Bounds
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
CalcBounds
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
static
|
draw(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
draw(int targetX, int targetY, bool withFlash=true) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
draw(Vector2 position, Action drawAction, int drawIndex) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
draw(Vector2 position, Action drawAction, int drawIndex, Color color) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
drawFlash() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
virtual
|
drawImageRect(int index, int targetX, int targetY, byte r, byte g, byte b, byte a) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
drawOnlyActionIndex(int targetX, int targetY, bool withFlash, Action drawAction, int drawActionIndex, Color? color) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
drawOnlyActionIndex(Vector2 position, Action drawAction, int drawIndex) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
effect
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
EffectDrawer() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
EffectDrawer(NSprite inSprite, Common.Catalog inCatalog) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
exLastFrame
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
exNowFrame
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
exSpeed
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
finalize() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
getAvailableNodePosList() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
GetImageSizeAndPosition(int targetX, int targetY) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
getNowTargetColor() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
initialize() (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
initialize(bool withoutExLayer) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
initializeSpecificLayer(int layer) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
isEditMode
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
isEndPlaying
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isEndPlayingOrOverDamageTime
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isEndPlayingSpecificLayer(int layer) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
isOverDamageTime
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isSameRom(Guid guid) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|
load(Common.Rom.RomItem rom, Common.Catalog catalog) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
load(Common.Rom.RomItem rom, Common.Catalog catalog) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
virtual
|
mapChr
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
NodeDrawList
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
NodeList
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
nowFrame
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
origPos
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
posType
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
progressState
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
setScale(float nowScaleX, float nowScaleY) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
setTemporaryVisibility(int[] layerStatus) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
sprite
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
Textures
(定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
|
update(bool playSE=true, float elapsed=-1) (定義場所:
Yukar.Engine.EffectDrawer) |
Yukar.Engine.EffectDrawer
|
virtual
|