Management class for the status window during battle More...
Classes | |
class | StatusData |
status information More... | |
Public Types | |
enum | StatusIconType { None = 0 , PowerUp = 1 , VitalityUp = 2 , MagicUp = 4 , SpeedUp = 8 , PowerDown = 16 , VitalityDown = 32 , MagicDown = 64 , SpeedDown = 128 } |
Icon type to add to the status More... | |
Public Member Functions | |
BattleStatusWindowDrawer (WindowDrawer windowDrawer, Catalog catalog) | |
void | Release () |
Common.Resource.Texture | getWindowRes () |
void | Draw (StatusData statusData, Vector2 windowPosition, Vector2 windowSize, bool light=false) |
void | Draw (StatusData statusData, Vector2 windowPosition, Vector2 windowSize, Color color) |
void | Draw (StatusData statusData, Vector2 windowPosition) |
Public Attributes | |
GaugeDrawer | gaugeDrawer |
Properties | |
string | HPLabelText [get, set] |
string | MPLabelText [get, set] |
EffectDrawer | StatusAilmentEffect [get, set] |
EffectDrawer | PositiveEnhanceEffect [get, set] |
EffectDrawer | NegativeEnhanceEffect [get, set] |
bool | IsActive [get, set] |
Management class for the status window during battle
Yukar.Engine.BattleStatusWindowDrawer.BattleStatusWindowDrawer | ( | WindowDrawer | windowDrawer, |
Catalog | catalog | ||
) |
void Yukar.Engine.BattleStatusWindowDrawer.Draw | ( | StatusData | statusData, |
Vector2 | windowPosition | ||
) |
void Yukar.Engine.BattleStatusWindowDrawer.Draw | ( | StatusData | statusData, |
Vector2 | windowPosition, | ||
Vector2 | windowSize, | ||
bool | light = false |
||
) |
void Yukar.Engine.BattleStatusWindowDrawer.Draw | ( | StatusData | statusData, |
Vector2 | windowPosition, | ||
Vector2 | windowSize, | ||
Color | color | ||
) |
Common.Resource.Texture Yukar.Engine.BattleStatusWindowDrawer.getWindowRes | ( | ) |
void Yukar.Engine.BattleStatusWindowDrawer.Release | ( | ) |
GaugeDrawer Yukar.Engine.BattleStatusWindowDrawer.gaugeDrawer |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |