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公開メンバ関数 | 静的公開メンバ関数 | 全メンバ一覧
SharpKmyBase.StdResourceServer クラス

公開メンバ関数

 StdResourceServer ()
 
void Release ()
 
void addTexturePath (string path)
 
void addShaderPath (string path)
 
void bringToFront (string path)
 
string[] getTextureList ()
 
string[] getShaderList ()
 

静的公開メンバ関数

static void CheckData (byte[] buffer, bool p)
 
static void CheckData (byte[] buffer, UInt32 size)
 
static int GetDataVersion ()
 
static void SetDataVersion (int version)
 

構築子と解体子

◆ StdResourceServer()

SharpKmyBase.StdResourceServer.StdResourceServer ( )

メソッド詳解

◆ addShaderPath()

void SharpKmyBase.StdResourceServer.addShaderPath ( string  path)

◆ addTexturePath()

void SharpKmyBase.StdResourceServer.addTexturePath ( string  path)

◆ bringToFront()

void SharpKmyBase.StdResourceServer.bringToFront ( string  path)

◆ CheckData() [1/2]

static void SharpKmyBase.StdResourceServer.CheckData ( byte[]  buffer,
bool  p 
)
static

◆ CheckData() [2/2]

static void SharpKmyBase.StdResourceServer.CheckData ( byte[]  buffer,
UInt32  size 
)
static

◆ GetDataVersion()

static int SharpKmyBase.StdResourceServer.GetDataVersion ( )
static

◆ getShaderList()

string[] SharpKmyBase.StdResourceServer.getShaderList ( )

◆ getTextureList()

string[] SharpKmyBase.StdResourceServer.getTextureList ( )

◆ Release()

void SharpKmyBase.StdResourceServer.Release ( )

◆ SetDataVersion()

static void SharpKmyBase.StdResourceServer.SetDataVersion ( int  version)
static