ApplyDebugSetting() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
BattleEvents | Yukar.Engine.BattleSequenceManagerBase | |
battleFieldCenter | Yukar.Engine.BattleSequenceManagerBase | static |
BattleResultEscapeEvents | Yukar.Engine.BattleSequenceManagerBase | |
BattleResultLoseGameOverEvents | Yukar.Engine.BattleSequenceManagerBase | |
BattleResultWinEvents | Yukar.Engine.BattleSequenceManagerBase | |
battleSpeed | Yukar.Engine.BattleSequenceManagerBase | |
BattleStart(Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
BattleStart(Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
BattleStartEventHandler() | Yukar.Engine.BattleSequenceManagerBase | |
BattleStartEvents | Yukar.Engine.BattleSequenceManagerBase | |
CalcAttackWithWeaponDamage(BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
CheckCritical(BattleCharacterBase attacker, Random battleRandom) | Yukar.Engine.BattleSequenceManagerBase | virtual |
create | Yukar.Engine.BattleSequenceManagerBase | static |
Create(GameMain owner, Catalog catalog) | Yukar.Engine.BattleSequenceManagerBase | static |
Draw() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
EnemyViewDataList | Yukar.Engine.BattleSequenceManagerBase | |
FixedUpdate() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
Get() | Yukar.Engine.BattleSequenceManagerBase | static |
GetBattleResult() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetBattleState() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetCameraProjectionMatrix() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetCameraViewMatrix() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetEventController() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetFadeScreenColor() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetMapDrawer() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
GetVrCameraData() | Yukar.Engine.BattleSequenceManagerBase | virtual |
isContinuable() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
IsDrawingBattleScene | Yukar.Engine.BattleSequenceManagerBase | |
IsPlayingBattleEffect | Yukar.Engine.BattleSequenceManagerBase | |
IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, out string outFailedStatusName) | Yukar.Engine.BattleSequenceManagerBase | static |
IsQualifiedSkillCostStatus(StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
IsQualifiedSkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill, out string outFailedStatusName) | Yukar.Engine.BattleSequenceManagerBase | static |
IsWrongFromCurrentBg(Guid bgGuid) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
PaySkillCostStatus(GameSettings inGS, StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, string inUserName=null) | Yukar.Engine.BattleSequenceManagerBase | static |
PaySkillCostStatus(BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) | Yukar.Engine.BattleSequenceManagerBase | static |
PlayerViewDataList | Yukar.Engine.BattleSequenceManagerBase | |
Prepare() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
Prepare(Guid bgGuid) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
RegisterTestEffect(string name, NSprite effect, Catalog catalog) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
Release() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
ReleaseImageData() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
ReloadUI(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
rewards | Yukar.Engine.BattleSequenceManagerBase | |
SetupVrCameraData(bool bUpdateInfo) | Yukar.Engine.BattleSequenceManagerBase | virtual |
Update() | Yukar.Engine.BattleSequenceManagerBase | pure virtual |
version | Yukar.Engine.BattleSequenceManagerBase | static |