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Yukar.Engine.MapCharacterBattleStatus Member List

This is the complete list of members for Yukar.Engine.MapCharacterBattleStatus, including all inherited members.

actionHandlerYukar.Engine.BattleCharacterBase
AttackYukar.Engine.BattleCharacterBase
AttackAddConditionYukar.Engine.BattleCharacterBase
AttackAttributeYukar.Engine.BattleCharacterBase
AttackAttributeTolerance(Guid attributeIndex)Yukar.Engine.BattleCharacterBase
AttackBaseYukar.Engine.BattleCharacterBase
AttackEffectYukar.Engine.BattleCharacterBase
attackEnhanceEffectsYukar.Engine.BattleCharacterBase
baseStatusValueYukar.Engine.BattleCharacterBase
BattleCharacterBase()Yukar.Engine.BattleCharacterBaseprotected
battleStatusDataYukar.Engine.BattleCharacterBase
commandEnemyEffectCharactersYukar.Engine.BattleCharacterBase
commandFriendEffectCharactersYukar.Engine.BattleCharacterBase
CommandReactionEnd()Yukar.Engine.BattleCharacterBasevirtual
CommandReactionStart()Yukar.Engine.BattleCharacterBasevirtual
CommandReactionTypeYukar.Engine.BattleCharacterBase
commandTargetListYukar.Engine.BattleCharacterBase
ConditionColorYukar.Engine.BattleCharacterBase
conditionInfoDicYukar.Engine.BattleCharacterBase
conditionStatusValueYukar.Engine.BattleCharacterBase
ConditionTransparentYukar.Engine.BattleCharacterBase
ConsistancyConsumptionStatus(Rom.GameSettings inGS)Yukar.Engine.BattleCharacterBase
ConsistancyHPPercentConditions(Catalog catalog, BattleEventControllerBase inBattleEvents)Yukar.Engine.BattleCharacterBase
consistency()Yukar.Engine.MapCharacterBattleStatus
consumptionStatusValueYukar.Engine.BattleCharacterBase
CriticalYukar.Engine.BattleCharacterBase
CriticalBaseYukar.Engine.BattleCharacterBase
CriticalConditionYukar.Engine.BattleCharacterBase
DamageRateYukar.Engine.BattleCharacterBase
DamageTextPositionYukar.Engine.BattleCharacterBase
DeathEffectYukar.Engine.BattleCharacterBase
DefenseYukar.Engine.BattleCharacterBase
DefenseBaseYukar.Engine.BattleCharacterBase
DexterityYukar.Engine.BattleCharacterBase
DexterityBaseYukar.Engine.BattleCharacterBase
DexterityConditionYukar.Engine.BattleCharacterBase
DexterityEnhancementYukar.Engine.BattleCharacterBase
directionRadYukar.Engine.BattleCharacterBase
Down(Catalog inCatalog, BattleEventControllerBase inBattleEvents)Yukar.Engine.BattleCharacterBase
EffectPositionYukar.Engine.BattleCharacterBase
EffectPriorityYukar.Engine.BattleCharacterBase
ElementAttackYukar.Engine.BattleCharacterBase
EnemyPartyRefMemberYukar.Engine.BattleCharacterBase
enhanceStatusValueYukar.Engine.BattleCharacterBase
equipmentStatusValueYukar.Engine.BattleCharacterBase
EscapeSuccessBasePercentYukar.Engine.BattleCharacterBase
EscapeSuccessMessageYukar.Engine.BattleCharacterBase
EvasionYukar.Engine.BattleCharacterBase
EvasionBaseYukar.Engine.BattleCharacterBase
EvasionConditionYukar.Engine.BattleCharacterBase
EvasionEnhancementYukar.Engine.BattleCharacterBase
ExecuteCommandEnd()Yukar.Engine.BattleCharacterBasevirtual
ExecuteCommandStart()Yukar.Engine.BattleCharacterBasevirtual
ExecuteCommandTurnCountYukar.Engine.BattleCharacterBase
ExpYukar.Engine.MapCharacterBattleStatus
FriendPartyRefMemberYukar.Engine.BattleCharacterBase
GetBattleCommandDisabledTargetTagList()Yukar.Engine.BattleCharacterBase
