|
enum | BattleState {
StartFlash
, StartFadeOut
, StartFadeIn
, BattleSetting
,
BattleStart
, Wait
, LockInEquipment
, Free1
,
Free2
, Free3
, Free4
, Free5
,
Free6
, Free7
, Free8
, PlayerTurnStart
,
CheckTurnRecoveryStatus
, DisplayTurnRecoveryStatus
, SetEnemyBattleCommand
, SelectActivePlayer
,
CheckCommandSelect
, SetPlayerBattleCommand
, WaitEventsBeforeCommandSelect
, SelectPlayerBattleCommand
,
SetPlayerBattleCommandTarget
, SortBattleActions
, ReadyExecuteCommand
, ExecuteBattleCommand
,
SetStatusMessageText
, DisplayStatusMessage
, DisplayStatusDamage
, SetCommandMessageText
,
DisplayMessageText
, SetCommandEffect
, DisplayCommandEffect
, DisplayDamageText
,
SetConditionMessageText
, DisplayConditionMessageText
, CheckCommandRecoveryStatus
, DisplayCommandRecoveryStatus
,
CheckBattleCharacterDown1
, FadeMonsterImage1
, BattleFinishCheck1
, ProcessPoisonStatus
,
CheckBattleCharacterDown2
, FadeMonsterImage2
, BattleFinishCheck2
, PlayerChallengeEscape
,
StartBattleFinishEvent
, ProcessBattleFinish
, ResultInit
, Result
,
PlayerEscapeSuccess
, StopByEvent
, PlayerEscapeFail
, MonsterEscape
,
SetFinishEffect
, FinishFadeOut
, FinishFadeIn
} |
| battle progress More...
|
|
enum | BattleResultState {
Standby
, NonFinish
, Win
, Lose_GameOver
,
Lose_Continue
, Escape
, Lose_Advanced_GameOver
, Escape_ToTitle
} |
| Battle end state More...
|
|
enum | SelectBattleCommandState {
None
, CommandSelect
, Attack_Command
, Attack_MakeTargetList
,
Attack_SelectTarget
, Guard_Command
, Charge_Command
, SkillSameEffect_Command
,
SkillSameEffect_MakeTargetList
, SkillSameEffect_SelectTarget
, Skill_Command
, Skill_SelectSkill
,
Skill_MakeTargetList
, Skill_SelectTarget
, Item_Command
, Item_SelectItem
,
Item_MakeTargetList
, Item_SelectTarget
, Position_MakeTargetList
, Position_SelectTarget
,
Escape_Command
, Back_Command
, CommandEnd
, CommandCancel
} |
| Battle command selection progress More...
|
|
enum | WindowType {
None
, MessageWindow
, PlayerCommandWindow
, SkillListWindow
,
ItemListWindow
, CommandTargetPlayerListWindow
, CommandTargetMonsterListWindow
} |
| Window type More...
|
|
enum | StatusWindowState { Wait
, Active
} |
| Status window state More...
|
|
enum | BattleCommandType {
Undecided
, Nothing
, Nothing_Down
, Cancel
,
Attack
, Critical
, Charge
, Guard
,
SameSkillEffect
, Skill
, Item
, Change
,
Enter
, Leave
, PlayerEscape
, MonsterEscape
,
Skip
, Back
, ForceCritical
, Miss
,
Position
} |
| battle command type More...
|
|
enum | ReactionType { None
, Damage
, Heal
} |
| Type of reaction due to damage More...
|
|
enum | AttributeToleranceType {
Normal
, Strong
, Weak
, Absorb
,
Invalid
} |
| Resistance to elemental damage More...
|
|
Various definitions of battle