actionHandler | Yukar.Engine.BattleCharacterBase | |
Attack | Yukar.Engine.BattleCharacterBase | |
AttackAddCondition | Yukar.Engine.BattleCharacterBase | |
AttackAttribute | Yukar.Engine.BattleCharacterBase | |
AttackAttributeTolerance(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
AttackBase | Yukar.Engine.BattleCharacterBase | |
AttackEffect | Yukar.Engine.BattleCharacterBase | |
attackEnhanceEffects | Yukar.Engine.BattleCharacterBase | |
baseStatusValue | Yukar.Engine.BattleCharacterBase | |
BattleCharacterBase() | Yukar.Engine.BattleCharacterBase | protected |
BattlePlayerData() | Yukar.Engine.BattlePlayerData | |
battleStatusData | Yukar.Engine.BattleCharacterBase | |
calcHeroLayout(int index) | Yukar.Engine.BattlePlayerData | |
ChangeEmotion(Resource.Face.FaceType emotion) | Yukar.Engine.BattlePlayerData | |
characterEmotionPatternImageId | Yukar.Engine.BattlePlayerData | |
characterImageEffectTween | Yukar.Engine.BattlePlayerData | |
characterImageId | Yukar.Engine.BattlePlayerData | |
characterImagePosition | Yukar.Engine.BattlePlayerData | |
characterImageSize | Yukar.Engine.BattlePlayerData | |
characterImageTween | Yukar.Engine.BattlePlayerData | |
commandEnemyEffectCharacters | Yukar.Engine.BattleCharacterBase | |
commandFriendEffectCharacters | Yukar.Engine.BattleCharacterBase | |
CommandReactionEnd() | Yukar.Engine.BattlePlayerData | virtual |
CommandReactionStart() | Yukar.Engine.BattlePlayerData | virtual |
CommandReactionType | Yukar.Engine.BattleCharacterBase | |
commandSelectedCount | Yukar.Engine.BattlePlayerData | |
commandSelectWindowBasePosition | Yukar.Engine.BattlePlayerData | |
commandTargetList | Yukar.Engine.BattleCharacterBase | |
ConditionColor | Yukar.Engine.BattleCharacterBase | |
conditionInfoDic | Yukar.Engine.BattleCharacterBase | |
conditionStatusValue | Yukar.Engine.BattleCharacterBase | |
ConditionTransparent | Yukar.Engine.BattleCharacterBase | |
ConsistancyConsumptionStatus(Rom.GameSettings inGS) | Yukar.Engine.BattleCharacterBase | |
ConsistancyHPPercentConditions(Catalog catalog, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
consumptionStatusValue | Yukar.Engine.BattleCharacterBase | |
Critical | Yukar.Engine.BattleCharacterBase | |
CriticalBase | Yukar.Engine.BattleCharacterBase | |
CriticalCondition | Yukar.Engine.BattleCharacterBase | |
currentFace | Yukar.Engine.BattlePlayerData | |
DamageRate | Yukar.Engine.BattleCharacterBase | |
DamageTextPosition | Yukar.Engine.BattleCharacterBase | |
DeathEffect | Yukar.Engine.BattleCharacterBase | |
Defense | Yukar.Engine.BattleCharacterBase | |
DefenseBase | Yukar.Engine.BattleCharacterBase | |
Dexterity | Yukar.Engine.BattleCharacterBase | |
DexterityBase | Yukar.Engine.BattleCharacterBase | |
DexterityCondition | Yukar.Engine.BattleCharacterBase | |
DexterityEnhancement | Yukar.Engine.BattleCharacterBase | |
directionRad | Yukar.Engine.BattleCharacterBase | |
disposeFace() | Yukar.Engine.BattlePlayerData | |
Down(Catalog inCatalog, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
EffectPosition | Yukar.Engine.BattleCharacterBase | |
EffectPriority | Yukar.Engine.BattleCharacterBase | |
ElementAttack | Yukar.Engine.BattleCharacterBase | |
EnemyPartyRefMember | Yukar.Engine.BattleCharacterBase | |
enhanceStatusValue | Yukar.Engine.BattleCharacterBase | |
equipmentStatusValue | Yukar.Engine.BattleCharacterBase | |
EscapeSuccessBasePercent | Yukar.Engine.BattleCharacterBase | |
EscapeSuccessMessage | Yukar.Engine.BattleCharacterBase | |
Evasion | Yukar.Engine.BattleCharacterBase | |
EvasionBase | Yukar.Engine.BattleCharacterBase | |
EvasionCondition | Yukar.Engine.BattleCharacterBase | |
EvasionEnhancement | Yukar.Engine.BattleCharacterBase | |
ExecuteCommandEnd() | Yukar.Engine.BattlePlayerData | virtual |
ExecuteCommandStart() | Yukar.Engine.BattlePlayerData | virtual |
ExecuteCommandTurnCount | Yukar.Engine.BattleCharacterBase | |
forceSetCommand | Yukar.Engine.BattlePlayerData | |
FriendPartyRefMember | Yukar.Engine.BattleCharacterBase | |
