|
| enum | ScriptState { Stopped
, Paused
, Running
, DeepPaused
} |
| | the current execution state of this ScriptRunner More...
|
| |
| enum | RemoveTrigger { NONE
, ON_EXIT
, ON_COMPLETE_CURRENT_LINE
} |
| | Specify the timing to automatically destroy the currently running ScriptRunner More...
|
| |
| enum | SpinType {
NONE
, NEAR
, LEFT
, RIGHT
,
X_ONLY
} |
| | Rotation direction specification of the old camera rotation panel More...
|
| |
| enum | PosType { PLAYER
, EVENT
, SPOT
} |
| | Gaze point designation of the old camera coordinate panel More...
|
| |
| enum | HeroStatusType {
HITPOINT
, MAGICPOINT
, ATTACKPOWER
, DEFENSE
,
MAGIC
, SPEED
} |
| | Status type to get More...
|
| |
|
| bool | isParallelTriggers (bool includeMoveScript=false) |
| |
| bool | isEffectTriggers () |
| |
| bool | isFixedUpdateTriggers () |
| |
| | ScriptRunner (MapScene owner, MapCharacter mapChr, Script script, Guid inId, RomItem parentRom=null) |
| |
| | ScriptRunner (MapScene owner, MapCharacter mapChr, Script script, RomItem parentRom=null) |
| |
| float | GetFloatOrVariable (Script.Attr attr, bool legacyMode=true) |
| | get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
| |
| double | GetNumOrVariable (Script.Attr attr) |
| | get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
| |
| bool | Run () |
| |
| void | finalize () |
| |
| void | UnlockControl () |
| |
| bool | Update () |
| |
| bool | isFinished () |
| |
| void | AddFinalizer (Action finalizer) |
| |
| void | SetWaiter (Func< bool > waiter) |
| |
|
| static Stack< int > | CopyStack (Stack< int > source) |
| |
| static double | GetNumOrVariable (GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
| | get the value of a variable In this variation, if IntAttr is included, it is obtained as a numerical value as it is More...
|
| |
| static double | GetVariable (GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
| | get the value of a variable This variation interprets IntAttr as an SGB1 compatible numeric type variable More...
|
| |
| static Func< bool > | AddBlendShapeTask (MapCharacter tgt, string clipName, float time, bool doReset) |
| |
| static int | getStatus (Common.GameData.Hero battleStatus, Guid statusId, bool totalStatus) |
| |
| static int | getBattleStatus (BattleCharacterBase battleStatus, Command.VarHeroSourceType srcTypePlus, Guid option, List< BattlePlayerData > party) |
| |
| static int | getBattleStatus (BattleCharacterBase battleStatus, Guid statusId) |
| |
| static Func< bool > | CreateShakeFunc (int force, float waitFrame, MapScene owner, Action< SharpKmyMath.Vector2 > shakeValueHandler=null) |
| |
| static int | calcDir (MapCharacter tgt, MapCharacter chr, bool reverse=false, bool anyRad=false) |
| |
| static int | calcDirImpl (float dx, float dz) |
| |
Event content execution class