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Yukar.Engine.EffectDrawer Member List

This is the complete list of members for Yukar.Engine.EffectDrawer, including all inherited members.

applyMaskForUi(int targetX, int targetY, bool withFlash, Action< Action< Vector2 > > drawAction)Yukar.Engine.EffectDrawer
applyMaskForUi(Vector2 position, Action< Action< Vector2 > > drawAction)Yukar.Engine.EffectDrawer
BoundsYukar.Engine.EffectDrawer
CalcBoundsYukar.Engine.EffectDrawer
createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null)Yukar.Engine.EffectDrawerBasestatic
draw(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color)Yukar.Engine.EffectDrawer
draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv)Yukar.Engine.EffectDrawervirtual
draw(int targetX, int targetY, bool withFlash=true)Yukar.Engine.EffectDrawervirtual
draw(Vector2 position, Action drawAction, int drawIndex)Yukar.Engine.EffectDrawer
draw(Vector2 position, Action drawAction, int drawIndex, Color color)Yukar.Engine.EffectDrawer
drawFlash()Yukar.Engine.EffectDrawervirtual
drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle)Yukar.Engine.EffectDrawerBasevirtual
drawImageRect(int index, int targetX, int targetY, byte r, byte g, byte b, byte a, bool drawLine=true, bool drawMaskPreview=true)Yukar.Engine.EffectDrawer
effectYukar.Engine.EffectDrawerBase
EffectDrawer()Yukar.Engine.EffectDrawer
EffectDrawer(NSprite inSprite, Common.Catalog inCatalog)Yukar.Engine.EffectDrawer
exLastFrameYukar.Engine.EffectDrawer
exNowFrameYukar.Engine.EffectDrawer
exSpeedYukar.Engine.EffectDrawer
finalize()Yukar.Engine.EffectDrawervirtual
getAvailableNodePosList()Yukar.Engine.EffectDrawer
GetImageSizeAndPosition(int targetX, int targetY)Yukar.Engine.EffectDrawer
GetInterpolatedValue(NSprite.InterpolateType interpolate, float cur, float max)Yukar.Engine.EffectDrawerstatic
getNowTargetColor()Yukar.Engine.EffectDrawervirtual
initialize()Yukar.Engine.EffectDrawervirtual
initialize(bool withoutExLayer)Yukar.Engine.EffectDrawer
initializeSpecificLayer(int layer)Yukar.Engine.EffectDrawer
isEditModeYukar.Engine.EffectDrawer
isEndPlayingYukar.Engine.EffectDrawerBase
isEndPlayingOrOverDamageTimeYukar.Engine.EffectDrawerBase
isEndPlayingSpecificLayer(int layer)Yukar.Engine.EffectDrawer
isInLayoutYukar.Engine.EffectDrawer
isOverDamageTimeYukar.Engine.EffectDrawerBase
isSameRom(Guid guid)Yukar.Engine.EffectDrawervirtual
load(Common.Rom.RomItem rom, Common.Catalog catalog)Yukar.Engine.EffectDrawer
Yukar::Engine::EffectDrawerBase.load(Common.Rom.RomItem rom, Common.Catalog catalog)Yukar.Engine.EffectDrawerBasevirtual
mapChrYukar.Engine.EffectDrawerBase
NodeDrawListYukar.Engine.EffectDrawer
NodeListYukar.Engine.EffectDrawer
nowFrameYukar.Engine.EffectDrawer
origPosYukar.Engine.EffectDrawer
posTypeYukar.Engine.EffectDrawer
progressStateYukar.Engine.EffectDrawer
setScale(float nowScaleX, float nowScaleY)Yukar.Engine.EffectDrawer
setTemporaryVisibility(IEnumerable< NSprite.LayerSettings.LayerState > layerStatus)Yukar.Engine.EffectDrawer
spriteYukar.Engine.EffectDrawer
TexturesYukar.Engine.EffectDrawer
update(bool playSE=true, float elapsed=-1)Yukar.Engine.EffectDrawervirtual