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その他の継承メンバ | |
基底クラス SharpKmyPhysics.PhysicsNode に属する継承公開変数類 | |
| IntPtr | obj = IntPtr.Zero |
| PhysicsNotifyTarget | currentTarget |
| SharpKmyPhysics.RigidBody.RigidBody | ( | IntPtr | physicsnode | ) |
| void SharpKmyPhysics.RigidBody.activate | ( | bool | flg | ) |
| void SharpKmyPhysics.RigidBody.applyCentralForce | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.applyCentralImpulse | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.applyForce | ( | SharpKmyMath.Vector3 | v, |
| SharpKmyMath.Vector3 | pos | ||
| ) |
| void SharpKmyPhysics.RigidBody.applyImpulse | ( | SharpKmyMath.Vector3 | v, |
| SharpKmyMath.Vector3 | pos | ||
| ) |
| void SharpKmyPhysics.RigidBody.applyTorque | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.clearForces | ( | ) |
| void SharpKmyPhysics.RigidBody.disableDeactivate | ( | ) |
| float SharpKmyPhysics.RigidBody.getGravity | ( | ) |
| SharpKmyMath.Vector3 SharpKmyPhysics.RigidBody.getLinearVelocity | ( | ) |
| void SharpKmyPhysics.RigidBody.setAngularDamping | ( | float | d | ) |
| void SharpKmyPhysics.RigidBody.setAngularFactor | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.setAngularVelocity | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.setGravity | ( | SharpKmyMath.Vector3 | g | ) |
| void SharpKmyPhysics.RigidBody.setLinearFactor | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.setLinearVelocity | ( | SharpKmyMath.Vector3 | v | ) |
| void SharpKmyPhysics.RigidBody.setLinearVelocity | ( | SharpKmyMath.Vector3 | v, |
| SharpKmyMath.Vector3 | mask | ||
| ) |
| void SharpKmyPhysics.RigidBody.setMass | ( | float | mass, |
| SharpKmyMath.Vector3 | inertia | ||
| ) |
| void SharpKmyPhysics.RigidBody.setPositionDamping | ( | float | d | ) |
| void SharpKmyPhysics.RigidBody.setToUseCcd | ( | float | radius | ) |