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sound effect object class More...
Public Member Functions | |
| void | Dispose () |
| disposal More... | |
| void | Update (float inElapsed, float inX=0, float inY=0, float inZ=0) |
| Update process More... | |
| void | Pause () |
| sound pose More... | |
| void | Resume () |
| resume sound More... | |
Static Public Member Functions | |
| static SoundObject | CreateInstance (Common.Catalog inCatalog, Guid inSeId, float inSoundTiming, bool inIs3D=false) |
| Create instance More... | |
| static void | ChangeMasterVolume () |
| Change master volume More... | |
Static Public Attributes | |
| static bool | sMute |
| static List< SoundObject > | sSoundObjects = new List<SoundObject>() |
sound effect object class
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Change master volume
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Create instance
| inCatalog | catalog |
| inSeId | sound effect ID |
| inSoundTiming | playback start time |
| inIs3D | Play 3D? |
| void Yukar.Engine.SoundObject.Dispose | ( | ) |
disposal
| void Yukar.Engine.SoundObject.Pause | ( | ) |
sound pose
| void Yukar.Engine.SoundObject.Resume | ( | ) |
resume sound
| void Yukar.Engine.SoundObject.Update | ( | float | inElapsed, |
| float | inX = 0, |
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| float | inY = 0, |
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| float | inZ = 0 |
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| ) |
Update process
| inElapsed | elapsed time |
| inX | X coordinate (for 3D playback) |
| inY | Y coordinate (for 3D playback) |
| inZ | Z coordinate (for 3D playback) |
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