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ゲームデータ管理クラス(セーブデータ用のCatalog) [詳解]
公開メンバ関数 | |
void | inititalize (Common.Catalog catalog) |
void | applyBattleCameraSkip (Catalog catalog) |
Rom.NItem | getEnhancedItem (Guid inId) |
void | addEnhancedItem (Rom.NItem inItem) |
静的公開メンバ関数 | |
static void | inititalizeMember (Party party, Catalog catalog) |
static void | InititalizeAccount () |
static string | GetDataPath (int index, bool legacyPath=false) |
static string | GetDataPathForCrossSave () |
static void | Save (GameDataManager data, int index) |
static GameDataManager | Load (Catalog catalog, int index) |
static string | LoadDate (int idx) |
公開変数類 | |
Party | party |
SystemData | system |
StartSettings | start |
静的公開変数類 | |
const string | AUTOSAVE_FILENAME = "Save_auto.sgs" |
const string | SAVE_FILENAME = "Save_{0:D2}.sgs" |
const string | SAVE_DATENAME = ".date" |
static int | sRecentDataVersion |
static string | dataPath = "" |
ゲームデータ管理クラス(セーブデータ用のCatalog)
void Yukar.Common.GameDataManager.addEnhancedItem | ( | Rom.NItem | inItem | ) |
void Yukar.Common.GameDataManager.applyBattleCameraSkip | ( | Catalog | catalog | ) |
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Rom.NItem Yukar.Common.GameDataManager.getEnhancedItem | ( | Guid | inId | ) |
void Yukar.Common.GameDataManager.inititalize | ( | Common.Catalog | catalog | ) |
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Party Yukar.Common.GameDataManager.party |
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StartSettings Yukar.Common.GameDataManager.start |
SystemData Yukar.Common.GameDataManager.system |