applyMaskForUi(int targetX, int targetY, bool withFlash, Action< Action< Vector2 > > drawAction) | Yukar.Engine.EffectDrawer | |
applyMaskForUi(Vector2 position, Action< Action< Vector2 > > drawAction) | Yukar.Engine.EffectDrawer | |
Bounds | Yukar.Engine.EffectDrawer | |
CalcBounds | Yukar.Engine.EffectDrawer | |
createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) | Yukar.Engine.EffectDrawerBase | static |
draw(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) | Yukar.Engine.EffectDrawer | |
draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.EffectDrawer | virtual |
draw(int targetX, int targetY, bool withFlash=true) | Yukar.Engine.EffectDrawer | virtual |
draw(Vector2 position, Action drawAction, int drawIndex) | Yukar.Engine.EffectDrawer | |
draw(Vector2 position, Action drawAction, int drawIndex, Color color) | Yukar.Engine.EffectDrawer | |
drawFlash() | Yukar.Engine.EffectDrawer | virtual |
drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle) | Yukar.Engine.EffectDrawerBase | virtual |
drawImageRect(int index, int targetX, int targetY, byte r, byte g, byte b, byte a, bool drawLine=true, bool drawMaskPreview=true) | Yukar.Engine.EffectDrawer | |
effect | Yukar.Engine.EffectDrawerBase | |
EffectDrawer() | Yukar.Engine.EffectDrawer | |
EffectDrawer(NSprite inSprite, Common.Catalog inCatalog) | Yukar.Engine.EffectDrawer | |
exLastFrame | Yukar.Engine.EffectDrawer | |
exNowFrame | Yukar.Engine.EffectDrawer | |
exSpeed | Yukar.Engine.EffectDrawer | |
finalize() | Yukar.Engine.EffectDrawer | virtual |
getAvailableNodePosList() | Yukar.Engine.EffectDrawer | |
GetImageSizeAndPosition(int targetX, int targetY) | Yukar.Engine.EffectDrawer | |
GetInterpolatedValue(NSprite.InterpolateType interpolate, float cur, float max) | Yukar.Engine.EffectDrawer | static |
getNowTargetColor() | Yukar.Engine.EffectDrawer | virtual |
initialize() | Yukar.Engine.EffectDrawer | virtual |
initialize(bool withoutExLayer) | Yukar.Engine.EffectDrawer | |
initializeSpecificLayer(int layer) | Yukar.Engine.EffectDrawer | |
isEditMode | Yukar.Engine.EffectDrawer | |
isEndPlaying | Yukar.Engine.EffectDrawerBase | |
isEndPlayingOrOverDamageTime | Yukar.Engine.EffectDrawerBase | |
isEndPlayingSpecificLayer(int layer) | Yukar.Engine.EffectDrawer | |
isInLayout | Yukar.Engine.EffectDrawer | |
isOverDamageTime | Yukar.Engine.EffectDrawerBase | |
isSameRom(Guid guid) | Yukar.Engine.EffectDrawer | virtual |
load(Common.Rom.RomItem rom, Common.Catalog catalog) | Yukar.Engine.EffectDrawer | |
Yukar::Engine::EffectDrawerBase.load(Common.Rom.RomItem rom, Common.Catalog catalog) | Yukar.Engine.EffectDrawerBase | virtual |
mapChr | Yukar.Engine.EffectDrawerBase | |
NodeDrawList | Yukar.Engine.EffectDrawer | |
NodeList | Yukar.Engine.EffectDrawer | |
nowFrame | Yukar.Engine.EffectDrawer | |
origPos | Yukar.Engine.EffectDrawer | |
posType | Yukar.Engine.EffectDrawer | |
progressState | Yukar.Engine.EffectDrawer | |
setScale(float nowScaleX, float nowScaleY) | Yukar.Engine.EffectDrawer | |
setTemporaryVisibility(IEnumerable< NSprite.LayerSettings.LayerState > layerStatus) | Yukar.Engine.EffectDrawer | |
sprite | Yukar.Engine.EffectDrawer | |
Textures | Yukar.Engine.EffectDrawer | |
update(bool playSE=true, float elapsed=-1) | Yukar.Engine.EffectDrawer | virtual |