addTask(Task ^t) | SharpKmyBase::Task | static |
AdjustViewport(float width, float height, float currentAspect, GameView gameview) | Yukar.Engine.GameMain | static |
afterAnimate(float A_0) | Yukar.Engine.GameMain | virtual |
afterSimulate(float A_0) | Yukar.Engine.GameMain | virtual |
battleTestStruct | Yukar.Engine.GameMain | |
camManager | Yukar.Engine.GameMain | |
castParamDialog | Yukar.Engine.GameMain | |
catalog | Yukar.Engine.GameMain | |
ChangeScene(Scenes scene, bool inIsResetCamera=true) | Yukar.Engine.GameMain | virtual |
CircleShadowResourceInitialize() | Yukar.Engine.GameMain | |
clearTask(string nickname) | Yukar.Engine.GameMain | |
clearTask(Func< bool > task) | Yukar.Engine.GameMain | |
commands | Yukar.Engine.GameMain | |
controller | Yukar.Engine.GameMain | |
data | Yukar.Engine.GameMain | |
DebugCastParamInitializer | Yukar.Engine.GameMain | |
debugDialog | Yukar.Engine.GameMain | |
debugPartyItemEdit | Yukar.Engine.GameMain | |
debugPartySkillEdit | Yukar.Engine.GameMain | |
debugSettings | Yukar.Engine.GameMain | |
destroyScene() | Yukar.Engine.GameMain | |
DialogInvoker | Yukar.Engine.GameMain | |
draw() | Yukar.Engine.GameMain | |
DrawLoadingScene() | Yukar.Engine.GameMain | |
Exit() | Yukar.Engine.GameMain | |
exitDialogOpened | Yukar.Engine.GameMain | |
ExitingPlayer | Yukar.Engine.GameMain | |
finalize() | Yukar.Engine.GameMain | virtual |
FormCloser | Yukar.Engine.GameMain | |
freeLayouts | Yukar.Engine.GameMain | |
GameMain() | Yukar.Engine.GameMain | |
GameMain(bool skipConvert) | Yukar.Engine.GameMain | |
GameReset() | Yukar.Engine.GameMain | |
gameSpeed | Yukar.Engine.GameMain | |
gameView | Yukar.Engine.GameMain | |
getElapsedTime() | Yukar.Engine.GameMain | static |
getRelativeParam60FPS() | Yukar.Engine.GameMain | static |
getScenes() | Yukar.Engine.GameMain | |
getScreenAspect | Yukar.Engine.GameMain | |
getTask(string nickname) | Yukar.Engine.GameMain | |
getTaskCount(string nickname) | Yukar.Engine.GameMain | |
halfOffset | Yukar.Engine.GameMain | static |
handle | SharpKmyBase::Task | |
hasTask(string nickname) | Yukar.Engine.GameMain | |
hasTask(Func< bool > task) | Yukar.Engine.GameMain | |
hwndGetter | Yukar.Engine.GameMain | |
initialize() | Yukar.Engine.GameMain | virtual |
instance | Yukar.Engine.GameMain | static |
IsBattle2D | Yukar.Engine.GameMain | |
IsDebugMode | Yukar.Engine.GameMain | |
IsDummy() | Yukar.Engine.GameMain | virtual |
IsExitReserved() | Yukar.Engine.GameMain | |
IsMainWindowActive | Yukar.Engine.GameMain | |
IsPushedAndroidBackButton() | Yukar.Engine.GameMain | static |
isSystemResource(Common.Resource.ResourceItem inResourceItem) | Yukar.Engine.GameMain | static |
IsTestPlayDialogMode | Yukar.Engine.GameMain | |
IsTestPlayMode | Yukar.Engine.GameMain | |
lastFixedUpdateElapsed | Yukar.Engine.GameMain | |
mapScene | Yukar.Engine.GameMain | |
obj | SharpKmyBase::Task | |
onAfterAnimate(void *manged, float delta) | SharpKmyBase::Task | static |
onAfterSimulate(void *manged, float delta) | SharpKmyBase::Task | static |
onFinalize(void *managed) | SharpKmyBase::Task | static |
onInitialize(void *managed) | SharpKmyBase::Task | static |
onStartFixedUpdate(void *manged, float delta) | SharpKmyBase::Task | static |
onUpdate(void *managed, float elapsed) | SharpKmyBase::Task | static |
PushLog(DebugDialog.LogEntry.LogType type, string sender, string log, bool isParallel=false) | Yukar.Engine.GameMain | static |
pushTask(Func< bool > task) | Yukar.Engine.GameMain | |
pushTask(string nickname, Func< bool > task) | Yukar.Engine.GameMain | |
Release() | SharpKmyBase::Task | |
ReloadLoadingScene() | Yukar.Engine.GameMain | |
removeTask(Task ^t) | SharpKmyBase::Task | static |
replaceForFormat(string str, Guid sender, bool forBackLog=false) | Yukar.Engine.GameMain | |
ReserveExit() | Yukar.Engine.GameMain | |
run(bool flg) | SharpKmyBase::Task | static |
Scenes enum name | Yukar.Engine.GameMain | |
sDefaultDisplayID | Yukar.Engine.GameMain | static |
se | Yukar.Engine.GameMain | |
setElapsedTime(float elapsed) | Yukar.Engine.GameMain | static |
setGameSpeed(float speed=-1) | Yukar.Engine.GameMain | static |
SetPhysicsDebugDrawConstraints(bool flg) | Yukar.Engine.GameMain | |
SetPhysicsDebugDrawContactPoints(bool flg) | Yukar.Engine.GameMain | |
setTimeScale(float) | SharpKmyBase::Task | static |
sGameSpeed | Yukar.Engine.GameMain | static |
shutdown() | SharpKmyBase::Task | static |
sIsPlayEngine | Yukar.Engine.GameMain | static |
sPushedAndroidBackButton | Yukar.Engine.GameMain | protectedstatic |
startFixedUpdate(float A_0) | Yukar.Engine.GameMain | virtual |
Task() | SharpKmyBase::Task | |
titleScene | Yukar.Engine.GameMain | |
ToggleFullScreenHandler | Yukar.Engine.GameMain | |
ToggleViewCollider(ViewCollisionFilter filter) | Yukar.Engine.GameMain | |
transitionUtil | Yukar.Engine.GameMain | |
unload() | Yukar.Engine.GameMain | |
update(float elapsed) | Yukar.Engine.GameMain | virtual |
updateCore(float elapsed) | Yukar.Engine.GameMain | |
UpdateInput(float elapsed, List< bool > intputs) | Yukar.Engine.GameMain | protected |
ViewCollisionFilter enum name | Yukar.Engine.GameMain | |