GetBattleCommandDisabledTargetTagList() | Yukar.Engine.BattleCharacterBase | |
GetResistanceAilmentStatus(Guid inId) | Yukar.Engine.BattleCharacterBase | |
GetSkillTarget(Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null) | Yukar.Engine.BattleCharacterBase | |
GetSource() | Yukar.Engine.BattlePlayerData | virtual |
GetStatus(Rom.GameSettings inGS, Guid inId) | Yukar.Engine.BattleCharacterBase | |
GetStatus(Rom.GameSettings inGS, string inKey) | Yukar.Engine.BattleCharacterBase | |
GetSystemStatus(Rom.GameSettings inGS, Guid inId) | Yukar.Engine.BattleCharacterBase | |
guardEnhanceEffects | Yukar.Engine.BattleCharacterBase | |
HateCondition | Yukar.Engine.BattleCharacterBase | |
haveItemList | Yukar.Engine.BattleCharacterBase | |
Hero | Yukar.Engine.BattlePlayerData | |
HitPoint | Yukar.Engine.BattleCharacterBase | |
HitPointPercent | Yukar.Engine.BattleCharacterBase | |
imageAlpha | Yukar.Engine.BattleCharacterBase | |
InitializeBattleCommandDisabled(Catalog inCatalog) | Yukar.Engine.BattlePlayerData | virtual |
InitializeConditionColor() | Yukar.Engine.BattleCharacterBase | protected |
IsActionDisabled() | Yukar.Engine.BattleCharacterBase | |
IsAnyCommandSelectable | Yukar.Engine.BattlePlayerData | |
IsBattle | Yukar.Engine.BattleCharacterBase | |
IsBattleCommandDisabled(Common.Rom.BattleCommand inCommand) | Yukar.Engine.BattlePlayerData | |
IsBehindPartyCondition() | Yukar.Engine.BattleCharacterBase | |
isCharacterImageReverse | Yukar.Engine.BattlePlayerData | |
IsCommandSelectable | Yukar.Engine.BattlePlayerData | |
IsDeadCondition(bool strict=false) | Yukar.Engine.BattleCharacterBase | |
IsDexterityEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsDexterityEnhancementUp | Yukar.Engine.BattleCharacterBase | |
IsDisabledAllCommand | Yukar.Engine.BattlePlayerData | |
IsDisabledEscape | Yukar.Engine.BattlePlayerData | |
IsEvasionEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsEvasionEnhancementUp | Yukar.Engine.BattleCharacterBase | |
IsHero | Yukar.Engine.BattlePlayerData | |
IsMagicEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsMagicEnhancementUp | Yukar.Engine.BattleCharacterBase | |
isMovableToForward(bool inAttack) | Yukar.Engine.BattlePlayerData | virtual |
IsPowerEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsPowerEnhancementUp | Yukar.Engine.BattleCharacterBase | |
IsSelect | Yukar.Engine.BattleCharacterBase | |
IsSelectDisabled | Yukar.Engine.BattleCharacterBase | |
IsSelectedBattleCommandDisabled | Yukar.Engine.BattleCharacterBase | |
IsSpeedEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsSpeedEnhancementUp | Yukar.Engine.BattleCharacterBase | |
IsStock | Yukar.Engine.BattleCharacterBase | |
isUseWalkInAttack() | Yukar.Engine.BattlePlayerData | virtual |
IsVitalityEnhancementDown | Yukar.Engine.BattleCharacterBase | |
IsVitalityEnhancementUp | Yukar.Engine.BattleCharacterBase | |
Magic | Yukar.Engine.BattleCharacterBase | |
MagicBase | Yukar.Engine.BattleCharacterBase | |
MagicCondition | Yukar.Engine.BattleCharacterBase | |
MagicEnhancement | Yukar.Engine.BattleCharacterBase | |
MagicEquipment | Yukar.Engine.BattleCharacterBase | |
MagicPoint | Yukar.Engine.BattleCharacterBase | |
MagicPointPercent | Yukar.Engine.BattleCharacterBase | |
mapChr | Yukar.Engine.BattleCharacterBase | |
MaxDamage | Yukar.Engine.BattleCharacterBase | |
MaxDamageBase | Yukar.Engine.BattleCharacterBase | |
MaxDamageCondition | Yukar.Engine.BattleCharacterBase | |
MaxDamageEnhance | Yukar.Engine.BattleCharacterBase | |
MaxHitPoint | Yukar.Engine.BattleCharacterBase | |
MaxHitPointBase | Yukar.Engine.BattleCharacterBase | |
MaxHitPointCondition | Yukar.Engine.BattleCharacterBase | |
MaxHitPointEnhance | Yukar.Engine.BattleCharacterBase | |
MaxHitPointEquipment | Yukar.Engine.BattleCharacterBase | |
MaxMagicPoint | Yukar.Engine.BattleCharacterBase | |
MaxMagicPointBase | Yukar.Engine.BattleCharacterBase | |
MaxMagicPointCondition | Yukar.Engine.BattleCharacterBase | |
