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A class that collectively manages the terrain resources of a map More...
Public Member Functions | |
| ChipSetInfo () | |
| void | Release () |
| void | setUnit (int unit) |
| int | getUnit () |
| void | Reset () |
| Color | getTerrainReplesentativeColor (Guid guid) |
| bool | build (Common.Rom.Map map, out SharpKmyGfx.Texture col, out SharpKmyGfx.Texture nrm, out SharpKmyGfx.Texture msk, bool ignoreDelay=false) |
| void | buildMapTexture (int width, int height, SharpKmyGfx.TEXTUREFILTER filter, int anisotropy, out SharpKmyGfx.Texture col, out SharpKmyGfx.Texture nrm, out SharpKmyGfx.Texture msk, bool ignoreDelay=false) |
| void | animateOne (int height, SharpKmyGfx.Texture col, SharpKmyGfx.Texture nrm, SharpKmyGfx.Texture msk) |
| Common.Resource.MapChip | getInfo (int attr) |
| List< Guid > | getVariationGuidList () |
Public Attributes | |
| List< object > | chipVariations = new List<object>() |
A class that collectively manages the terrain resources of a map
| Yukar.Engine.ChipSetInfo.ChipSetInfo | ( | ) |
| void Yukar.Engine.ChipSetInfo.animateOne | ( | int | height, |
| SharpKmyGfx.Texture | col, | ||
| SharpKmyGfx.Texture | nrm, | ||
| SharpKmyGfx.Texture | msk | ||
| ) |
| bool Yukar.Engine.ChipSetInfo.build | ( | Common.Rom.Map | map, |
| out SharpKmyGfx.Texture | col, | ||
| out SharpKmyGfx.Texture | nrm, | ||
| out SharpKmyGfx.Texture | msk, | ||
| bool | ignoreDelay = false |
||
| ) |
| void Yukar.Engine.ChipSetInfo.buildMapTexture | ( | int | width, |
| int | height, | ||
| SharpKmyGfx.TEXTUREFILTER | filter, | ||
| int | anisotropy, | ||
| out SharpKmyGfx.Texture | col, | ||
| out SharpKmyGfx.Texture | nrm, | ||
| out SharpKmyGfx.Texture | msk, | ||
| bool | ignoreDelay = false |
||
| ) |
| Common.Resource.MapChip Yukar.Engine.ChipSetInfo.getInfo | ( | int | attr | ) |
| Color Yukar.Engine.ChipSetInfo.getTerrainReplesentativeColor | ( | Guid | guid | ) |
| int Yukar.Engine.ChipSetInfo.getUnit | ( | ) |
| List< Guid > Yukar.Engine.ChipSetInfo.getVariationGuidList | ( | ) |
| void Yukar.Engine.ChipSetInfo.Release | ( | ) |
| void Yukar.Engine.ChipSetInfo.Reset | ( | ) |
| void Yukar.Engine.ChipSetInfo.setUnit | ( | int | unit | ) |
| List<object> Yukar.Engine.ChipSetInfo.chipVariations = new List<object>() |