chrs
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
createAndLoad(Common.Rom.RomItem effect, Catalog catalog, MapCharacter mapChr=null) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
static
|
draw(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
draw(int targetX, int targetY, bool withFlash=true) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
virtual
|
drawFlash() (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
drawFor3D(MapCharacter src, MapCharacter dest, int totalCount, float yangle) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
effect
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
finalize() (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
getNowTargetColor() (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
initialize() (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
isEndPlaying
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isEndPlayingOrOverDamageTime
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isOverDamageTime
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
isSameRom(Guid guid) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|
lights
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
load(RomItem inRom, Catalog catalog) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
load(Common.Rom.RomItem rom, Common.Catalog catalog) (定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
virtual
|
loadImpl(RomItem inRom, Catalog catalog, float delay) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
mapChr
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
origPos
(定義場所:
Yukar.Engine.EffectDrawerBase) |
Yukar.Engine.EffectDrawerBase
|
|
parent
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
ResetStartWait() (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
static
|
rom
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
sDisplayID
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
static
|
setStartWait(float v) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
static
|
shakeStarted
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
soundId
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
soundPlayed
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
|
sShakeValueHandler
(定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
static
|
update(bool playSE=true, float elapsed=-1) (定義場所:
Yukar.Engine.EffectDrawer3D) |
Yukar.Engine.EffectDrawer3D
|
virtual
|