| applyCameraToBattle() | Yukar.Engine.MapScene | virtual |
| autoSkip | Yukar.Engine.MapScene | |
| baseRomDist | Yukar.Engine.MapScene | |
| baseRomNearClip | Yukar.Engine.MapScene | |
| BattlePP | Yukar.Engine.MapScene | |
| battleSequenceManager | Yukar.Engine.MapScene | |
| battleSetting | Yukar.Engine.MapScene | |
| BattleVV | Yukar.Engine.MapScene | |
| cameraControlMode | Yukar.Engine.MapScene | protected |
| CameraManager | Yukar.Engine.MapScene | |
| camOffset | Yukar.Engine.MapScene | |
| ChangeGraphic(MapCharacter mapChr, Guid guid) | Yukar.Engine.MapScene | |
| ChangeGraphicImpl(Catalog catalog, MapCharacter mapChr, Guid guid, MapData mapDrawer) | Yukar.Engine.MapScene | protectedstatic |
| CopyFromCameraManager(CameraManager camManager) | Yukar.Engine.MapScene | |
| CreateCameraMatrix(out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v, float farclip=1000f) | Yukar.Engine.MapScene | |
| createCameraMatrix(float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v) | Yukar.Engine.MapScene | |
| CurrentPP | Yukar.Engine.MapScene | |
| CurrentVV | Yukar.Engine.MapScene | |
| DecidedStayingAtInn() | Yukar.Engine.MapScene | |
| destroyedEventList | Yukar.Engine.MapScene | |
| disablePreload | Yukar.Engine.MapScene | static |
| dist | Yukar.Engine.MapScene | |
| DoGameOver() | Yukar.Engine.MapScene | virtual |
| Draw() | Yukar.Engine.MapScene | virtual |
| DrawEffects() | Yukar.Engine.MapScene | |
| DrawFace() | Yukar.Engine.MapScene | |
| DrawMovies(int priority) | Yukar.Engine.MapScene | |
| DrawToast() | Yukar.Engine.MapScene | |
| drawWindows() | Yukar.Engine.MapScene | |
| EFFECT_2D_GROUND_OFFSET | Yukar.Engine.MapScene | static |
| EffectPosType enum name | Yukar.Engine.MapScene | |
| EndBattleMode(int loseSwitch=-1) | Yukar.Engine.MapScene | |
| exclusiveInverse | Yukar.Engine.MapScene | |
| exclusiveRunner | Yukar.Engine.MapScene | |
| ExistMember(Guid heroGuid) | Yukar.Engine.MapScene | virtual |
| faceView | Yukar.Engine.MapScene | |
| fieldBattleViewer | Yukar.Engine.MapScene | |
| finalize() | Yukar.Engine.MapScene | virtual |
| fovy | Yukar.Engine.MapScene | |
| GetCameraControlMode() | Yukar.Engine.MapScene | |
| getCatalog() | Yukar.Engine.MapScene | |
| GetCharacterPos(MapCharacter chr, EffectPosType pos) | Yukar.Engine.MapScene | static |
| GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground) | Yukar.Engine.MapScene | virtual |
| GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground, Vector3? offset=null) | Yukar.Engine.MapScene | virtual |
| GetCharacterScreenPos(MapCharacter chr, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv, EffectPosType pos, Vector3? offset=null) | Yukar.Engine.MapScene | static |
| GetChoicesResult() | Yukar.Engine.MapScene | |
| GetCurrentRenderSettings() | Yukar.Engine.MapScene | |
| GetEffectPosType(Common.Resource.NSprite.OrigPos origPos) | Yukar.Engine.MapScene | static |
| GetHero() | Yukar.Engine.MapScene | |
| GetHeroForBattle(Common.Rom.Cast rom=null) | Yukar.Engine.MapScene | virtual |
| GetInputString() | Yukar.Engine.MapScene | |
| GetLookAtTarget() | Yukar.Engine.MapScene | |
| GetMenuController() | Yukar.Engine.MapScene | |
| GetRandom(int max, int min=0) | Yukar.Engine.MapScene | |
