|
| | FaceView (GameMain gm, MapScene ms, MapEngine me) |
| |
| void | DrawFace (bool isA) |
| |
| void | Release () |
| |
| virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
| |
| virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inIsRightActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
| |
| void | UpdateFace () |
| |
| void | Talk (bool activeIsA) |
| |
| void | SetBlinkInterval (bool activeIsA, float param) |
| |
| void | SetBlinkRate (bool activeIsA, float param) |
| |
| void | SetLipSpeed (bool activeIsA, float param) |
| |
| void | PreloadRenderAssets () |
| | レンダリング設定で使われると思われるテクスチャを事前にロードする。 [詳解]
|
| |
| void | ClearPreloads () |
| |