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static void | PlayDummy () |
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static void | Initialize () |
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static void | InitializeSETypeCount (int inNormalSECount, int inArnisSECount) |
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static void | Destroy () |
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static string | GetSoundType (SoundType soundType) |
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static void | SetListenerMatrix (SharpKmyMath.Matrix4 mtx) |
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static void | SetDistanceScaleMaxDistance (float v) |
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static void | PlayBgm (Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f) |
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static void | SetBgmVolume (float volume) |
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static void | changeVolume () |
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static void | PlayBgs (Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f) |
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static void | StopBgm () |
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static void | StopBgs () |
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static int | LoadSound (Common.Resource.SoundResource rom, bool getUniqueId=false) |
| load sound More...
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static void | UnloadSound (Common.Resource.SoundResource rom) |
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static void | PlaySound (int id, float pan=0f, float volume=1.0f, float tempo=1.0f, Audio.SoundType soundType=Audio.SoundType.Normal) |
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static void | PauseSound (int id) |
| sound pose More...
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static void | ResumeSound (int id) |
| Resume a paused sound More...
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static void | UnloadSound (int id) |
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static bool | IsBgmPlaying () |
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static void | setMasterVolume (float bgm, float se) |
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static void | UnloadAllSound () |
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static void | StopAllSound () |
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static void | StopSound (int loadedSeId) |
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static bool | GetLoopPoint (string path, out int loopStart, out int loopEnd) |
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static void | SetSePosition (int id, float x, float y, float z) |
| Setting the playback position of the sound effect (When starting playback, the position must be set before PlaySound) More...
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static void | SetSEVolume (int id, float volume=1) |
| Sound effect volume setting More...
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A class that manages playback of general audio such as BGM/SE/ME