| GetRandom(float max, float min) | Yukar.Engine.MapScene | |
| GetScreenPos(SharpKmyMath.Vector3 v, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.MapScene | static |
| GetScriptRunner(Guid guid) | Yukar.Engine.MapScene | virtual |
| GetScriptRunners(MapCharacter chr) | Yukar.Engine.MapScene | |
| GetShopResult() | Yukar.Engine.MapScene | |
| GetSpritePos(int spriteid, out int x, out int y) | Yukar.Engine.MapScene | |
| GHOST_HERO_VISIBLE_DISTANCE | Yukar.Engine.MapScene | static |
| haveFinshedInputing() | Yukar.Engine.MapScene | |
| hero | Yukar.Engine.MapScene | |
| HideFreeLayout(Guid layoutGuid, bool hideAll, bool immediate=false) | Yukar.Engine.MapScene | |
| HideInputWindow() | Yukar.Engine.MapScene | |
| initialize() | Yukar.Engine.MapScene | virtual |
| initializeMenu() | Yukar.Engine.MapScene | |
| isBattle | Yukar.Engine.MapScene | |
| isCameraMoveByCameraFunc | Yukar.Engine.MapScene | |
| isGameOver | Yukar.Engine.MapScene | |
| IsLoadingData() | Yukar.Engine.MapScene | |
| IsMapChangedFrame | Yukar.Engine.MapScene | |
| IsMapLoading() | Yukar.Engine.MapScene | static |
| isMenuVisible() | Yukar.Engine.MapScene | |
| IsQueuedDialogue(int id) | Yukar.Engine.MapScene | |
| IsQueuedMessage(int id) | Yukar.Engine.MapScene | |
| IsShopVisible() | Yukar.Engine.MapScene | |
| isToastVisible() | Yukar.Engine.MapScene | |
| IsTrashVisible() | Yukar.Engine.MapScene | |
| IsVisibleChoices() | Yukar.Engine.MapScene | |
| IsVisibleDialogue() | Yukar.Engine.MapScene | |
| IsVisibleEventLayout(Guid guid) | Yukar.Engine.MapScene | |
| IsVisibleInn() | Yukar.Engine.MapScene | |
| IsVisibleMessage() | Yukar.Engine.MapScene | |
| IsVisibleTelop() | Yukar.Engine.MapScene | |
| IsWiping() | Yukar.Engine.MapScene | |
| IsWordPopped() | Yukar.Engine.MapScene | |
| LoadEndCallback() | Yukar.Engine.MapScene | |
| loadManager | Yukar.Engine.MapScene | |
| loadMoveCameraProcessTime | Yukar.Engine.MapScene | |
| LockControl(ScriptRunner runner=null) | Yukar.Engine.MapScene | |
| lockPushedRunner | Yukar.Engine.MapScene | |
| lpfType | Yukar.Engine.MapScene | |
| M | Yukar.Engine.SceneBase | |
| map | Yukar.Engine.MapScene | |
| mapCharList | Yukar.Engine.MapScene | |
| mapDrawer | Yukar.Engine.MapScene | |
| mapEngine | Yukar.Engine.MapScene | |
| mapFixCamera | Yukar.Engine.MapScene | |
| mapFixCameraMode | Yukar.Engine.MapScene | |
| MapScene() | Yukar.Engine.MapScene | |
| MapScene(GameMain owner) | Yukar.Engine.MapScene | |
| menuWindow | Yukar.Engine.MapScene | |
| moveCameraProcessTime | Yukar.Engine.MapScene | |
| nearClip | Yukar.Engine.MapScene | |
| normalizedYAngle | Yukar.Engine.MapScene | |
| ortho | Yukar.Engine.MapScene | |
| owner | Yukar.Engine.SceneBase | |
| PLAYER_LOCK_BY_EVENT | Yukar.Engine.MapScene | static |
| playerLocked | Yukar.Engine.MapScene | |
| pp | Yukar.Engine.MapScene | protected |
| RefreshHeroJoint(Guid heroGuid) | Yukar.Engine.MapScene | virtual |
| RefreshHeroMapChr(bool setRigidBodyPosition=false) | Yukar.Engine.MapScene | |
| releaseMenu() | Yukar.Engine.MapScene | |
| ReloadLayout(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.MapScene | |
| ReservationChangeScene(GameMain.Scenes scene) | Yukar.Engine.MapScene | virtual |
| Reset() | Yukar.Engine.MapScene | |
