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SharpKmyPhysics.RigidBody メンバ一覧

継承メンバを含む SharpKmyPhysics.RigidBody の全メンバ一覧です。

activate(bool flg)SharpKmyPhysics.RigidBody
applyCentralForce(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
applyCentralImpulse(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
applyForce(SharpKmyMath.Vector3 v, SharpKmyMath.Vector3 pos)SharpKmyPhysics.RigidBody
applyImpulse(SharpKmyMath.Vector3 v, SharpKmyMath.Vector3 pos)SharpKmyPhysics.RigidBody
applyTorque(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
clearForces()SharpKmyPhysics.RigidBody
currentTargetSharpKmyPhysics.PhysicsNode
disable()SharpKmyPhysics.PhysicsNode
disableDeactivate()SharpKmyPhysics.RigidBody
enable()SharpKmyPhysics.PhysicsNode
getGravity()SharpKmyPhysics.RigidBody
getLinearVelocity()SharpKmyPhysics.RigidBody
getName()SharpKmyPhysics.PhysicsNode
getNotifyTarget()SharpKmyPhysics.PhysicsNode
getPhysicsBase()SharpKmyPhysics.PhysicsNode
getWorldMatrix()SharpKmyPhysics.PhysicsNode
isEnabled()SharpKmyPhysics.PhysicsNode
objSharpKmyPhysics.PhysicsNode
PhysicsNode(IntPtr ptr)SharpKmyPhysics.PhysicsNode
RigidBody(IntPtr physicsnode)SharpKmyPhysics.RigidBody
setAngularDamping(float d)SharpKmyPhysics.RigidBody
setAngularFactor(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
setAngularVelocity(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
setCustomDebugColor(float r, float g, float b)SharpKmyPhysics.PhysicsNode
setDebugVisibilityMask(UInt32 mask)SharpKmyPhysics.PhysicsNode
setFellowId(int id)SharpKmyPhysics.PhysicsNode
setFilterMask(UInt16 m)SharpKmyPhysics.PhysicsNode
setFriction(float val)SharpKmyPhysics.PhysicsNode
setGravity(SharpKmyMath.Vector3 g)SharpKmyPhysics.RigidBody
setIgnoreFromRaycast(bool f)SharpKmyPhysics.PhysicsNode
setLinearFactor(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
setLinearVelocity(SharpKmyMath.Vector3 v)SharpKmyPhysics.RigidBody
setLinearVelocity(SharpKmyMath.Vector3 v, SharpKmyMath.Vector3 mask)SharpKmyPhysics.RigidBody
setMass(float mass, SharpKmyMath.Vector3 inertia)SharpKmyPhysics.RigidBody
setName(string name)SharpKmyPhysics.PhysicsNode
setNotifyTarget(PhysicsNotifyTarget tgt)SharpKmyPhysics.PhysicsNode
setPositionDamping(float d)SharpKmyPhysics.RigidBody
setRestitution(float val)SharpKmyPhysics.PhysicsNode
setToUseCcd(float radius)SharpKmyPhysics.RigidBody
setWorldMatrix(SharpKmyMath.Matrix4 mtx)SharpKmyPhysics.PhysicsNode