GetResistanceAilmentStatus(Guid inId)Yukar.Engine.BattleCharacterBase
GetSkillTarget(Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null)Yukar.Engine.BattleCharacterBase
GetSource()Yukar.Engine.MapCharacterBattleStatusvirtual
GetStatus(Rom.GameSettings inGS, Guid inId)Yukar.Engine.BattleCharacterBase
GetStatus(Rom.GameSettings inGS, string inKey)Yukar.Engine.BattleCharacterBase
GetSystemStatus(Rom.GameSettings inGS, Guid inId)Yukar.Engine.BattleCharacterBase
guardEnhanceEffectsYukar.Engine.BattleCharacterBase
HateConditionYukar.Engine.BattleCharacterBase
haveItemListYukar.Engine.BattleCharacterBase
HeroYukar.Engine.MapCharacterBattleStatus
heroYukar.Engine.MapCharacterBattleStatus
HitPointYukar.Engine.BattleCharacterBase
HitPointPercentYukar.Engine.BattleCharacterBase
imageAlphaYukar.Engine.BattleCharacterBase
Initialize(Hero inHero)Yukar.Engine.MapCharacterBattleStatus
Initialize(Hero inHero, Party inParty)Yukar.Engine.MapCharacterBattleStatus
Initialize(Common.Rom.Cast inMonster)Yukar.Engine.MapCharacterBattleStatus
InitializeBattleCommandDisabled(Catalog inCatalog)Yukar.Engine.BattleCharacterBasevirtual
InitializeConditionColor()Yukar.Engine.BattleCharacterBaseprotected
IsActionDisabled()Yukar.Engine.BattleCharacterBase
IsBattleYukar.Engine.BattleCharacterBase
IsBehindPartyCondition()Yukar.Engine.BattleCharacterBase
IsDeadCondition(bool strict=false)Yukar.Engine.BattleCharacterBase
IsDexterityEnhancementDownYukar.Engine.BattleCharacterBase
IsDexterityEnhancementUpYukar.Engine.BattleCharacterBase
IsEvasionEnhancementDownYukar.Engine.BattleCharacterBase
IsEvasionEnhancementUpYukar.Engine.BattleCharacterBase
IsHeroYukar.Engine.MapCharacterBattleStatus
IsMagicEnhancementDownYukar.Engine.BattleCharacterBase
IsMagicEnhancementUpYukar.Engine.BattleCharacterBase
isMovableToForward(bool inAttack)Yukar.Engine.MapCharacterBattleStatusvirtual
IsPowerEnhancementDownYukar.Engine.BattleCharacterBase
IsPowerEnhancementUpYukar.Engine.BattleCharacterBase
IsSelectYukar.Engine.BattleCharacterBase
IsSelectDisabledYukar.Engine.BattleCharacterBase
IsSpeedEnhancementDownYukar.Engine.BattleCharacterBase
IsSpeedEnhancementUpYukar.Engine.BattleCharacterBase
IsStockYukar.Engine.BattleCharacterBase
isUseWalkInAttack()Yukar.Engine.MapCharacterBattleStatusvirtual
IsVitalityEnhancementDownYukar.Engine.BattleCharacterBase
IsVitalityEnhancementUpYukar.Engine.BattleCharacterBase
MagicYukar.Engine.BattleCharacterBase
MagicBaseYukar.Engine.BattleCharacterBase
MagicConditionYukar.Engine.BattleCharacterBase
MagicEnhancementYukar.Engine.BattleCharacterBase
MagicEquipmentYukar.Engine.BattleCharacterBase
MagicPointYukar.Engine.BattleCharacterBase
MagicPointPercentYukar.Engine.BattleCharacterBase
MapCharacterBattleStatus()Yukar.Engine.MapCharacterBattleStatus
mapChrYukar.Engine.BattleCharacterBase
MaxDamageYukar.Engine.BattleCharacterBase
MaxDamageBaseYukar.Engine.BattleCharacterBase
MaxDamageConditionYukar.Engine.BattleCharacterBase
MaxDamageEnhanceYukar.Engine.BattleCharacterBase
MaxHitPointYukar.Engine.BattleCharacterBase
MaxHitPointBaseYukar.Engine.BattleCharacterBase
MaxHitPointConditionYukar.Engine.BattleCharacterBase
MaxHitPointEnhanceYukar.Engine.BattleCharacterBase
MaxHitPointEquipmentYukar.Engine.BattleCharacterBase
