| ApplyDebugSetting() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| BattleEvents | Yukar.Engine.BattleSequenceManagerBase | |
| battleFieldCenter | Yukar.Engine.BattleSequenceManagerBase | static |
| BattleResultEscapeEvents | Yukar.Engine.BattleSequenceManagerBase | |
| BattleResultLoseGameOverEvents | Yukar.Engine.BattleSequenceManagerBase | |
| BattleResultWinEvents | Yukar.Engine.BattleSequenceManagerBase | |
| battleSpeed | Yukar.Engine.BattleSequenceManagerBase | |
| BattleStart(Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| BattleStart(Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| BattleStartEventHandler() | Yukar.Engine.BattleSequenceManagerBase | |
| BattleStartEvents | Yukar.Engine.BattleSequenceManagerBase | |
| CalcAttackWithWeaponDamage(BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| CheckCritical(BattleCharacterBase attacker, Random battleRandom) | Yukar.Engine.BattleSequenceManagerBase | virtual |
| CheckCritical(BattleCharacterBase attacker, BattleCharacterBase target, Random battleRandom) | Yukar.Engine.BattleSequenceManagerBase | virtual |
| create | Yukar.Engine.BattleSequenceManagerBase | static |
| Create(GameMain owner, Catalog catalog) | Yukar.Engine.BattleSequenceManagerBase | static |
| CreatePatcher() | Yukar.Engine.BattleSequenceManagerBase | static |
| Draw() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| EnemyViewDataList | Yukar.Engine.BattleSequenceManagerBase | |
| FixedUpdate() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| Get() | Yukar.Engine.BattleSequenceManagerBase | static |
| GetBattleResult() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetBattleState() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetCameraProjectionMatrix() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetCameraViewMatrix() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetEventController() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetFadeScreenColor() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetMapDrawer() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| GetVrCameraData() | Yukar.Engine.BattleSequenceManagerBase | virtual |
| isContinuable() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| IsDrawingBattleScene | Yukar.Engine.BattleSequenceManagerBase | |
| IsPlayingBattleEffect | Yukar.Engine.BattleSequenceManagerBase | |
| IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, out string outFailedStatusName) | Yukar.Engine.BattleSequenceManagerBase | static |
| IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
| IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
| IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill, out string outFailedStatusName) | Yukar.Engine.BattleSequenceManagerBase | static |
| IsWrongFromCurrentBg(Guid bgGuid) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| PaySkillCostStatus(GameSettings inGS, StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, string inUserName=null) | Yukar.Engine.BattleSequenceManagerBase | static |
| PaySkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
| PlayerViewDataList | Yukar.Engine.BattleSequenceManagerBase | |
| Prepare() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| Prepare(Guid bgGuid) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| RegisterTestEffect(string name, NSprite effect, Catalog catalog) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| Release() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| ReleaseImageData() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| ReloadUI(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| rewards | Yukar.Engine.BattleSequenceManagerBase | |
| SetupVrCameraData(bool bUpdateInfo) | Yukar.Engine.BattleSequenceManagerBase | virtual |
| Update() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
| version | Yukar.Engine.BattleSequenceManagerBase | static |