Logo
Yukar.Engine.Audio Member List

This is the complete list of members for Yukar.Engine.Audio, including all inherited members.

CacheSound(SoundResource bgm)Yukar.Engine.Audiostatic
changeVolume()Yukar.Engine.Audiostatic
Destroy()Yukar.Engine.Audiostatic
GetLoopPoint(string path, out int loopStart, out int loopEnd)Yukar.Engine.Audiostatic
GetNowBgm(bool doClear=true)Yukar.Engine.Audiostatic
GetNowBgs()Yukar.Engine.Audiostatic
GetNowBgsRom()Yukar.Engine.Audiostatic
GetSeId(Common.Resource.SoundResource sound, bool reverseOrder=false)Yukar.Engine.Audiostatic
GetSoundType(SoundType soundType)Yukar.Engine.Audiostatic
Initialize()Yukar.Engine.Audiostatic
InitializeSETypeCount(int inNormalSECount, int inArnisSECount)Yukar.Engine.Audiostatic
IsBgmPlaying()Yukar.Engine.Audiostatic
IsSePlaying(int seId)Yukar.Engine.Audiostatic
IsSePlaying(Common.Resource.SoundResource sound)Yukar.Engine.Audiostatic
LoadSound(Common.Resource.SoundResource rom, bool getUniqueId=false)Yukar.Engine.Audiostatic
PauseSound(int id)Yukar.Engine.Audiostatic
PlayBgm(Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f)Yukar.Engine.Audiostatic
PlayBgs(Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f)Yukar.Engine.Audiostatic
PlayDummy()Yukar.Engine.Audiostatic
PlaySound(int id, float pan=0f, float volume=1.0f, float tempo=1.0f, Audio.SoundType soundType=Audio.SoundType.Normal)Yukar.Engine.Audiostatic
ResumeSound(int id)Yukar.Engine.Audiostatic
SetBgmVolume(float volume)Yukar.Engine.Audiostatic
SetDistanceScaleMaxDistance(float v)Yukar.Engine.Audiostatic
SetListenerMatrix(SharpKmyMath.Matrix4 mtx)Yukar.Engine.Audiostatic
setMasterVolume(float bgm, float se)Yukar.Engine.Audiostatic
SetSePosition(int id, float x, float y, float z)Yukar.Engine.Audiostatic
SetSEVolume(int id, float volume=1)Yukar.Engine.Audiostatic
SoundType enum nameYukar.Engine.Audio
StopAllSound()Yukar.Engine.Audiostatic
StopBgm()Yukar.Engine.Audiostatic
StopBgs()Yukar.Engine.Audiostatic
StopSound(int loadedSeId)Yukar.Engine.Audiostatic
SwapBgm(SoundDef sound)Yukar.Engine.Audiostatic
UncacheSound(Sound pre)Yukar.Engine.Audiostatic
UnloadAllSound()Yukar.Engine.Audiostatic
UnloadSound(Common.Resource.SoundResource rom)Yukar.Engine.Audiostatic
UnloadSound(int id)Yukar.Engine.Audiostatic