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| override Common.Rom.Cast | GetSource () |
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| | MapCharacterBattleStatus () |
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| void | Initialize (Hero inHero) |
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| bool | Initialize (Hero inHero, Party inParty, bool useReward=false) |
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| bool | Initialize (Common.Rom.Cast inMonster) |
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| override bool | isMovableToForward (bool inAttack) |
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| override bool | isUseWalkInAttack () |
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| void | consistency () |
| | Ensure consistency of status etc. More...
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| int | GetSystemStatus (Rom.GameSettings inGS, Guid inId) |
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| int | GetStatus (Rom.GameSettings inGS, Guid inId) |
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| int | GetStatus (Rom.GameSettings inGS, string inKey) |
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| int | GetCritical (Rom.NSkill inSkill) |
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| int | ResistanceAttackAttribute (Guid attributeIndex) |
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| float | ResistanceAttackAttributePercent (Guid attributeIndex) |
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| AttributeToleranceType | AttackAttributeTolerance (Guid attributeIndex) |
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| int | GetResistanceAilmentStatus (Guid inId) |
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| bool | IsDeadCondition (bool strict=false) |
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| bool | IsBehindPartyCondition () |
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| bool | IsActionDisabled () |
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| virtual void | InitializeBattleCommandDisabled (Catalog inCatalog) |
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| void | Resurrection (BattleEventControllerBase inBattleEvents=null) |
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| void | Down (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
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| virtual Rom.Cast | GetSource () |
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| virtual void | Update () |
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| void | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
| | Add State More...
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| bool | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents, bool inCheckResistance) |
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| virtual void | SetCondition (Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
| | Add State More...
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| void | RecoveryCondition (Guid inRecoveryConditionId) |
| | Recovering the state (effect when cancelled) More...
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| void | RecoveryCondition (Guid inRecoveryConditionId, BattleEventControllerBase inBattleEvents, Rom.Condition.RecoveryType inRecoveryType) |
| | state recovery More...
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| void | GetSkillTarget (Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets, IEnumerable< BattleCharacterBase > srcFriends=null, IEnumerable< BattleCharacterBase > srcEnemies=null, IEnumerable< BattleCharacterBase > srcReserves=null) |
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| virtual void | ExecuteCommandStart () |
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| virtual void | ExecuteCommandEnd () |
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| virtual void | CommandReactionStart () |
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| virtual void | CommandReactionEnd () |
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| virtual void | SetPosition (Vector3 inPosition) |
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| void | ConsistancyHPPercentConditions (Catalog catalog, BattleEventControllerBase inBattleEvents) |
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| abstract bool | isMovableToForward (bool inAttack=false) |
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| abstract bool | isUseWalkInAttack () |
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| void | ConsistancyConsumptionStatus (Rom.GameSettings inGS) |
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| void | RefreshStatus () |
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| List< string > | GetBattleCommandDisabledTargetTagList () |
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| float | GetCriticalScaleFactor (Rom.GameSettings inGS) |
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| Rom.BattleImpactReflectionPercentParam | GetReflectionParam (Rom.NSkill skill, bool isFriendEffect) |
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| void | InitializeEquipmentReAttachCondition (BattleEventControllerBase inBattleEvents) |
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| void | consistency () |
| | Ensure consistency of status etc. More...
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| int | Exp [get] |
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| int | Money [get] |
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| override bool | IsHero [get] |
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| override Hero | Hero [get] |
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| abstract bool | IsHero [get] |
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| virtual Hero | Hero [get] |
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| int | UniqueID [get, set] |
| | Unique ID for Battle Cast. For monsters, it is reused and implemented to match the placement and index on the list. Note that for players, it does not change even if the location is swapped, and it is simply incremented when parties are swapped. More...
