Classes | |
class | AbnormalActionEffectParamBase |
Base class for effects that affect the abnormal behavior of a state More... | |
class | ActionDisabledEffectParam |
Data class for the incapacitating effect of abnormal behavior in the state More... | |
class | ActionInfo |
A class that defines the battle behavior AI More... | |
class | AdditionalEquipmentEffectParamBase |
Base class for equipment-specific settings for items More... | |
class | AdditionalEquipmentIntParamEffectParamBase |
Data class of int value for item equipment only settings More... | |
class | AttachConditionDetachTimingEffectParam |
Data class for effects that add status when canceling status More... | |
class | AttachConditionEffectParam |
Data class for effects that affect item/skill/status status granting More... | |
class | AttachForceEffectParam |
Data class for the effect of forcing abnormal behavior in the state More... | |
class | AttackTargetEffectParam |
Data class for fixed attack target effect of abnormal state behavior More... | |
class | Attribute |
A class that holds database attribute definitions Skill/attack effects and influence, etc. More... | |
class | AttributeDefenceChangeEffectParam |
Data class for effects that affect attribute resistance of items/skills/statuses More... | |
class | AttributeInfo |
A class that defines attribute resistance More... | |
class | AvailableSkillInfo |
class | BattleBgSettings |
Battle background information class More... | |
class | BattleCommand |
A class that holds battle command information More... | |
class | BattleImpactBoolParamEffectParam |
class | BattleImpactColorParamEffectParam |
class | BattleImpactEffectParamBase |
Data class for effects that affect state battles More... | |
class | BattleImpactExtendEffectParamBase |
Data class for effects that affect state battles More... | |
class | BattleImpactIntParamEffectParam |
class | Camera |
Class that holds camera information More... | |
class | Cast |
database cast A class that defines the characters that appear More... | |
class | ChangeBoolParamEffectParamBase |
Base class for bool value effects of items/skills/states More... | |
class | ChangeIntParamEffectParamBase |
Base class for item/skill/status int value effects More... | |
class | ChangeStringParamEffectParamBase |
Base class for item/skill/status string value effects More... | |
class | CommandDisabledEffectParam |
Data class of the effect of battle command invalidation of abnormal behavior of state More... | |
class | CommandInfo |
Battle command definition class More... | |
class | Condition |
A class that holds database state definitions More... | |
class | ConditionDefenceChangeEffectParam |
Data class for effects that affect the condition resistance of items/skills/conditions More... | |
class | ConditionDefenceInfo |
class | ConditionEffectParamBase |
Base class for effects that affect state More... | |
class | ConditionInfo |
A class that defines state tolerance More... | |
class | ConsumptionStatusValueChangeEffectParam |
Data class for effects that affect consumable status values of items/skills/conditions More... | |
class | ConsumptionValueFormulaEffectParam |
Data class for calculation formula for consumption type status More... | |
class | CopyTempRomItem |
class | CriticalEffectParam |
class | DamageDrainEffectParam |
Data class for skill absorption settings More... | |
class | DamageEffectParamBase |
Base class for damage settings More... | |
class | DetachConditionEffectParam |
Data class for effects that affect item/skill/status release More... | |
class | DiffCheckWriter |
class | DropInfo |
reward definition class More... | |
class | Effect |
A class that holds SGB effect data More... | |
class | EffectParamBase |
Base class for item/skill/status effects More... | |
class | EffectParamSettings |
Data class for all effects that affect the status of an item/skill/state More... | |
class | EquipmentImpactEffectParam |
Data class for effects that affect state equipment More... | |
class | EquipPositionInfo |
class | EquipTypeEffectParam |
class | Event |
Class that holds event information More... | |
class | ExtraChunk |
Extension chunk class More... | |
class | FirstPersonCameraSettings |
FPS camera setting class More... | |
class | Folder |
Folder information class for tree structure data More... | |
class | FormulaEffectParamBase |
Base class for calculation formulas More... | |
class | GameContentParser |
