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delegate void | BattleStartEventHandler () |
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abstract BattleResultState | GetBattleResult () |
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abstract SharpKmyGfx.Color | GetFadeScreenColor () |
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abstract BattleState | GetBattleState () |
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abstract void | ReleaseImageData () |
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virtual VrCameraData | GetVrCameraData () |
| For future VR implementations Not currently used More...
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virtual void | SetupVrCameraData (bool bUpdateInfo) |
| For future VR implementations Not currently used More...
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abstract MapData | GetMapDrawer () |
| Get MapDrawer from BattleViewer and return it More...
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abstract void | Draw () |
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abstract SharpKmyMath.Matrix4 | GetCameraProjectionMatrix () |
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abstract SharpKmyMath.Matrix4 | GetCameraViewMatrix () |
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abstract void | FixedUpdate () |
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abstract void | Update () |
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abstract void | Prepare () |
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abstract void | Release () |
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abstract void | RegisterTestEffect (string name, NSprite effect, Catalog catalog) |
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abstract void | BattleStart (Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) |
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abstract void | BattleStart (Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) |
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abstract void | ReloadUI (Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
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abstract bool | IsWrongFromCurrentBg (Guid bgGuid) |
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abstract void | Prepare (Guid bgGuid) |
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abstract int | CalcAttackWithWeaponDamage (BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom) |
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virtual bool | CheckCritical (BattleCharacterBase attacker, Random battleRandom) |
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virtual bool | CheckCritical (BattleCharacterBase attacker, BattleCharacterBase target, Random battleRandom) |
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abstract bool | isContinuable () |
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abstract MapScene | GetEventController () |
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abstract void | ApplyDebugSetting () |
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static BattleSequenceManagerBase | Create (GameMain owner, Catalog catalog) |
| create a battle instance More...
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static BattleSequenceManagerBase | Get () |
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static bool | IsQualifiedSkillCostStatus (StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, out string outFailedStatusName) |
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static bool | IsQualifiedSkillCostStatus (StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill) |
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static bool | IsQualifiedSkillCostStatus (BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) |
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static bool | IsQualifiedSkillCostStatus (BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill, out string outFailedStatusName) |
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static void | PaySkillCostStatus (GameSettings inGS, StatusValue inConsumptionStatusValue, Common.Rom.NSkill inSkill, string inUserName=null) |
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static void | PaySkillCostStatus (BattleCharacterBase inCharacter, Common.Rom.NSkill inSkill) |
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