| _attackEffect | Yukar.Engine.BattleCharacterBase | |
| actionHandler | Yukar.Engine.BattleCharacterBase | |
| Attack | Yukar.Engine.BattleCharacterBase | |
| AttackAddCondition | Yukar.Engine.BattleCharacterBase | |
| AttackAttribute | Yukar.Engine.BattleCharacterBase | |
| AttackAttributeTolerance(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
| AttackBase | Yukar.Engine.BattleCharacterBase | |
| AttackCondition | Yukar.Engine.BattleCharacterBase | |
| AttackEffect | Yukar.Engine.BattleCharacterBase | |
| attackEnhanceEffects | Yukar.Engine.BattleCharacterBase | |
| baseStatusValue | Yukar.Engine.BattleCharacterBase | |
| BattleCharacterBase() | Yukar.Engine.BattleCharacterBase | protected |
| battleStatusData | Yukar.Engine.BattleCharacterBase | |
| ChargePercent | Yukar.Engine.BattleCharacterBase | |
| commandEnemyEffectCharacters | Yukar.Engine.BattleCharacterBase | |
| commandFriendEffectCharacters | Yukar.Engine.BattleCharacterBase | |
| CommandReactionEnd() | Yukar.Engine.BattleCharacterBase | virtual |
| CommandReactionStart() | Yukar.Engine.BattleCharacterBase | virtual |
| CommandReactionType | Yukar.Engine.BattleCharacterBase | |
| commandTargetList | Yukar.Engine.BattleCharacterBase | |
| ConditionColor | Yukar.Engine.BattleCharacterBase | |
| conditionInfoDic | Yukar.Engine.BattleCharacterBase | |
| conditionStatusValue | Yukar.Engine.BattleCharacterBase | |
| ConditionTransparent | Yukar.Engine.BattleCharacterBase | |
| ConsistancyConsumptionStatus(Rom.GameSettings inGS) | Yukar.Engine.BattleCharacterBase | |
| ConsistancyHPPercentConditions(Catalog catalog, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
| consistency() | Yukar.Engine.MapCharacterBattleStatus | |
| consumptionStatusValue | Yukar.Engine.BattleCharacterBase | |
| ContinuousActionType enum name | Yukar.Engine.BattleCharacterBase | |
| continuousActionType | Yukar.Engine.BattleCharacterBase | |
| counterAction | Yukar.Engine.BattleCharacterBase | |
| CounterState enum name | Yukar.Engine.BattleCharacterBase | |
| Critical | Yukar.Engine.BattleCharacterBase | |
| CriticalBase | Yukar.Engine.BattleCharacterBase | |
| CriticalCondition | Yukar.Engine.BattleCharacterBase | |
| CriticalDamagePercent | Yukar.Engine.BattleCharacterBase | |
| CriticalDamagePercentBase | Yukar.Engine.BattleCharacterBase | |
| CriticalDamagePercentCondition | Yukar.Engine.BattleCharacterBase | |
| CriticalEffect | Yukar.Engine.BattleCharacterBase | |
| CriticalEvasionPercent | Yukar.Engine.BattleCharacterBase | |
| CriticalEvasionPercentBase | Yukar.Engine.BattleCharacterBase | |
| CriticalEvasionPercentCondition | Yukar.Engine.BattleCharacterBase | |
| CurrentDamageEquipmentIndex | Yukar.Engine.BattleCharacterBase | |
| CurrentDamageEquipmentTuple | Yukar.Engine.BattleCharacterBase | |
| DamageRate | Yukar.Engine.BattleCharacterBase | |
| DamageTextPosition | Yukar.Engine.BattleCharacterBase | |
| DeathEffect | Yukar.Engine.BattleCharacterBase | |
| Defense | Yukar.Engine.BattleCharacterBase | |
| DefenseBase | Yukar.Engine.BattleCharacterBase | |
| Dexterity | Yukar.Engine.BattleCharacterBase | |
| DexterityBase | Yukar.Engine.BattleCharacterBase | |
| DexterityCondition | Yukar.Engine.BattleCharacterBase | |
