AddUpdatecall(int count) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
afterRenamePath(string inNewPath) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
protected
virtual
|
applyToEntity() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
attachFromCatalog
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
attachTexture(SharpKmyGfx.Texture texture) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Bottom
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
bottom
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
category
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
CATEGORY_SPLITTER
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
ChangeId(Dictionary< Guid, Rom.RomItem > inChangeIdDic) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
Yukar::Common::Rom::RomItem.ChangeId(Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
Yukar.Common.Rom.RomItem
|
virtual
|
ChannelType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
CheckRecourceConsistency(Catalog inCatalog) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
checkReImportPath(string importPath, string filter) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
protected
|
ClearId(List< Rom.RomItem > inClearRomItemList) |
Yukar.Common.Rom.RomItem
|
|
ClearResourceHolderCache() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
Clone< T >(RomItem inSrc) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
CommonTexture
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Compress
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
convertModelTexture(Catalog catalog, string basename, SharpKmyGfx.ModelData mdl, List< Texture > list, List< Material > mlist, MaterialSet mset) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
copyFrom(Common.Rom.RomItem src) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
CopyOutsideResourceFile(bool inIsOverwrite=false, bool inIsExistFileRename=false) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
CopySourceResourceFile(string inSrcPath, string inDstPath=null, bool inIsOverwrite=false, bool inIsExistFileRename=false) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
createErrorTexture(bool inSRGB) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
createTextureResource(string path, Catalog catalog, bool srgb, bool addToCatalog, Shape shape, Usage usage, Slice slice, out bool isNew) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
createThumbnailFunction
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
deleteResourceFile(Dictionary< string, int > inUsedFilePathCountDic, bool inIsAutoDeleteFile) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
Dispose(bool disposing) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
protected
virtual
|
Dispose() (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
dlcGuid
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
equalChunk(IChunk a, IChunk b) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
export(string path) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
virtual
|
FillType
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
fillType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Filter
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
forceInvalidateThumbnail(THUMBNAILMAKERNOTIFY notify) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
getCategory(string locale=null) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
GetCommonTextureBitmapFromGuid(System.Guid guid) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
GetCommonTextureFromGuid(System.Guid guid) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
GetCommonTextureGuid(CommonTexture commonTexture) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
GetCommonTextureGuidList() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
getDefaultCommonTexture(CommonTexture commonTexture) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
GetDivHeight() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
GetDivWidth() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
getExtension() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
getPathList() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
getRelatedFiles() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
GetResourceHolderList() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
protected
virtual
|
getTexture() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
getThumbnail(THUMBNAILMAKERNOTIFY notify, out bool setNotify) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
getThumbnail(THUMBNAILMAKERNOTIFY notify) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
getThumbnail() (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
GetUsedResourceIdList() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
guId
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
Height
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
HsliceParam
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
hsliceParam
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
ImageType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
import(string srcpath, Shape inShape) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
import(string srcpath, string dstpath, Shape inShape=Shape._2D) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
ImportPath
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
importPath
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
initializeKmyGfx() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
initializeTexture() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
initializingAfterLoading() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
invalidateReferencedMaterialThumbnail() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
invalidateThumbnail() (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
invalidateThumbnail(THUMBNAILMAKERNOTIFY notify) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
isCommonTextureGuid(System.Guid guid) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
isDLCResource() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
IsError(bool inCheckDispOnly=true) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
IsErrorImp(bool inCheckDispOnly) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
protected
virtual
|
isExistNewerTimeStamp() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
IsShrinkEdge
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
isSystemResource() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
KeepAspect
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
keepAspectForWindow
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Left
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
left
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
load(BinaryReader reader) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
load(System.IO.BinaryReader reader) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
m_compress
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
m_genmipmap
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
m_srgb
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
MagFilter
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
magFilter
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
makeCreateFilePath(Type inType, string inSrcPath, bool inIsOverWrite) |
Yukar.Common.Resource.ResourceItem
|
static
|
makeCreatePath(string srcpath, bool overwrite=false) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
MinFilter
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
minFilter
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
name
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
Name
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
NumBits
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
onCatalogCleanup() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
option
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
Origin
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
origin
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Parent
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
path
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
postImport(string srcpath) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
readChunk(System.IO.BinaryReader reader, IChunk rom) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
RefCount
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
reImport() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
relatedPath
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
reload() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
renamePath(string inNewPath) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
resourcePath
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
Right
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
right
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
RomItem() (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
save(BinaryWriter writer) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
virtual
|
save(System.IO.BinaryWriter writer) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
saveUsedGUID(BinaryWriter writer, bool inIncludeChildUseRomGUID) |
Yukar.Common.Rom.RomItem
|
virtual
|
saveUsedGUID(BinaryWriter writer) |
Yukar.Common.Rom.RomItem
|
|
sClipboardLoad
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
sCurrentSourceGuid
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
sCurrentSourceMode
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
setNativeResourcePath(string inFolderPath) |
Yukar.Common.Resource.Texture
|
virtual
|
setPath(string path) (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
setReflectionMap(SharpKmyGfx.GameView gameview, string name) (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
setToModified() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
shape
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Shape
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
ShapeType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
ShrinkEdge
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
slice
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Slice
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
SliceType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
source
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
SourceFileName
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
SourceFolderName
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
SourcePath
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
SpriteOrigin
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
sReferenceLoad
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
Srgb
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
StampType
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
|
TAG_2D
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
TAG_3D
(定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
static
|
tags
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
Texture() (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Thumbnail
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
thumbnailHeight
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
ThumbnailStatus
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
|
ThumbnailStatusType
列挙名 |
Yukar.Common.Rom.RomItem
|
|
thumbnailWidth
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
Top
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
top
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
UnknownId
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
static
|
UnknownRefCount
(定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|
updateSetuppedThumbnail() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
protected
|
usage
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Usage
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
UseRefCount
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
verify() (定義場所:
Yukar.Common.Resource.ResourceItem) |
Yukar.Common.Resource.ResourceItem
|
virtual
|
vsliceParam
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
VsliceParam
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Width
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
WindowFillType
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
Wrap
列挙名 (定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
WrapU
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
wrapU
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
wrapV
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
WrapV
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
WrapW
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
wrapW
(定義場所:
Yukar.Common.Resource.Texture) |
Yukar.Common.Resource.Texture
|
|
writeChunk(System.IO.BinaryWriter writer, IChunk rom) (定義場所:
Yukar.Common.Rom.RomItem) |
Yukar.Common.Rom.RomItem
|
static
|