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Yukar.Engine.ScriptRunner Member List

This is the complete list of members for Yukar.Engine.ScriptRunner, including all inherited members.

AddBlendShapeTask(MapCharacter tgt, string clipName, float time, bool doReset)Yukar.Engine.ScriptRunnerstatic
AddFinalizer(Action finalizer)Yukar.Engine.ScriptRunner
calcDir(MapCharacter tgt, MapCharacter chr, bool reverse=false, bool anyRad=false)Yukar.Engine.ScriptRunnerstatic
calcDirImpl(float dx, float dz)Yukar.Engine.ScriptRunnerstatic
CopyStack(Stack< int > source)Yukar.Engine.ScriptRunnerstatic
CreateShakeFunc(int force, float waitFrame, MapScene owner, Action< SharpKmyMath.Vector2 > shakeValueHandler=null)Yukar.Engine.ScriptRunnerstatic
finalize()Yukar.Engine.ScriptRunner
getBattleStatus(BattleCharacterBase battleStatus, Command.VarHeroSourceType srcTypePlus, Guid option, List< BattlePlayerData > party)Yukar.Engine.ScriptRunnerstatic
getBattleStatus(BattleCharacterBase battleStatus, Guid statusId)Yukar.Engine.ScriptRunnerstatic
GetFloatOrVariable(Script.Attr attr, bool legacyMode=true)Yukar.Engine.ScriptRunner
GetNumOrVariable(Script.Attr attr)Yukar.Engine.ScriptRunner
GetNumOrVariable(GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic)Yukar.Engine.ScriptRunnerstatic
getStatus(Common.GameData.Hero battleStatus, Guid statusId, bool totalStatus)Yukar.Engine.ScriptRunnerstatic
GetVariable(GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic)Yukar.Engine.ScriptRunnerstatic
HeroStatusType enum nameYukar.Engine.ScriptRunner
isEffectTriggers()Yukar.Engine.ScriptRunner
isFinished()Yukar.Engine.ScriptRunner
isParallelTriggers(bool includeMoveScript=false)Yukar.Engine.ScriptRunner
keyYukar.Engine.ScriptRunner
mapChrYukar.Engine.ScriptRunner
ownerYukar.Engine.ScriptRunner
PosType enum nameYukar.Engine.ScriptRunner
removeTriggerYukar.Engine.ScriptRunner
RemoveTrigger enum nameYukar.Engine.ScriptRunner
Run()Yukar.Engine.ScriptRunner
ScriptRunner(MapScene owner, MapCharacter mapChr, Script script, Guid inId, RomItem parentRom=null)Yukar.Engine.ScriptRunner
ScriptRunner(MapScene owner, MapCharacter mapChr, Script script, RomItem parentRom=null)Yukar.Engine.ScriptRunner
ScriptState enum nameYukar.Engine.ScriptRunner
SetWaiter(Func< bool > waiter)Yukar.Engine.ScriptRunner
shakeForUnity(SharpKmyMath.Vector2 shakeValue, bool isFinish)Yukar.Engine.ScriptRunnerstatic
SpinType enum nameYukar.Engine.ScriptRunner
stateYukar.Engine.ScriptRunner
TriggerYukar.Engine.ScriptRunner
UnlockControl()Yukar.Engine.ScriptRunner
Update()Yukar.Engine.ScriptRunner
WaitForReadyWebM(Sharplibsimplewebm.SharpTest test)Yukar.Engine.ScriptRunnerstatic