Logo
Yukar.Engine.EffectDrawer メンバ一覧

継承メンバを含む Yukar.Engine.EffectDrawer の全メンバ一覧です。

Bounds (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
CalcBounds (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase static
draw(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
draw(int targetX, int targetY, bool withFlash=true) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
draw(Vector2 position, Action drawAction, int drawIndex) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
draw(Vector2 position, Action drawAction, int drawIndex, Color color) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
drawFlash() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle) (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase virtual
drawImageRect(int index, int targetX, int targetY, byte r, byte g, byte b, byte a) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
drawOnlyActionIndex(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
drawOnlyActionIndex(Vector2 position, Action drawAction, int drawIndex) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
effect (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase
EffectDrawer() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
EffectDrawer(NSprite inSprite, Common.Catalog inCatalog) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
exLastFrame (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
exNowFrame (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
exSpeed (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
finalize() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
getAvailableNodePosList() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
GetImageSizeAndPosition(int targetX, int targetY) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
getNowTargetColor() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
initialize() (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
initialize(bool withoutExLayer) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
initializeSpecificLayer(int layer) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
isEditMode (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
isEndPlaying (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase
isEndPlayingOrOverDamageTime (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase
isEndPlayingSpecificLayer(int layer) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
isOverDamageTime (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase
isSameRom(Guid guid) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual
load(Common.Rom.RomItem rom, Common.Catalog catalog) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
load(Common.Rom.RomItem rom, Common.Catalog catalog) (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase virtual
mapChr (定義場所: Yukar.Engine.EffectDrawerBase) Yukar.Engine.EffectDrawerBase
NodeDrawList (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
NodeList (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
nowFrame (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
origPos (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
posType (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
progressState (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
setScale(float nowScaleX, float nowScaleY) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
setTemporaryVisibility(int[] layerStatus) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
sprite (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
Textures (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer
update(bool playSE=true, float elapsed=-1) (定義場所: Yukar.Engine.EffectDrawer) Yukar.Engine.EffectDrawer virtual