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| static void | PlayDummy () |
| | Play built-in silent files More...
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| static void | Initialize () |
| | Initializing the sound system More...
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| static void | InitializeSETypeCount (int inNormalSECount, int inArnisSECount) |
| | Setting the maximum number of sound effects that can be played simultaneously More...
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| static void | Destroy () |
| | Discarding the sound system More...
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| static void | SetListenerMatrix (SharpKmyMath.Matrix4 mtx) |
| | Setting the listener position, direction, and upward direction for 3D sound More...
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| static void | SetDistanceScaleMaxDistance (float v) |
| | Setting the reference distance for distance attenuation More...
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| static void | PlayBgm (Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f, bool isTemporary=false) |
| | Play background music More...
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| static void | SetBgmVolume (float volume) |
| | Setting the BGM volume More...
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| static void | changeVolume () |
| | Reflect system volume More...
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| static void | PlayBgs (Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f) |
| | Play environmental sounds More...
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| static void | StopBgm () |
| | Stop background music More...
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| static void | StopBgs () |
| | Stop ambient sounds More...
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| static int | LoadSound (Common.Resource.SoundResource rom, bool getUniqueId=false) |
| | load sound More...
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| static void | UnloadSound (Common.Resource.SoundResource rom) |
| | Unload the sound, just decrement the reference count if it's referenced elsewhere More...
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| static void | PlaySound (int id, float pan=0f, float volume=1.0f, float tempo=1.0f, Audio.SoundType soundType=Audio.SoundType.Normal) |
| | play sound effects More...
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| static void | PauseSound (int id) |
| | sound pose More...
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| static void | ResumeSound (int id) |
| | Resume a paused sound More...
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| static void | UnloadSound (int id) |
| | Unload the sound, just decrement the reference count if it's referenced elsewhere More...
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| static SoundDef | GetNowBgm (bool doClear=true, bool forSave=false) |
| | Get the current BGM More...
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| static void | SwapBgm (SoundDef sound) |
| | You can replace the BGM being played and take over the playback position, etc. More...
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| static bool | IsBgmPlaying () |
| | Get whether BGM is playing More...
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| static SoundDef | GetNowBgs () |
| | Get the current environmental sound More...
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| static Common.Resource.ResourceItem | GetNowBgsRom () |
| | Get the resource of the environmental sound being played More...
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| static void | setMasterVolume (float bgm, float se) |
| | Change master volume More...
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| static bool | IsSePlaying (int seId) |
| | Gets whether the sound effect with the specified ID is being played More...
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| static bool | IsSePlaying (Common.Resource.SoundResource sound) |
| | Get whether the sound effect of the specified resource is being played More...
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| static int | GetSeId (Common.Resource.SoundResource sound, bool reverseOrder=false) |
| | Get the sound effect ID of the specified resource More...
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| static Sound | CacheSound (SoundResource bgm) |
| | BGM pre-reading (for compatibility) Currently streaming playback is performed so there is no meaning. More...
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| static void | UncacheSound (Sound pre) |
| | Releasing prefetched sounds More...
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| static void | UnloadAllSound () |
| | Release all sound effects More...
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| static void | StopAllSound () |
| | All sound effects have finished playing More...
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| static void | StopSound (int loadedSeId) |
| | End of playback of sound effect with specified ID More...
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| static bool | GetLoopPoint (string path, out int loopStart, out int loopEnd) |
| | Get the loop point of the sound file at the specified path More...
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| static void | SetSePosition (int id, float x, float y, float z) |
| | Setting the playback position of the sound effect (When starting playback, the position must be set before PlaySound) More...
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| static void | SetSEVolume (int id, float volume=1) |
| | Sound effect volume setting More...
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A class that manages playback of general audio such as BGM/SE/ME