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| bool | IsBattle [get, set] |
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| bool | IsStock [get, set] |
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| int | ExecuteCommandTurnCount [get, set] |
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| BattleCommandType | selectedBattleCommandType [get, set] |
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| BattleCommandType? | recentBattleCommandType = null [get, set] |
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| BattleCharacterBase[] | targetCharacter [get, set] |
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| List< BattleCharacterBase > | FriendPartyRefMember [get, set] |
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| List< BattleCharacterBase > | EnemyPartyRefMember [get, set] |
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| bool[] | isSkillCriticalTargets [get, set] |
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| int | EscapeSuccessBasePercent [get, set] |
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| string | EscapeSuccessMessage [get, set] |
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| string | selectedCommandCustomMessage = null [get, set] |
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| int | HitPoint [get, set] |
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| int | MagicPoint [get, set] |
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| Color | ConditionColor [get] |
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| bool | ConditionTransparent [get] |
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| int | CurrentDamageEquipmentIndex = 0 [get, set] |
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| Tuple< Rom.EquipParamInfo, Rom.NItem > | CurrentDamageEquipmentTuple [get] |
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| Common.Rom.NItem | MainDamageEquipmentItem [get] |
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| bool | IsSelectedBattleCommandDisabled [get] |
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| int | MaxHitPoint [get] |
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| int | MaxMagicPoint [get] |
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| int | MaxHitPointBase [get, set] |
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| int | MaxMagicPointBase [get, set] |
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| int | MaxHitPointEnhance [get, set] |
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| int | MaxHitPointCondition [get, set] |
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| int | MaxHitPointEquipment [get, set] |
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| int | MaxMagicPointEnhance [get, set] |
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| int | MaxMagicPointCondition [get, set] |
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| int | MaxMagicPointEquipment [get, set] |
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| float | HitPointPercent [get] |
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| float | MagicPointPercent [get] |
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| int | MaxDamage [get] |
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| int | MaxDamageBase [get, set] |
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| int | MaxDamageEnhance [get, set] |
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| int | MaxDamageCondition [get, set] |
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| int | Attack [get] |
| | Attack power including weapons More...
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| int | MultiWeaponAdjustValue [get, set] |
| | Adjustment value when multiple equipment is added to Attack More...
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| bool | UseMultiWeaponAdjustValue [get, set] |
| | Whether to use the adjustment value when multiple equipment is equipped for attack calculation More...
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| Rom.EquipParamInfo | CurrentEquipParamInfo [get] |
| | Equipment information for items used in attacks More...
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| int | Defense [get] |
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| int | Power [get] |
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| int | Magic [get] |
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| int | Speed [get] |
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| int | Evasion [get] |
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| int | Dexterity [get] |
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| int | Critical [get] |
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| int | CriticalDamagePercent [get] |
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| int | CriticalEvasionPercent [get] |
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| int | ElementAttack [get, set] |
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| int | AttackBase [get, set] |
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| int | DefenseBase [get, set] |
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| int | PowerBase [get, set] |
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| int | VitalityBase [get, set] |
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| int | MagicBase [get, set] |
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| int | SpeedBase [get, set] |
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| int | DexterityBase [get, set] |
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| int | EvasionBase [get, set] |
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| int | CriticalBase [get, set] |
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| int | CriticalDamagePercentBase [get, set] |
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| int | CriticalEvasionPercentBase [get, set] |
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| int | AttackAddCondition [get, set] |
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| int | PowerEnhancement [get, set] |
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| int | MagicEnhancement [get, set] |
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| int | VitalityEnhancement [get, set] |
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| int | SpeedEnhancement [get, set] |
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| int | EvasionEnhancement [get, set] |
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| int | DexterityEnhancement [get, set] |
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| int | PowerCondition [get, set] |
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| int | MagicCondition [get, set] |
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| int | VitalityCondition [get, set] |
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| int | SpeedCondition [get, set] |
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| int | EvasionCondition [get, set] |
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| int | DexterityCondition [get, set] |
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| int | CriticalCondition [get, set] |
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| int | CriticalDamagePercentCondition [get, set] |
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| int | CriticalEvasionPercentCondition [get, set] |
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| int | HateCondition [get, set] |
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| int | PowerEquipment [get, set] |
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| int | MagicEquipment [get, set] |
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| int | VitalityEquipment [get, set] |
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| int | SpeedEquipment [get, set] |
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| bool | IsPowerEnhancementUp [get] |
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| bool | IsMagicEnhancementUp [get] |
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| bool | IsVitalityEnhancementUp [get] |
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| bool | IsSpeedEnhancementUp [get] |
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| bool | IsEvasionEnhancementUp [get] |
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| bool | IsDexterityEnhancementUp [get] |
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| bool | IsPowerEnhancementDown [get] |
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| bool | IsMagicEnhancementDown [get] |
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| bool | IsVitalityEnhancementDown [get] |
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| bool | IsSpeedEnhancementDown [get] |
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| bool | IsEvasionEnhancementDown [get] |
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| bool | IsDexterityEnhancementDown [get] |
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| AttackAttributeType | AttackAttribute [get, set] |
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| Guid | AttackCondition [get, set] |
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| float | DamageRate [get] |
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| int | ChargePercent [get] |
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| int | GuardPercent [get] |
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| Guid | AttackEffect [get, set] |
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| Guid | _attackEffect [get, set] |
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| Guid | CriticalEffect [get, set] |
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| Guid | DeathEffect [get, set] |
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| Vector2 | EffectPosition [get, set] |
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| Vector2 | DamageTextPosition [get, set] |
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| float | EffectPriority [get, set] |
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| ReactionType | CommandReactionType [get, set] |
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| string | Name [get, set] |
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| bool | IsSelect [get, set] |
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| bool | IsSelectDisabled [get, set] |
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Battle status of MapCharacter