| applyMaskForUi(int targetX, int targetY, bool withFlash, Action< Action< Vector2 > > drawAction) | Yukar.Engine.EffectDrawer | |
| applyMaskForUi(Vector2 position, Action< Action< Vector2 > > drawAction) | Yukar.Engine.EffectDrawer | |
| Bounds | Yukar.Engine.EffectDrawer | |
| CalcBounds | Yukar.Engine.EffectDrawer | |
| createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) | Yukar.Engine.EffectDrawerBase | static |
| draw(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) | Yukar.Engine.EffectDrawer | |
| draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.EffectDrawer | virtual |
| draw(int targetX, int targetY, bool withFlash=true) | Yukar.Engine.EffectDrawer | virtual |
| draw(Vector2 position, Action drawAction, int drawIndex) | Yukar.Engine.EffectDrawer | |
| draw(Vector2 position, Action drawAction, int drawIndex, Color color) | Yukar.Engine.EffectDrawer | |
| drawFlash() | Yukar.Engine.EffectDrawer | virtual |
| drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle) | Yukar.Engine.EffectDrawerBase | virtual |
| drawImageRect(int index, int targetX, int targetY, byte r, byte g, byte b, byte a, bool drawLine=true, bool drawMaskPreview=true) | Yukar.Engine.EffectDrawer | |
| effect | Yukar.Engine.EffectDrawerBase | |
| EffectDrawer() | Yukar.Engine.EffectDrawer | |
| EffectDrawer(NSprite inSprite, Common.Catalog inCatalog) | Yukar.Engine.EffectDrawer | |
| exLastFrame | Yukar.Engine.EffectDrawer | |
| exNowFrame | Yukar.Engine.EffectDrawer | |
| exSpeed | Yukar.Engine.EffectDrawer | |
| finalize() | Yukar.Engine.EffectDrawer | virtual |
| getAvailableNodePosList() | Yukar.Engine.EffectDrawer | |
| GetImageSizeAndPosition(int targetX, int targetY) | Yukar.Engine.EffectDrawer | |
| GetInterpolatedValue(NSprite.InterpolateType interpolate, float cur, float max) | Yukar.Engine.EffectDrawer | static |
| getNowTargetColor() | Yukar.Engine.EffectDrawer | virtual |
| initialize() | Yukar.Engine.EffectDrawer | virtual |
| initialize(bool withoutExLayer) | Yukar.Engine.EffectDrawer | |
| initializeSpecificLayer(int layer) | Yukar.Engine.EffectDrawer | |
| isEditMode | Yukar.Engine.EffectDrawer | |
| isEndPlaying | Yukar.Engine.EffectDrawerBase | |
| isEndPlayingOrOverDamageTime | Yukar.Engine.EffectDrawerBase | |
| isEndPlayingSpecificLayer(int layer) | Yukar.Engine.EffectDrawer | |
| isInLayout | Yukar.Engine.EffectDrawer | |
| isOverDamageTime | Yukar.Engine.EffectDrawerBase | |
| isRectangleClip | Yukar.Engine.EffectDrawer | |
| isSameRom(Guid guid) | Yukar.Engine.EffectDrawer | virtual |
| load(Common.Rom.RomItem rom, Common.Catalog catalog) | Yukar.Engine.EffectDrawer | |
| Yukar::Engine::EffectDrawerBase.load(Common.Rom.RomItem rom, Common.Catalog catalog) | Yukar.Engine.EffectDrawerBase | virtual |
| mapChr | Yukar.Engine.EffectDrawerBase | |
| NodeDrawList | Yukar.Engine.EffectDrawer | |
| NodeList | Yukar.Engine.EffectDrawer | |
| nowFrame | Yukar.Engine.EffectDrawer | |
| offset | Yukar.Engine.EffectDrawerBase | |
| origPos | Yukar.Engine.EffectDrawer | |
| posType | Yukar.Engine.EffectDrawer | |
| progressState | Yukar.Engine.EffectDrawer | |
| setOffset(Vector3 offset) | Yukar.Engine.EffectDrawerBase | virtual |
| setScale(float nowScaleX, float nowScaleY) | Yukar.Engine.EffectDrawer | |
| setTemporaryVisibility(IEnumerable< NSprite.LayerSettings.LayerState > layerStatus) | Yukar.Engine.EffectDrawer | |
| sprite | Yukar.Engine.EffectDrawer | |
| Textures | Yukar.Engine.EffectDrawer | |
| update(bool playSE=true, float elapsed=-1) | Yukar.Engine.EffectDrawer | virtual |