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バトルプレビュー用の基底クラス [詳解]
公開メンバ関数 |
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| delegate void | GetUpdateInfo (out MapData drawer, out float yangle) |
| abstract void | finalize () |
| abstract void | setDisplayID (uint displayID) |
| abstract void | setFriendDirection (int v, float direction) |
| abstract Vector3 | getFriendPos (int v) |
| abstract Vector3 | getEnemyPos (int v) |
| abstract float | getFriendHeight (int v) |
| abstract void | setEffect (Catalog catalog, Guid effect, bool enemyEffect) |
| abstract bool | IsEndPlayEffect () |
静的公開メンバ関数 |
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| static BattleViewer3DPreviewBase | Create (GetUpdateInfo getUpdateInfo, Catalog catalog, Map.BattleSetting btlSett) |
プロパティ |
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| abstract bool |
HideMonsters
[get, set]
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| DateTime |
startTime
[get, set]
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| static Func< GetUpdateInfo, Catalog, Map.BattleSetting, BattleViewer3DPreviewBase > |
create
= (getUpdateInfo, catalog, btlSett) => null
[set]
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バトルプレビュー用の基底クラス