|
enum | ScriptState { Stopped
, Paused
, Running
, DeepPaused
} |
| the current execution state of this ScriptRunner More...
|
|
enum | RemoveTrigger { NONE
, ON_EXIT
, ON_COMPLETE_CURRENT_LINE
} |
| Specify the timing to automatically destroy the currently running ScriptRunner More...
|
|
enum | SpinType {
NONE
, NEAR
, LEFT
, RIGHT
,
X_ONLY
} |
| Rotation direction specification of the old camera rotation panel More...
|
|
enum | PosType { PLAYER
, EVENT
, SPOT
} |
| Gaze point designation of the old camera coordinate panel More...
|
|
enum | HeroStatusType {
HITPOINT
, MAGICPOINT
, ATTACKPOWER
, DEFENSE
,
MAGIC
, SPEED
} |
| Status type to get More...
|
|
|
bool | isParallelTriggers (bool includeMoveScript=false) |
|
bool | isEffectTriggers () |
|
| ScriptRunner (MapScene owner, MapCharacter mapChr, Script script, Guid inId, RomItem parentRom=null) |
|
| ScriptRunner (MapScene owner, MapCharacter mapChr, Script script, RomItem parentRom=null) |
|
float | GetFloatOrVariable (Script.Attr attr, bool legacyMode=true) |
| get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
|
double | GetNumOrVariable (Script.Attr attr) |
| get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
|
bool | Run () |
|
void | finalize () |
|
void | UnlockControl () |
|
bool | Update () |
|
bool | isFinished () |
|
void | AddFinalizer (Action finalizer) |
|
void | SetWaiter (Func< bool > waiter) |
|
|
static Stack< int > | CopyStack (Stack< int > source) |
|
static double | GetNumOrVariable (GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
| get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
|
static double | GetVariable (GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
| get the value of a variable This variation interprets IntAttr as an SGB1 compatible numeric type variable More...
|
|
static Func< bool > | AddBlendShapeTask (MapCharacter tgt, string clipName, float time, bool doReset) |
|
static bool | WaitForReadyWebM (Sharplibsimplewebm.SharpTest test) |
|
static int | getStatus (Common.GameData.Hero battleStatus, Guid statusId, bool totalStatus) |
|
static int | getBattleStatus (BattleCharacterBase battleStatus, Command.VarHeroSourceType srcTypePlus, Guid option, List< BattlePlayerData > party) |
|
static int | getBattleStatus (BattleCharacterBase battleStatus, Guid statusId) |
|
static Func< bool > | CreateShakeFunc (int force, float waitFrame, MapScene owner, Action< SharpKmyMath.Vector2 > shakeValueHandler=null) |
|
static void | shakeForUnity (SharpKmyMath.Vector2 shakeValue, bool isFinish) |
|
static int | calcDir (MapCharacter tgt, MapCharacter chr, bool reverse=false, bool anyRad=false) |
|
static int | calcDirImpl (float dx, float dz) |
|
Event content execution class