Class for pre-parsing special formats for layout More... | |
class | GameSettings |
Edit data class that stores general game definitions More... | |
class | Hero |
SGB character information class More... | |
interface | IChunk |
Data chunk I/F More... | |
interface | IDatabaseItem |
class | IgnoreItem |
Class that holds RomItems to be excluded More... | |
class | InvalidConditionEffectParam |
class | Item |
SGB item information More... | |
class | ItemInfo |
Definition class for usable items More... | |
class | Job |
Database/Occupation More... | |
class | LayoutProperties |
A class that organizes edit data in the layout tool More... | |
class | Map |
map information class More... | |
class | MapImpactBoolParamEffectParam |
Data class for bool-valued effects that affect the map of states More... | |
class | MapImpactColorParamEffectParam |
class | MapImpactEffectParamBase |
Base class for effects that affect maps of states More... | |
class | MapImpactExtendEffectParamBase |
Data class for effects that affect state maps More... | |
class | MapImpactIntParamEffectParam |
Data class for the effects of int values that affect the map of states More... | |
class | MaxDamageEffectParam |
class | MenuSettings |
Layout settings More... | |
class | MessageParam |
class | Monster |
SGB enemy information class More... | |
class | MoveForwardEffectParam |
class | NItem |
Item class for BAKIN More... | |
class | NSkill |
Database Skill Information Class More... | |
class | Placeable |
base class for deployable classes More... | |
class | ReferenceIdEffectParam |
class | RenderSettings |
Render settings information class More... | |
class | RomItem |
Stored data base class More... | |
class | Script |
event script class More... | |
class | Skill |
SGB skill information class More... | |
class | SkillAttributeEffectParam |
Data class for skill attribute settings More... | |
class | SkillInfo |
Defining Classes of Acquired Skills More... | |
class | SlipDamageEffectParam |
Data class of automatic damage effect of abnormal behavior of state More... | |
class | StatusChangeEffectParam |
Data class for effects that affect the status of items/skills/conditions More... | |
class | StatusParam |
Data class that manages status values for each level of cast/occupation More... | |
class | StatusParamInfo |
Data class for status information More... | |
class | ThirdPersonCameraSettings |
TPS camera setting class More... | |
class | UseIdEffectDataBridge |
class | WeaponAttrAttackEffectParam |
Enumerations | |
enum | CastType { ALLY , ENEMY , BOTH , NONE } |
Cast type (Specify type) More... | |
enum | AIPattern { NORMAL , CLEVER , TRICKY } |
AI behavior patterns More... | |
enum | ActionType { ATTACK , CRITICAL , DO_NOTHING , SKILL , GUARD , CHARGE , ESCAPE , FORCE_CRITICAL } |
action type More... | |
enum | ActionConditionType { HP , MP , AVRAGE_LEVEL , TURN , STATE , SWITCH , VARIABLE , COUNTER , CONSUMPTION_STATUS } |
action state More... | |
enum | ItemType { NO_EFFECT , EXPENDABLE , EXPENDABLE_WITH_SKILL , WEAPON , SHIELD , HEAD , ARMOR , ACCESSORY , ALL } |
Item type More... | |
enum | ItemUsage { NONE = 0 , EXPENDABLE = 1 , WEAPON = 2 , ARMOR = 4 } |
Item usage (use specified) More... | |
enum | TargetType { NONE = -1 , PARTY_ONE , PARTY_ALL , ENEMY_ONE , ENEMY_ALL , SELF , OTHERS , ALL , SELF_ENEMY_ONE , SELF_ENEMY_ALL , OTHERS_ALL , PARTY_ONE_ENEMY_ALL , PARTY_ALL_ENEMY_ONE , OTHERS_ENEMY_ONE , ONE } |
Target type More... | |
Functions | |
delegate void | THUMBNAILMAKERNOTIFY () |
delegate void | CREATETHUMBNAIL (ref System.Drawing.Bitmap target, RomItem item, bool force, THUMBNAILMAKERNOTIFY notify) |
enum Yukar.Common.Rom.ActionConditionType |
enum Yukar.Common.Rom.ActionType |
enum Yukar.Common.Rom.CastType |
Cast type (Specify type)
Enumerator | |
---|---|
ALLY | |
ENEMY | |
BOTH | |
NONE |
enum Yukar.Common.Rom.ItemType |
Item type
Enumerator | |
---|---|
NO_EFFECT | |
EXPENDABLE | |
EXPENDABLE_WITH_SKILL | |
WEAPON | |
SHIELD | |
HEAD | |
ARMOR | |
ACCESSORY | |
ALL |
enum Yukar.Common.Rom.ItemUsage |
Item usage (use specified)
Enumerator | |
---|---|
NONE | |
EXPENDABLE | |
WEAPON | |
ARMOR |
enum Yukar.Common.Rom.TargetType |
delegate void Yukar.Common.Rom.CREATETHUMBNAIL | ( | ref System.Drawing.Bitmap | target, |
RomItem | item, | ||
bool | force, | ||
THUMBNAILMAKERNOTIFY | notify | ||
) |
delegate void Yukar.Common.Rom.THUMBNAILMAKERNOTIFY | ( | ) |