accessory
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
angleDrag
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
angleFreeze
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
angularDamping
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
attachnode
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
axis
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
CapsuleAxis
列挙名 (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
CollisionType
列挙名 (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
createCollider(SharpKmyPhysics.PhysicsBase physics, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scale, ushort group, ushort mask, CollisionInfo.Shape shape, Vector3 size, ResourceHolder mesh, CollisionInfo.CapsuleAxis axis) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
static
|
createCollider(SharpKmyPhysics.PhysicsBase physics, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scale, ushort group, ushort mask) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
createRigidBody(SharpKmyPhysics.PhysicsBase physics, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scale, float mass, bool kinematic, ushort group, ushort mask, CollisionInfo.Shape shape, Vector3 size, ResourceHolder mesh, CollisionInfo.CapsuleAxis axis) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
static
|
createRigidBody(SharpKmyPhysics.PhysicsBase physics, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scale, float mass, bool kinematic, ushort group, ushort mask) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
createSixDofConstraint(SharpKmyPhysics.PhysicsObject obj, SharpKmyMath.Vector3 scl) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
damping
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
friction
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
getMaskFromName(ushort defaultMask=0) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
getOffsetMatrix(SharpKmyMath.Vector3 positionScale) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
gravity
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
IsError(bool inCheckDispOnly) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
linearDamping
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
load(BinaryReader reader) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
lowerAngularLimit
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
lowerSlideLimit
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
mass
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
mesh
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
name
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
parentname
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
pivot
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
position
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
positionDrag
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
positionFreeze
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
restitution
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
rotate
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
save(BinaryWriter writer) (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
shape
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
Shape
列挙名 (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
size
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
spring
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
stiffness
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
Type
列挙名 (定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
type
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
upperAngularLimit
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
upperSlideLimit
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|
useSixDof
(定義場所:
Yukar.Common.Resource.CollisionInfo) |
Yukar.Common.Resource.CollisionInfo
|
|