MaxMagicPointYukar.Engine.BattleCharacterBase
MaxMagicPointBaseYukar.Engine.BattleCharacterBase
MaxMagicPointConditionYukar.Engine.BattleCharacterBase
MaxMagicPointEnhanceYukar.Engine.BattleCharacterBase
MaxMagicPointEquipmentYukar.Engine.BattleCharacterBase
MoneyYukar.Engine.MapCharacterBattleStatus
moveTargetPosYukar.Engine.BattleCharacterBase
NameYukar.Engine.BattleCharacterBase
negativeEffectDrawersYukar.Engine.BattleCharacterBase
negativeEffectIndexYukar.Engine.BattleCharacterBase
nextStatusDataYukar.Engine.BattleCharacterBase
posYukar.Engine.BattleCharacterBase
positiveEffectDrawersYukar.Engine.BattleCharacterBase
positiveEffectIndexYukar.Engine.BattleCharacterBase
PowerYukar.Engine.BattleCharacterBase
PowerBaseYukar.Engine.BattleCharacterBase
PowerConditionYukar.Engine.BattleCharacterBase
PowerEnhancementYukar.Engine.BattleCharacterBase
PowerEquipmentYukar.Engine.BattleCharacterBase
RecoveryCondition(Guid inRecoveryConditionId)Yukar.Engine.BattleCharacterBase
RecoveryCondition(Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType)Yukar.Engine.BattleCharacterBase
RefreshStatus()Yukar.Engine.BattleCharacterBase
ResistanceAilmentEnhanceYukar.Engine.BattleCharacterBase
ResistanceAilmentStatusYukar.Engine.BattleCharacterBaseprotected
ResistanceAttackAttribute(Guid attributeIndex)Yukar.Engine.BattleCharacterBase
ResistanceAttackAttributeBaseYukar.Engine.BattleCharacterBase
ResistanceAttackAttributeEnhanceYukar.Engine.BattleCharacterBase
ResistanceAttackAttributePercent(Guid attributeIndex)Yukar.Engine.BattleCharacterBase
Resurrection(BattleEventControllerBase inBattleEvents=null)Yukar.Engine.BattleCharacterBase
selectedBattleCommandYukar.Engine.BattleCharacterBase
selectedBattleCommandTypeYukar.Engine.BattleCharacterBase
selectedItemYukar.Engine.BattleCharacterBase
selectedSkillYukar.Engine.BattleCharacterBase
SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents)Yukar.Engine.BattleCharacterBase
SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance)Yukar.Engine.BattleCharacterBase
SetCondition(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents)Yukar.Engine.BattleCharacterBasevirtual
SetConditionWithInfiniteLoopCheck(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents, List< Guid > inUsedSetConditionIdList)Yukar.Engine.BattleCharacterBaseprotectedvirtual
SetPosition(Vector3 inPosition)Yukar.Engine.BattleCharacterBasevirtual
skillFailCausesYukar.Engine.BattleCharacterBase
sourceYukar.Engine.MapCharacterBattleStatus
SpeedYukar.Engine.BattleCharacterBase
SpeedBaseYukar.Engine.BattleCharacterBase
SpeedConditionYukar.Engine.BattleCharacterBase
SpeedEnhancementYukar.Engine.BattleCharacterBase
SpeedEquipmentYukar.Engine.BattleCharacterBase
startStatusDataYukar.Engine.BattleCharacterBase
statusEffectDrawersYukar.Engine.BattleCharacterBase
statusEffectIndexYukar.Engine.BattleCharacterBase
targetCharacterYukar.Engine.BattleCharacterBase
UniqueIDYukar.Engine.BattleCharacterBase
Update()Yukar.Engine.BattleCharacterBasevirtual
useableSkillListYukar.Engine.BattleCharacterBase
VitalityBaseYukar.Engine.BattleCharacterBase
VitalityConditionYukar.Engine.BattleCharacterBase
VitalityEnhancementYukar.Engine.BattleCharacterBase
VitalityEquipmentYukar.Engine.BattleCharacterBase