| DexterityEnhancement | Yukar.Engine.BattleCharacterBase | |
| directionRad | Yukar.Engine.BattleCharacterBase | |
| Down(Catalog inCatalog, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
| EffectPosition | Yukar.Engine.BattleCharacterBase | |
| EffectPriority | Yukar.Engine.BattleCharacterBase | |
| ElementAttack | Yukar.Engine.BattleCharacterBase | |
| EnemyPartyRefMember | Yukar.Engine.BattleCharacterBase | |
| enhanceStatusValue | Yukar.Engine.BattleCharacterBase | |
| equipmentStatusValue | Yukar.Engine.BattleCharacterBase | |
| EscapeSuccessBasePercent | Yukar.Engine.BattleCharacterBase | |
| EscapeSuccessMessage | Yukar.Engine.BattleCharacterBase | |
| Evasion | Yukar.Engine.BattleCharacterBase | |
| EvasionBase | Yukar.Engine.BattleCharacterBase | |
| EvasionCondition | Yukar.Engine.BattleCharacterBase | |
| EvasionEnhancement | Yukar.Engine.BattleCharacterBase | |
| ExecuteCommandEnd() | Yukar.Engine.BattleCharacterBase | virtual |
| ExecuteCommandStart() | Yukar.Engine.BattleCharacterBase | virtual |
| ExecuteCommandTurnCount | Yukar.Engine.BattleCharacterBase | |
| Exp | Yukar.Engine.MapCharacterBattleStatus | |
| FriendPartyRefMember | Yukar.Engine.BattleCharacterBase | |
| GetBattleCommandDisabledTargetTagList() | Yukar.Engine.BattleCharacterBase | |
| GetCriticalScaleFactor(Rom.GameSettings inGS) | Yukar.Engine.BattleCharacterBase | |
| GetReflectionParam(Rom.NSkill skill, bool isFriendEffect) | Yukar.Engine.BattleCharacterBase | |
| GetResistanceAilmentStatus(Guid inId) | Yukar.Engine.BattleCharacterBase | |
| GetSkillTarget(Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null) | Yukar.Engine.BattleCharacterBase | |
| GetSource() | Yukar.Engine.MapCharacterBattleStatus | virtual |
| GetStatus(Rom.GameSettings inGS, Guid inId) | Yukar.Engine.BattleCharacterBase | |
| GetStatus(Rom.GameSettings inGS, string inKey) | Yukar.Engine.BattleCharacterBase | |
| GetSystemStatus(Rom.GameSettings inGS, Guid inId) | Yukar.Engine.BattleCharacterBase | |
| guardEnhanceEffects | Yukar.Engine.BattleCharacterBase | |
| GuardPercent | Yukar.Engine.BattleCharacterBase | |
| HateCondition | Yukar.Engine.BattleCharacterBase | |
| haveItemList | Yukar.Engine.BattleCharacterBase | |
| Hero | Yukar.Engine.MapCharacterBattleStatus | |
| hero | Yukar.Engine.MapCharacterBattleStatus | |
| HitCheckResult enum name | Yukar.Engine.BattleCharacterBase | |
| HitPoint | Yukar.Engine.BattleCharacterBase | |
| HitPointPercent | Yukar.Engine.BattleCharacterBase | |
| imageAlpha | Yukar.Engine.BattleCharacterBase | |
| Initialize(Hero inHero) | Yukar.Engine.MapCharacterBattleStatus | |
| Initialize(Hero inHero, Party inParty) | Yukar.Engine.MapCharacterBattleStatus | |
| Initialize(Common.Rom.Cast inMonster) | Yukar.Engine.MapCharacterBattleStatus | |
| InitializeBattleCommandDisabled(Catalog inCatalog) | Yukar.Engine.BattleCharacterBase | virtual |
| InitializeConditionColor() | Yukar.Engine.BattleCharacterBase | protected |
| InitializeEquipmentReAttachCondition(BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
| IsActionDisabled() | Yukar.Engine.BattleCharacterBase | |
| IsBattle | Yukar.Engine.BattleCharacterBase | |
