Base class for drawing effects (sprites/particles) More...
Public Member Functions | |
virtual void | load (Common.Rom.RomItem rom, Common.Catalog catalog) |
abstract void | initialize () |
abstract void | finalize () |
abstract void | update (bool playSE=true, float elapsed=-1) |
virtual void | draw (int targetX, int targetY, bool withFlash=true) |
abstract void | draw (SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) |
abstract void | drawFlash () |
abstract Color | getNowTargetColor () |
abstract bool | isSameRom (Guid guid) |
virtual bool | drawFor3D (MapCharacter src, MapCharacter dest, int totalCount, float yangle) |
Static Public Member Functions | |
static EffectDrawerBase | createAndLoad (Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) |
Public Attributes | |
Common.Rom.RomItem | effect |
MapCharacter | mapChr |
Properties | |
bool | isEndPlaying = true [get, set] |
bool | isOverDamageTime = true [get, set] |
bool | isEndPlayingOrOverDamageTime [get] |
virtual NSprite.OrigPos | origPos [get] |
Base class for drawing effects (sprites/particles)
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static |
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virtual |
Reimplemented in Yukar.Engine.EffectDrawer.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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virtual |
Reimplemented in Yukar.Engine.EffectDrawer3D.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
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virtual |
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pure virtual |
Implemented in Yukar.Engine.EffectDrawer, and Yukar.Engine.EffectDrawer3D.
Common.Rom.RomItem Yukar.Engine.EffectDrawerBase.effect |
MapCharacter Yukar.Engine.EffectDrawerBase.mapChr |
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getset |
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get |
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getset |
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get |