MaxMagicPointEnhance | Yukar.Engine.BattleCharacterBase | |
MaxMagicPointEquipment | Yukar.Engine.BattleCharacterBase | |
moveTargetPos | Yukar.Engine.BattleCharacterBase | |
Name | Yukar.Engine.BattleCharacterBase | |
negativeEffectDrawers | Yukar.Engine.BattleCharacterBase | |
negativeEffectIndex | Yukar.Engine.BattleCharacterBase | |
nextStatusData | Yukar.Engine.BattleCharacterBase | |
player | Yukar.Engine.BattlePlayerData | |
pos | Yukar.Engine.BattleCharacterBase | |
positiveEffectDrawers | Yukar.Engine.BattleCharacterBase | |
positiveEffectIndex | Yukar.Engine.BattleCharacterBase | |
Power | Yukar.Engine.BattleCharacterBase | |
PowerBase | Yukar.Engine.BattleCharacterBase | |
PowerCondition | Yukar.Engine.BattleCharacterBase | |
PowerEnhancement | Yukar.Engine.BattleCharacterBase | |
PowerEquipment | Yukar.Engine.BattleCharacterBase | |
RecoveryCondition(Guid inRecoveryConditionId) | Yukar.Engine.BattleCharacterBase | |
RecoveryCondition(Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType) | Yukar.Engine.BattleCharacterBase | |
RefreshStatus() | Yukar.Engine.BattleCharacterBase | |
RegisterBattleCommandCountMax | Yukar.Engine.BattlePlayerData | static |
RelativePosition | Yukar.Engine.BattlePlayerData | |
ResistanceAilmentEnhance | Yukar.Engine.BattleCharacterBase | |
ResistanceAilmentStatus | Yukar.Engine.BattleCharacterBase | protected |
ResistanceAttackAttribute(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
ResistanceAttackAttributeBase | Yukar.Engine.BattleCharacterBase | |
ResistanceAttackAttributeEnhance | Yukar.Engine.BattleCharacterBase | |
ResistanceAttackAttributePercent(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
Resurrection(BattleEventControllerBase inBattleEvents=null) | Yukar.Engine.BattleCharacterBase | |
selectedBattleCommand | Yukar.Engine.BattleCharacterBase | |
selectedBattleCommandTags | Yukar.Engine.BattleCharacterBase | |
selectedBattleCommandType | Yukar.Engine.BattleCharacterBase | |
selectedItem | Yukar.Engine.BattleCharacterBase | |
selectedSkill | Yukar.Engine.BattleCharacterBase | |
SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance) | Yukar.Engine.BattleCharacterBase | |
SetCondition(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | virtual |
SetConditionWithInfiniteLoopCheck(Catalog inCatalog, Common.Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents, List< Guid > inUsedSetConditionIdList) | Yukar.Engine.BattlePlayerData | protected |
Yukar::Engine::BattleCharacterBase.SetConditionWithInfiniteLoopCheck(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents, List< Guid > inUsedSetConditionIdList) | Yukar.Engine.BattleCharacterBase | protectedvirtual |
setFaceImage(Resource.SliceAnimationSet face) | Yukar.Engine.BattlePlayerData | |
SetParameters(Hero p, bool isHpMpMax, bool isParameterMax, Party party) | Yukar.Engine.BattlePlayerData | |
SetPosition(Vector3 inPosition) | Yukar.Engine.BattleCharacterBase | virtual |
skillFailCauses | Yukar.Engine.BattleCharacterBase | |
Speed | Yukar.Engine.BattleCharacterBase | |
SpeedBase | Yukar.Engine.BattleCharacterBase | |
SpeedCondition | Yukar.Engine.BattleCharacterBase | |
SpeedEnhancement | Yukar.Engine.BattleCharacterBase | |
SpeedEquipment | Yukar.Engine.BattleCharacterBase | |
startStatusData | Yukar.Engine.BattleCharacterBase | |
statusEffectDrawers | Yukar.Engine.BattleCharacterBase | |
statusEffectIndex | Yukar.Engine.BattleCharacterBase | |
statusWindowDrawPosition | Yukar.Engine.BattlePlayerData | |
statusWindowState | Yukar.Engine.BattlePlayerData | |
targetCharacter | Yukar.Engine.BattleCharacterBase | |
UniqueID | Yukar.Engine.BattleCharacterBase | |
Update() | Yukar.Engine.BattlePlayerData | virtual |
useableSkillList | Yukar.Engine.BattleCharacterBase | |
viewIndex | Yukar.Engine.BattlePlayerData | |
VitalityBase | Yukar.Engine.BattleCharacterBase | |
VitalityCondition | Yukar.Engine.BattleCharacterBase | |
VitalityEnhancement | Yukar.Engine.BattleCharacterBase | |
VitalityEquipment | Yukar.Engine.BattleCharacterBase | |