| IsBehindPartyCondition() | Yukar.Engine.BattleCharacterBase | |
| IsDeadCondition(bool strict=false) | Yukar.Engine.BattleCharacterBase | |
| IsDexterityEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsDexterityEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| IsEvasionEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsEvasionEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| IsHero | Yukar.Engine.MapCharacterBattleStatus | |
| IsMagicEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsMagicEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| isMovableToForward(bool inAttack) | Yukar.Engine.MapCharacterBattleStatus | virtual |
| IsPowerEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsPowerEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| IsSelect | Yukar.Engine.BattleCharacterBase | |
| IsSelectDisabled | Yukar.Engine.BattleCharacterBase | |
| IsSelectedBattleCommandDisabled | Yukar.Engine.BattleCharacterBase | |
| IsSpeedEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsSpeedEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| IsStock | Yukar.Engine.BattleCharacterBase | |
| isUseWalkInAttack() | Yukar.Engine.MapCharacterBattleStatus | virtual |
| IsVitalityEnhancementDown | Yukar.Engine.BattleCharacterBase | |
| IsVitalityEnhancementUp | Yukar.Engine.BattleCharacterBase | |
| lastHitCheckResult | Yukar.Engine.BattleCharacterBase | |
| Magic | Yukar.Engine.BattleCharacterBase | |
| MagicBase | Yukar.Engine.BattleCharacterBase | |
| MagicCondition | Yukar.Engine.BattleCharacterBase | |
| MagicEnhancement | Yukar.Engine.BattleCharacterBase | |
| MagicEquipment | Yukar.Engine.BattleCharacterBase | |
| MagicPoint | Yukar.Engine.BattleCharacterBase | |
| MagicPointPercent | Yukar.Engine.BattleCharacterBase | |
| MainDamageEquipmentItem | Yukar.Engine.BattleCharacterBase | |
| MapCharacterBattleStatus() | Yukar.Engine.MapCharacterBattleStatus | |
| mapChr | Yukar.Engine.BattleCharacterBase | |
| MaxDamage | Yukar.Engine.BattleCharacterBase | |
| MaxDamageBase | Yukar.Engine.BattleCharacterBase | |
| MaxDamageCondition | Yukar.Engine.BattleCharacterBase | |
| MaxDamageEnhance | Yukar.Engine.BattleCharacterBase | |
| MaxHitPoint | Yukar.Engine.BattleCharacterBase | |
| MaxHitPointBase | Yukar.Engine.BattleCharacterBase | |
| MaxHitPointCondition | Yukar.Engine.BattleCharacterBase | |
| MaxHitPointEnhance | Yukar.Engine.BattleCharacterBase | |
| MaxHitPointEquipment | Yukar.Engine.BattleCharacterBase | |
| MaxMagicPoint | Yukar.Engine.BattleCharacterBase | |
| MaxMagicPointBase | Yukar.Engine.BattleCharacterBase | |
| MaxMagicPointCondition | Yukar.Engine.BattleCharacterBase | |
| MaxMagicPointEnhance | Yukar.Engine.BattleCharacterBase | |
| MaxMagicPointEquipment | Yukar.Engine.BattleCharacterBase | |
| Money | Yukar.Engine.MapCharacterBattleStatus | |
| moveTargetPos | Yukar.Engine.BattleCharacterBase | |
| MultiWeaponAdjustValue | Yukar.Engine.BattleCharacterBase | |
| Name | Yukar.Engine.BattleCharacterBase | |
| negativeEffectDrawers | Yukar.Engine.BattleCharacterBase | |
| negativeEffectIndex | Yukar.Engine.BattleCharacterBase | |
| nextStatusData | Yukar.Engine.BattleCharacterBase | |
| pos | Yukar.Engine.BattleCharacterBase | |
