sound effect object class More...
Public Member Functions | |
void | Dispose () |
disposal More... | |
void | Update (float inElapsed, float inX=0, float inY=0, float inZ=0) |
Update process More... | |
void | Pause () |
sound pose More... | |
void | Resume () |
resume sound More... | |
Static Public Member Functions | |
static SoundObject | CreateInstance (Common.Catalog inCatalog, Guid inSeId, float inSoundTiming, bool inIs3D=false) |
Create instance More... | |
static void | ChangeMasterVolume () |
Change master volume More... | |
Static Public Attributes | |
static bool | sMute |
static List< SoundObject > | sSoundObjects = new List<SoundObject>() |
sound effect object class
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Change master volume
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Create instance
inCatalog | catalog |
inSeId | sound effect ID |
inSoundTiming | playback start time |
inIs3D | Play 3D? |
void Yukar.Engine.SoundObject.Dispose | ( | ) |
disposal
void Yukar.Engine.SoundObject.Pause | ( | ) |
sound pose
void Yukar.Engine.SoundObject.Resume | ( | ) |
resume sound
void Yukar.Engine.SoundObject.Update | ( | float | inElapsed, |
float | inX = 0 , |
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float | inY = 0 , |
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float | inZ = 0 |
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) |
Update process
inElapsed | elapsed time |
inX | X coordinate (for 3D playback) |
inY | Y coordinate (for 3D playback) |
inZ | Z coordinate (for 3D playback) |
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