect |
| A class that holds SGB effect data More... | |
| class | EffectParamBase |
| Base class for item/skill/status effects More... | |
| class | EffectParamSettings |
| Data class for all effects that affect the status of an item/skill/state More... | |
| class | EnemyParty |
| class | EquipmentAttachConditionEffectParam |
| Data class for status (effect when equipped) More... | |
| class | EquipmentImpactEffectParam |
| Data class for effects that affect state equipment More... | |
| class | EquipmentLearnSkillEffectParam |
| Skill acquisition data class (effect when equipped) More... | |
| class | EquipParam |
| Data class that manages the initial equipment of the cast More... | |
| class | EquipParamInfo |
| Equipment information data class More... | |
| class | EquipPositionInfo |
| Old specifications More... | |
| class | EquipTypeEffectParam |
| Equipment part data class More... | |
| class | Event |
| Class that holds event information More... | |
| class | ExtraChunk |
| Extension chunk class More... | |
| class | FirstPersonCameraSettings |
| FPS camera setting class More... | |
| class | FlavorTexts |
| class | Folder |
| Folder information class for tree structure data More... | |
| class | Formula |
| formula class More... | |
| class | FormulaEffectParamBase |
| Base class for calculation formulas More... | |
| class | GameContentParser |
| Class for pre-parsing special formats for layout More... | |
| class | GameSettings |
| Edit data class that stores general game definitions More... | |
| class | Hero |
| SGB character information class More... | |
| interface | IAvailableInfo |
| Interface that defines availability conditions More... | |
| interface | IBinaryModifier |
| Binary modifier I/F More... | |
| interface | IChunk |
| Data chunk I/F More... | |
| class | IChunkExtensions |
| IChunk extension method More... | |
| interface | IDatabaseItem |
| Common interface for database data More... | |
| class | IgnoreItem |
| Class that holds RomItems to be excluded More... | |
| class | InvalidConditionEffectParam |
| Data class for effects that affect state disablement More... | |
| class | Item |
| SGB item information More... | |
| class | ItemInfo |
| Old specifications More... | |
| class | Job |
| Database/Occupation More... | |
| class | LayoutProperties |
| A class that organizes edit data in the layout tool More... | |
| class | Map |
| map information class More... | |
| class | MapImpactBoolParamEffectParam |
| Data class for bool-valued effects that affect the map of states More... | |
| class | MapImpactColorParamEffectParam |
| Data class for color effects that affect state maps More... | |
| class | MapImpactEffectParamBase |
| Base class for effects that affect maps of states More... | |
| class | MapImpactExtendEffectParamBase |
| Effects data classes that affect state maps More... | |
| class | MapImpactIntParamEffectParam |
| Data class for the effects of int values that affect the map of states More... | |
| class | MaxDamageEffectParam |
| Maximum damage/recovery amount data class More... | |
| class | MenuSettings |
| Layout settings More... | |
| class | MessageParam |
| Message data class More... | |
| class | Monster |
| SGB enemy information class More... | |
| class | MoveForwardEffectParam |
| Data class for taking a step forward when taking action More... | |
| class | NItem |
| Item class for BAKIN More... | |
| class | NSkill |
| Database Skill Information Class More... | |
| class | Placeable |
| base class for deployable classes More... | |
| class | ReferenceIdEffectParam |
| Reference ID data class More... | |
| class | RenderSettings |
| Render settings information class More... | |
| class | RomItem |
| Stored data base class More... | |
| class | Script |
| event script class More... | |
| class | Skill |
| SGB skill information class More... | |
| class | SkillAttributeEffectParam |
| Data class for skill attribute settings More... | |
| class | SkillCriticalTermsEffectParam |
| Skill critical rate data class More... | |
| class | SkillInfo |
| Old specifications More... | |
| class | SlipDamageEffectParam |
| Data class of automatic damage effect of abnormal behavior of state More... | |
| class | StatusChangeEffectParam |
| Data class for effects that affect the status of items/skills/conditions More... | |
