|
enum | BattleState {
StartFlash
, WaitFlash
, StartFadeOut
, StartFadeIn
,
BattleSetting
, BattleStart
, Wait
, LockInEquipment
,
Free1
, Free2
, Free3
, Free4
,
Free5
, Free6
, Free7
, Free8
,
PlayerTurnStart
, CheckTurnRecoveryStatus
, DisplayTurnRecoveryStatus
, CheckBattleCharacterDown3
,
FadeMonsterImage3
, BattleFinishCheck3
, SetEnemyBattleCommand
, SelectActivePlayer
,
CheckCommandSelect
, SetPlayerBattleCommand
, WaitEventsBeforeCommandSelect
, SelectPlayerBattleCommand
,
SetPlayerBattleCommandTarget
, SortBattleActions
, ReadyExecuteCommand
, ExecuteBattleCommand
,
ExecuteReflection
, SetStatusMessageText
, DisplayStatusMessage
, DisplayStatusDamage
,
SetCommandMessageText
, DisplayMessageText
, SetCommandEffect
, SetReflectionEffect
,
DisplayCommandEffect
, DisplayDamageText
, SetConditionMessageText
, DisplayConditionMessageText
,
CheckCommandRecoveryStatus
, DisplayCommandRecoveryStatus
, CheckBattleCharacterDown1
, FadeMonsterImage1
,
BattleFinishCheck1
, ProcessPoisonStatus
, CheckBattleCharacterDown2
, FadeMonsterImage2
,
BattleFinishCheck2
, PlayerChallengeEscape
, StartBattleFinishEvent
, ProcessBattleFinish
,
ResultInit
, Result
, PlayerEscapeSuccess
, StopByEvent
,
PlayerEscapeFail
, MonsterEscape
, SetFinishEffect
, FinishFadeOut
,
FinishFadeIn
} |
| battle progress More...
|
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enum | BattleResultState {
Standby
, NonFinish
, Win
, Lose_GameOver
,
Lose_Continue
, Escape
, Lose_Advanced_GameOver
, Escape_ToTitle
} |
| Battle end state More...
|
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enum | SelectBattleCommandState {
None
, CommandSelect
, Attack_Command
, Attack_MakeTargetList
,
Attack_SelectTarget
, Guard_Command
, Charge_Command
, SkillSameEffect_Command
,
SkillSameEffect_MakeTargetList
, SkillSameEffect_SelectTarget
, Skill_Command
, Skill_SelectSkill
,
Skill_MakeTargetList
, Skill_SelectTarget
, Item_Command
, Item_SelectItem
,
Item_MakeTargetList
, Item_SelectTarget
, Position_MakeTargetList
, Position_SelectTarget
,
Escape_Command
, Back_Command
, CommandEnd
, CommandCancel
} |
| Battle command selection progress More...
|
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enum | WindowType {
None
, MessageWindow
, PlayerCommandWindow
, SkillListWindow
,
ItemListWindow
, CommandTargetPlayerListWindow
, CommandTargetMonsterListWindow
} |
| Window type More...
|
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enum | StatusWindowState { Wait
, Active
} |
| Status window state More...
|
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enum | BattleCommandType {
Undecided
, Nothing
, Nothing_Down
, Cancel
,
Attack
, Critical
, Charge
, Guard
,
SameSkillEffect
, Skill
, Item
, Change
,
Enter
, Leave
, PlayerEscape
, MonsterEscape
,
Skip
, Back
, ForceCritical
, Miss
,
Position
} |
| battle command type More...
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enum | ReactionType { None
, Damage
, Heal
, Reflection
} |
| Type of reaction due to damage More...
|
|
enum | AttributeToleranceType {
Normal
, Strong
, Weak
, Absorb
,
Invalid
} |
| Resistance to elemental damage More...
|
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Various definitions of battle