Logo
Yukar.Engine.GameMain Member List

This is the complete list of members for Yukar.Engine.GameMain, including all inherited members.

addTask(Task ^t)SharpKmyBase::Taskstatic
AdjustViewport(float width, float height, float currentAspect, GameView gameview)Yukar.Engine.GameMainstatic
afterAnimate(float A_0)Yukar.Engine.GameMainvirtual
afterSimulate(float A_0)Yukar.Engine.GameMainvirtual
battleTestStructYukar.Engine.GameMain
camManagerYukar.Engine.GameMain
castParamDialogYukar.Engine.GameMain
catalogYukar.Engine.GameMain
ChangeScene(Scenes scene, bool inIsResetCamera=true)Yukar.Engine.GameMainvirtual
CircleShadowResourceInitialize()Yukar.Engine.GameMain
clearTask(string nickname)Yukar.Engine.GameMain
clearTask(Func< bool > task)Yukar.Engine.GameMain
commandsYukar.Engine.GameMain
controllerYukar.Engine.GameMain
dataYukar.Engine.GameMain
DebugCastParamInitializerYukar.Engine.GameMain
debugDialogYukar.Engine.GameMain
debugPartyItemEditYukar.Engine.GameMain
debugPartySkillEditYukar.Engine.GameMain
debugSettingsYukar.Engine.GameMain
destroyScene()Yukar.Engine.GameMain
DialogInvokerYukar.Engine.GameMain
draw()Yukar.Engine.GameMain
DrawLoadingScene()Yukar.Engine.GameMain
Exit()Yukar.Engine.GameMain
exitDialogOpenedYukar.Engine.GameMain
ExitingPlayerYukar.Engine.GameMain
finalize()Yukar.Engine.GameMainvirtual
FormCloserYukar.Engine.GameMain
freeLayoutsYukar.Engine.GameMain
GameMain()Yukar.Engine.GameMain
GameMain(bool skipConvert)Yukar.Engine.GameMain
GameReset()Yukar.Engine.GameMain
gameViewYukar.Engine.GameMain
getElapsedTime()Yukar.Engine.GameMainstatic
getRelativeParam60FPS()Yukar.Engine.GameMainstatic
getScenes()Yukar.Engine.GameMain
getScreenAspectYukar.Engine.GameMain
getTask(string nickname)Yukar.Engine.GameMain
getTaskCount(string nickname)Yukar.Engine.GameMain
halfOffsetYukar.Engine.GameMainstatic
handleSharpKmyBase::Task
hasTask(string nickname)Yukar.Engine.GameMain
hasTask(Func< bool > task)Yukar.Engine.GameMain
hwndGetterYukar.Engine.GameMain
initialize()Yukar.Engine.GameMainvirtual
instanceYukar.Engine.GameMainstatic
IsBattle2DYukar.Engine.GameMain
IsDebugModeYukar.Engine.GameMain
IsDummy()Yukar.Engine.GameMainvirtual
IsExitReserved()Yukar.Engine.GameMain
IsMainWindowActiveYukar.Engine.GameMain
IsPushedAndroidBackButton()Yukar.Engine.GameMainstatic
isSystemResource(Common.Resource.ResourceItem inResourceItem)Yukar.Engine.GameMainstatic
IsTestPlayDialogModeYukar.Engine.GameMain
IsTestPlayModeYukar.Engine.GameMain
mapSceneYukar.Engine.GameMain
objSharpKmyBase::Task
onAfterAnimate(void *manged, float delta)SharpKmyBase::Taskstatic
onAfterSimulate(void *manged, float delta)SharpKmyBase::Taskstatic
onFinalize(void *managed)SharpKmyBase::Taskstatic
onInitialize(void *managed)SharpKmyBase::Taskstatic
onStartFixedUpdate(void *manged, float delta)SharpKmyBase::Taskstatic
onUpdate(void *managed, float elapsed)SharpKmyBase::Taskstatic
PushLog(DebugDialog.LogEntry.LogType type, string sender, string log, bool isParallel=false)Yukar.Engine.GameMainstatic
pushTask(Func< bool > task)Yukar.Engine.GameMain
pushTask(string nickname, Func< bool > task)Yukar.Engine.GameMain
Release()SharpKmyBase::Task
ReloadLoadingScene()Yukar.Engine.GameMain
removeTask(Task ^t)SharpKmyBase::Taskstatic
replaceForFormat(string str, Guid sender)Yukar.Engine.GameMain
ReserveExit()Yukar.Engine.GameMain
run(bool flg)SharpKmyBase::Taskstatic
Scenes enum nameYukar.Engine.GameMain
sDefaultDisplayIDYukar.Engine.GameMainstatic
seYukar.Engine.GameMain
setElapsedTime(float elapsed)Yukar.Engine.GameMainstatic
setGameSpeed(float speed=1.0f)Yukar.Engine.GameMainstatic
SetPhysicsDebugDrawConstraints(bool flg)Yukar.Engine.GameMain
SetPhysicsDebugDrawContactPoints(bool flg)Yukar.Engine.GameMain
setTimeScale(float)SharpKmyBase::Taskstatic
sGameSpeedYukar.Engine.GameMainstatic
shutdown()SharpKmyBase::Taskstatic
sIsPlayEngineYukar.Engine.GameMainstatic
sPushedAndroidBackButtonYukar.Engine.GameMainprotectedstatic
startFixedUpdate(float A_0)Yukar.Engine.GameMainvirtual
Task()SharpKmyBase::Task
titleSceneYukar.Engine.GameMain
ToggleFullScreenHandlerYukar.Engine.GameMain
ToggleViewCollider(ViewCollisionFilter filter)Yukar.Engine.GameMain
transitionUtilYukar.Engine.GameMain
unload()Yukar.Engine.GameMain
update(float elapsed)Yukar.Engine.GameMainvirtual
updateCore(float elapsed)Yukar.Engine.GameMain
UpdateInput(float elapsed, List< bool > intputs)Yukar.Engine.GameMainprotected
ViewCollisionFilter enum nameYukar.Engine.GameMain