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公開メンバ関数 | |
| StdResourceServer () | |
| void | Release () |
| void | addTexturePath (string path) |
| void | addShaderPath (string path) |
| void | bringToFront (string path) |
| string[] | getTextureList () |
| string[] | getShaderList () |
静的公開メンバ関数 | |
| static void | CheckData (byte[] buffer, bool p) |
| static void | CheckData (byte[] buffer, UInt32 size) |
| static int | GetDataVersion () |
| static void | SetDataVersion (int version) |
| SharpKmyBase.StdResourceServer.StdResourceServer | ( | ) |
| void SharpKmyBase.StdResourceServer.addShaderPath | ( | string | path | ) |
| void SharpKmyBase.StdResourceServer.addTexturePath | ( | string | path | ) |
| void SharpKmyBase.StdResourceServer.bringToFront | ( | string | path | ) |
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| string[] SharpKmyBase.StdResourceServer.getShaderList | ( | ) |
| string[] SharpKmyBase.StdResourceServer.getTextureList | ( | ) |
| void SharpKmyBase.StdResourceServer.Release | ( | ) |
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