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Yukar.Engine.BattleSequenceManagerBase Member List

This is the complete list of members for Yukar.Engine.BattleSequenceManagerBase, including all inherited members.

ApplyDebugSetting()Yukar.Engine.BattleSequenceManagerBasepure virtual
BattleEventsYukar.Engine.BattleSequenceManagerBase
battleFieldCenterYukar.Engine.BattleSequenceManagerBasestatic
BattleResultEscapeEventsYukar.Engine.BattleSequenceManagerBase
BattleResultLoseGameOverEventsYukar.Engine.BattleSequenceManagerBase
BattleResultWinEventsYukar.Engine.BattleSequenceManagerBase
battleSpeedYukar.Engine.BattleSequenceManagerBase
BattleStart(Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true)Yukar.Engine.BattleSequenceManagerBasepure virtual
BattleStart(Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true)Yukar.Engine.BattleSequenceManagerBasepure virtual
BattleStartEventHandler()Yukar.Engine.BattleSequenceManagerBase
BattleStartEventsYukar.Engine.BattleSequenceManagerBase
CalcAttackWithWeaponDamage(BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom)Yukar.Engine.BattleSequenceManagerBasepure virtual
CheckCritical(BattleCharacterBase attacker, Random battleRandom)Yukar.Engine.BattleSequenceManagerBasevirtual
createYukar.Engine.BattleSequenceManagerBasestatic
Create(GameMain owner, Catalog catalog)Yukar.Engine.BattleSequenceManagerBasestatic
Draw()Yukar.Engine.BattleSequenceManagerBasepure virtual
EnemyViewDataListYukar.Engine.BattleSequenceManagerBase
FixedUpdate()Yukar.Engine.BattleSequenceManagerBasepure virtual
Get()Yukar.Engine.BattleSequenceManagerBasestatic
GetBattleResult()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetBattleState()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetCameraProjectionMatrix()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetCameraViewMatrix()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetEventController()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetFadeScreenColor()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetMapDrawer()Yukar.Engine.BattleSequenceManagerBasepure virtual
GetVrCameraData()Yukar.Engine.BattleSequenceManagerBasevirtual
isContinuable()Yukar.Engine.BattleSequenceManagerBasepure virtual
IsDrawingBattleSceneYukar.Engine.BattleSequenceManagerBase
IsPlayingBattleEffectYukar.Engine.BattleSequenceManagerBase
IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, out string outFailedStatusName)Yukar.Engine.BattleSequenceManagerBasestatic
IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill)Yukar.Engine.BattleSequenceManagerBasestatic
IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill)Yukar.Engine.BattleSequenceManagerBasestatic
IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill, out string outFailedStatusName)Yukar.Engine.BattleSequenceManagerBasestatic
IsWrongFromCurrentBg(Guid bgGuid)Yukar.Engine.BattleSequenceManagerBasepure virtual
PaySkillCostStatus(GameSettings inGS, StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, string inUserName=null)Yukar.Engine.BattleSequenceManagerBasestatic
PaySkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill)Yukar.Engine.BattleSequenceManagerBasestatic
PlayerViewDataListYukar.Engine.BattleSequenceManagerBase
Prepare()Yukar.Engine.BattleSequenceManagerBasepure virtual
Prepare(Guid bgGuid)Yukar.Engine.BattleSequenceManagerBasepure virtual
RegisterTestEffect(string name, NSprite effect, Catalog catalog)Yukar.Engine.BattleSequenceManagerBasepure virtual
Release()Yukar.Engine.BattleSequenceManagerBasepure virtual
ReleaseImageData()Yukar.Engine.BattleSequenceManagerBasepure virtual
ReloadUI(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage)Yukar.Engine.BattleSequenceManagerBasepure virtual
rewardsYukar.Engine.BattleSequenceManagerBase
SetupVrCameraData(bool bUpdateInfo)Yukar.Engine.BattleSequenceManagerBasevirtual
Update()Yukar.Engine.BattleSequenceManagerBasepure virtual
versionYukar.Engine.BattleSequenceManagerBasestatic