| resetCamera(bool initializeByLoadMap) | Yukar.Engine.MapScene | |
| ResetMapCharacter() | Yukar.Engine.MapScene | |
| resetViewCamera() | Yukar.Engine.MapScene | |
| runnerDic | Yukar.Engine.MapScene | |
| s_loadEndCallback | Yukar.Engine.MapScene | static |
| screenColor | Yukar.Engine.MapScene | |
| SetEffectColor(MapCharacter selfChr, Color color) | Yukar.Engine.MapScene | virtual |
| SetEffectTargetColor(int index, Color color) | Yukar.Engine.MapScene | |
| setEncountFlag(bool p) | Yukar.Engine.MapScene | |
| setHeroName(Guid hero, string nextHeroName) | Yukar.Engine.MapScene | virtual |
| SetInputString(string value) | Yukar.Engine.MapScene | |
| setLightDisplayID(bool isBattle, uint displayId) | Yukar.Engine.MapScene | |
| SetLookAtTarget(MapCharacter chr, SharpKmyMath.Vector3 pos) | Yukar.Engine.MapScene | |
| setMenuAvailable(bool p) | Yukar.Engine.MapScene | |
| setSaveAvailable(bool p) | Yukar.Engine.MapScene | |
| SetScreenColor(Color color) | Yukar.Engine.MapScene | |
| SetWipe(Guid effectGuid) | Yukar.Engine.MapScene | |
| ShakeValue | Yukar.Engine.MapScene | |
| ShowChoices(string[] strs, int selectionPos, bool cancellable=false, int initialSelectIndex=0, bool[] enableState=null) | Yukar.Engine.MapScene | |
| ShowDialogue(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) | Yukar.Engine.MapScene | |
| ShowEventLayout(Guid layoutGuid, Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.MapScene | |
| ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting) | Yukar.Engine.MapScene | virtual |
| ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) | Yukar.Engine.MapScene | |
| ShowInn(int innPrice, int winAlign) | Yukar.Engine.MapScene | |
| ShowInputWindow(string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition) | Yukar.Engine.MapScene | |
| ShowMessage(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) | Yukar.Engine.MapScene | |
| ShowShop(Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) | Yukar.Engine.MapScene | |
| ShowTelop(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender) | Yukar.Engine.MapScene | |
| ShowToast(string p) | Yukar.Engine.MapScene | |
| ShowTrashWindow(Guid guid, int num, bool isCancellable=true) | Yukar.Engine.MapScene | |
| spManager | Yukar.Engine.MapScene | |
| StartBattle(IEnumerable< Guid > enemyGuids) | Yukar.Engine.MapScene | |
| startCameraParam | Yukar.Engine.MapScene | |
| StartFadeIn() | Yukar.Engine.MapScene | |
| StartFadeOut() | Yukar.Engine.MapScene | |
| startHeroPos | Yukar.Engine.MapScene | |
| StartLoadData() | Yukar.Engine.MapScene | |
| startPos | Yukar.Engine.MapScene | |
| StopCameraAnimation() | Yukar.Engine.MapScene | virtual |
| UnlockControl(ScriptRunner runner=null) | Yukar.Engine.MapScene | |
| Update() | Yukar.Engine.MapScene | virtual |
| UpdateCameraAnimation() | Yukar.Engine.MapScene | |
| UpdateFace() | Yukar.Engine.MapScene | |
| UpdateToast() | Yukar.Engine.MapScene | |
| updateWindows() | Yukar.Engine.MapScene | |
| vv | Yukar.Engine.MapScene | protected |
| xAngle | Yukar.Engine.MapScene | |
| xCurrentAngle | Yukar.Engine.MapScene | |
| xTargetAngle | Yukar.Engine.MapScene | |
| yAngle | Yukar.Engine.MapScene | |
| yCurrentAngle | Yukar.Engine.MapScene | |
| yTargetAngle | Yukar.Engine.MapScene | |