| class | StatusParam |
| Data class that manages status values for each level of cast/occupation More... | |
| class | StatusParamInfo |
| Data class for status information More... | |
| class | TagDataManager |
| Tag management class More... | |
| class | ThirdPersonCameraSettings |
| TPS camera setting class More... | |
| class | UseIdEffectDataBridge |
| Bridge class compatible with old specifications More... | |
| class | UseTagAttachConditionDetachTimingEffectParam |
| Data class of status imparting effect when canceling status tag specification More... | |
| class | UseTagAttachConditionEffectParam |
| Data class of status imparting effect with item/skill/status tag specification More... | |
| class | UseTagAttributeDefenceChangeEffectParam |
| Data class of resistance change effect of attribute specified by item/skill/status tag More... | |
| class | UseTagChangeIntParamEffectParamBase |
| Base class for the effect of tag specification for item/skill/state More... | |
| class | UseTagConditionDefenceChangeEffectParam |
| Data class of resistance change effect of item/skill/state tag specified state More... | |
| class | UseTagDetachConditionEffectParam |
| Data class of status recovery effect specified by item/skill/status tag More... | |
| class | UseTagEquipmentImpactEffectParam |
| Data class of equipment invalidation effect specified by status tag More... | |
| class | UseTagInvalidConditionEffectParam |
| Data class for state invalidation effect of state tag specification More... | |
| class | UseTagParamEffectParamBase |
| Base class for the effect of tag specification for item/skill/state More... | |
| class | WeaponAttrAttackEffectParam |
| Old specifications More... | |
| class | WeaponAttributeEffectParam |
| Attack attribute data class (weapon item) More... | |
| class | WeaponConditionEffectParam |
| Data class for status (weapon items) More... | |
Enumerations | |
| enum | CastType { ALLY , ENEMY , BOTH , NONE } |
| Cast type (Specify type) More... | |
| enum | AIPattern { NORMAL , CLEVER , TRICKY } |
| AI behavior patterns More... | |
| enum | ActionType { ATTACK , CRITICAL , DO_NOTHING , SKILL , GUARD , CHARGE , ESCAPE , FORCE_CRITICAL } |
| action type More... | |
| enum | ActionConditionType { HP , MP , AVRAGE_LEVEL , TURN , STATE , SWITCH , VARIABLE , COUNTER , CONSUMPTION_STATUS } |
| action state More... | |
| enum | ItemType { NO_EFFECT , EXPENDABLE , EXPENDABLE_WITH_SKILL , WEAPON , SHIELD , HEAD , ARMOR , ACCESSORY , ALL , ARM , LEG } |
| Item type More... | |
| enum | ItemUsage { NONE = 0 , EXPENDABLE = 1 , WEAPON = 2 , ARMOR = 4 } |
| Item usage (use specified) More... | |
| enum | TargetType { NONE = -1 , PARTY_ONE , PARTY_ALL , ENEMY_ONE , ENEMY_ALL , SELF , OTHERS , ALL , SELF_ENEMY_ONE , SELF_ENEMY_ALL , OTHERS_ALL , PARTY_ONE_ENEMY_ALL , PARTY_ALL_ENEMY_ONE , OTHERS_ENEMY_ONE , ONE , PARTY_RESERVE_ALL } |
| Target type More... | |
Functions | |
| delegate void | THUMBNAILMAKERNOTIFY () |
| Thumbnail generation completion notification delegate More... | |
| delegate void | CREATETHUMBNAIL (ref System.Drawing.Bitmap target, RomItem item, bool force, THUMBNAILMAKERNOTIFY notify) |
| Thumbnail generation delegate More... | |
| enum Yukar.Common.Rom.ActionConditionType |
| enum Yukar.Common.Rom.ActionType |
| enum Yukar.Common.Rom.CastType |
Cast type (Specify type)
| Enumerator | |
|---|---|
| ALLY | |
| ENEMY | |
| BOTH | |
| NONE | |
| enum Yukar.Common.Rom.ItemType |
Item type
| Enumerator | |
|---|---|
| NO_EFFECT | |
| EXPENDABLE | |
| EXPENDABLE_WITH_SKILL | |
| WEAPON | |
| SHIELD | |
| HEAD | |
| ARMOR | |
| ACCESSORY | |
| ALL | |
| ARM | |
| LEG | |
| enum Yukar.Common.Rom.ItemUsage |
Item usage (use specified)
| Enumerator | |
|---|---|
| NONE | |
| EXPENDABLE | |
| WEAPON | |
| ARMOR | |
| enum Yukar.Common.Rom.TargetType |
| delegate void Yukar.Common.Rom.CREATETHUMBNAIL | ( | ref System.Drawing.Bitmap | target, |
| RomItem | item, | ||
| bool | force, | ||
| THUMBNAILMAKERNOTIFY | notify | ||
| ) |
Thumbnail generation delegate
| target | Save destination |
| item | ROM |
| force | Must be regenerated? |
| notify | Callback called when thumbnail generation completes |
| delegate void Yukar.Common.Rom.THUMBNAILMAKERNOTIFY | ( | ) |
Thumbnail generation completion notification delegate