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| BattlePlayerData () |
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override Common.Rom.Cast | GetSource () |
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void | SetParameters (Hero p, bool isHpMpMax, bool isParameterMax, Party party) |
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override void | Update () |
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bool | IsBattleCommandDisabled (Common.Rom.BattleCommand inCommand) |
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override void | InitializeBattleCommandDisabled (Catalog inCatalog) |
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void | ChangeEmotion (Resource.Face.FaceType emotion) |
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override void | ExecuteCommandStart () |
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override void | ExecuteCommandEnd () |
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override void | CommandReactionStart () |
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override void | CommandReactionEnd () |
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void | setFaceImage (Resource.SliceAnimationSet face) |
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void | disposeFace () |
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void | calcHeroLayout (int index) |
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override bool | isMovableToForward (bool inAttack) |
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override bool | isUseWalkInAttack () |
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int | GetSystemStatus (Rom.GameSettings inGS, Guid inId) |
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int | GetStatus (Rom.GameSettings inGS, Guid inId) |
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int | GetStatus (Rom.GameSettings inGS, string inKey) |
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int | ResistanceAttackAttribute (Guid attributeIndex) |
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float | ResistanceAttackAttributePercent (Guid attributeIndex) |
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AttributeToleranceType | AttackAttributeTolerance (Guid attributeIndex) |
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int | GetResistanceAilmentStatus (Guid inId) |
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bool | IsDeadCondition (bool strict=false) |
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bool | IsBehindPartyCondition () |
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bool | IsActionDisabled () |
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virtual void | InitializeBattleCommandDisabled (Catalog inCatalog) |
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void | Resurrection (BattleEventControllerBase inBattleEvents=null) |
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void | Down (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
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virtual Rom.Cast | GetSource () |
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virtual void | Update () |
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void | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
| Add State More...
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bool | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance) |
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virtual void | SetCondition (Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
| Add State More...
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void | RecoveryCondition (Guid inRecoveryConditionId) |
| Recovery of status (effect invalid when canceled) More...
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void | RecoveryCondition (Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType) |
| state recovery More...
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void | GetSkillTarget (Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null) |
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virtual void | ExecuteCommandStart () |
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virtual void | ExecuteCommandEnd () |
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virtual void | CommandReactionStart () |
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virtual void | CommandReactionEnd () |
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virtual void | SetPosition (Vector3 inPosition) |
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void | ConsistancyHPPercentConditions (Catalog catalog, BattleEventControllerBase inBattleEvents) |
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abstract bool | isMovableToForward (bool inAttack=false) |
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abstract bool | isUseWalkInAttack () |
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void | ConsistancyConsumptionStatus (Rom.GameSettings inGS) |
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void | RefreshStatus () |
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List< string > | GetBattleCommandDisabledTargetTagList () |
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override Hero | Hero [get] |
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override bool | IsHero [get] |
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bool | IsCommandSelectable [get] |
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bool | IsAnyCommandSelectable [get] |
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bool | IsDisabledAllCommand [get] |
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bool | IsDisabledEscape [get] |
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abstract bool | IsHero [get] |
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virtual Hero | Hero [get] |
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int | UniqueID [get, set] |
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bool | IsBattle [get, set] |
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bool | IsStock [get, set] |
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int | ExecuteCommandTurnCount [get, set] |
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BattleCommandType | selectedBattleCommandType [get, set] |
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List< BattleCharacterBase > | FriendPartyRefMember [get, set] |
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List< BattleCharacterBase > | EnemyPartyRefMember [get, set] |
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int | EscapeSuccessBasePercent [get, set] |
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string | EscapeSuccessMessage [get, set] |
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int | HitPoint [get, set] |
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int | MagicPoint [get, set] |
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Color | ConditionColor [get] |
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bool | ConditionTransparent [get] |
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bool | IsSelectedBattleCommandDisabled [get] |
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int | MaxHitPoint [get] |
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int | MaxMagicPoint [get] |
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int | MaxHitPointBase [get, set] |
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int | MaxMagicPointBase [get, set] |
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int | MaxHitPointEnhance [get, set] |
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int | MaxHitPointCondition [get, set] |
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int | MaxHitPointEquipment [get, set] |
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int | MaxMagicPointEnhance [get, set] |
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int | MaxMagicPointCondition [get, set] |
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int | MaxMagicPointEquipment [get, set] |
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float | HitPointPercent [get] |
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float | MagicPointPercent [get] |
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int | MaxDamage [get] |
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int | MaxDamageBase [get, set] |
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int | MaxDamageEnhance [get, set] |
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int | MaxDamageCondition [get, set] |
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int | Attack [get] |
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int | Defense [get] |
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int | Power [get] |
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int | Magic [get] |
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int | Speed [get] |
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int | Evasion [get] |
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int | Dexterity [get] |
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int | Critical [get] |
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int | ElementAttack [get, set] |
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int | AttackBase [get, set] |
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int | DefenseBase [get, set] |
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int | PowerBase [get, set] |
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int | VitalityBase [get, set] |
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int | MagicBase [get, set] |
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int | SpeedBase [get, set] |
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int | DexterityBase [get, set] |
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int | EvasionBase [get, set] |
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int | CriticalBase [get, set] |
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int | AttackAddCondition [get, set] |
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int | PowerEnhancement [get, set] |
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int | MagicEnhancement [get, set] |
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int | VitalityEnhancement [get, set] |
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int | SpeedEnhancement [get, set] |
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int | EvasionEnhancement [get, set] |
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int | DexterityEnhancement [get, set] |
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int | PowerCondition [get, set] |
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int | MagicCondition [get, set] |
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int | VitalityCondition [get, set] |
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int | SpeedCondition [get, set] |
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int | EvasionCondition [get, set] |
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int | DexterityCondition [get, set] |
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int | CriticalCondition [get, set] |
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int | HateCondition [get, set] |
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int | PowerEquipment [get, set] |
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int | MagicEquipment [get, set] |
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int | VitalityEquipment [get, set] |
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int | SpeedEquipment [get, set] |
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bool | IsPowerEnhancementUp [get] |
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bool | IsMagicEnhancementUp [get] |
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bool | IsVitalityEnhancementUp [get] |
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bool | IsSpeedEnhancementUp [get] |
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bool | IsEvasionEnhancementUp [get] |
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bool | IsDexterityEnhancementUp [get] |
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bool | IsPowerEnhancementDown [get] |
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bool | IsMagicEnhancementDown [get] |
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bool | IsVitalityEnhancementDown [get] |
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bool | IsSpeedEnhancementDown [get] |
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bool | IsEvasionEnhancementDown [get] |
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bool | IsDexterityEnhancementDown [get] |
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AttackAttributeType | AttackAttribute [get, set] |
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float | DamageRate [get] |
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Guid | AttackEffect [get, set] |
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Guid | DeathEffect [get, set] |
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Vector2 | EffectPosition [get, set] |
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Vector2 | DamageTextPosition [get, set] |
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float | EffectPriority [get, set] |
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ReactionType | CommandReactionType [get, set] |
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string | Name [get, set] |
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bool | IsSelect [get, set] |
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bool | IsSelectDisabled [get, set] |
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Management class for allies in battle