| positiveEffectDrawers | Yukar.Engine.BattleCharacterBase | |
| positiveEffectIndex | Yukar.Engine.BattleCharacterBase | |
| Power | Yukar.Engine.BattleCharacterBase | |
| PowerBase | Yukar.Engine.BattleCharacterBase | |
| PowerCondition | Yukar.Engine.BattleCharacterBase | |
| PowerEnhancement | Yukar.Engine.BattleCharacterBase | |
| PowerEquipment | Yukar.Engine.BattleCharacterBase | |
| recentBattleCommandType | Yukar.Engine.BattleCharacterBase | |
| RecoveryCondition(Guid inRecoveryConditionId) | Yukar.Engine.BattleCharacterBase | |
| RecoveryCondition(Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType) | Yukar.Engine.BattleCharacterBase | |
| RefreshStatus() | Yukar.Engine.BattleCharacterBase | |
| ResistanceAilmentEnhance | Yukar.Engine.BattleCharacterBase | |
| ResistanceAilmentStatus | Yukar.Engine.BattleCharacterBase | protected |
| ResistanceAttackAttribute(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
| ResistanceAttackAttributeBase | Yukar.Engine.BattleCharacterBase | |
| ResistanceAttackAttributeEnhance | Yukar.Engine.BattleCharacterBase | |
| ResistanceAttackAttributePercent(Guid attributeIndex) | Yukar.Engine.BattleCharacterBase | |
| Resurrection(BattleEventControllerBase inBattleEvents=null) | Yukar.Engine.BattleCharacterBase | |
| selectedBattleCommand | Yukar.Engine.BattleCharacterBase | |
| selectedBattleCommandTags | Yukar.Engine.BattleCharacterBase | |
| selectedBattleCommandType | Yukar.Engine.BattleCharacterBase | |
| selectedItem | Yukar.Engine.BattleCharacterBase | |
| selectedSkill | Yukar.Engine.BattleCharacterBase | |
| SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | |
| SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance) | Yukar.Engine.BattleCharacterBase | |
| SetCondition(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) | Yukar.Engine.BattleCharacterBase | virtual |
| SetConditionWithInfiniteLoopCheck(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents, List< Guid > inUsedSetConditionIdList) | Yukar.Engine.BattleCharacterBase | protectedvirtual |
| SetPosition(Vector3 inPosition) | Yukar.Engine.BattleCharacterBase | virtual |
| skillFailCauses | Yukar.Engine.BattleCharacterBase | |
| source | Yukar.Engine.MapCharacterBattleStatus | |
| Speed | Yukar.Engine.BattleCharacterBase | |
| SpeedBase | Yukar.Engine.BattleCharacterBase | |
| SpeedCondition | Yukar.Engine.BattleCharacterBase | |
| SpeedEnhancement | Yukar.Engine.BattleCharacterBase | |
| SpeedEquipment | Yukar.Engine.BattleCharacterBase | |
| startStatusData | Yukar.Engine.BattleCharacterBase | |
| statusEffectDrawers | Yukar.Engine.BattleCharacterBase | |
| statusEffectIndex | Yukar.Engine.BattleCharacterBase | |
| targetCharacter | Yukar.Engine.BattleCharacterBase | |
| UniqueID | Yukar.Engine.BattleCharacterBase | |
| Update() | Yukar.Engine.BattleCharacterBase | virtual |
| useableSkillList | Yukar.Engine.BattleCharacterBase | |
| UseMultiWeaponAdjustValue | Yukar.Engine.BattleCharacterBase | |
| VitalityBase | Yukar.Engine.BattleCharacterBase | |
| VitalityCondition | Yukar.Engine.BattleCharacterBase | |
| VitalityEnhancement | Yukar.Engine.BattleCharacterBase | |
| VitalityEquipment | Yukar.Engine.BattleCharacterBase | |