Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn)†

Select from Selection and Check Results†

Make selections.

Execute Battle and Check Results†

Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.

Display Store and Check Results†

Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used.

Display Inn and Check Results†

Display an innkeeper. The process can be performed differently for when it is used or not used.

Check Event Switch†

Check the on/off of the specified event switch.

Check Variable Box†

Check the specified value variable.

Check String Variable Box†

Check the specified string variable.

Check Party Cast†

Check if the specified cast is included in the party.

Check Items Possessed†

Check if the specified item is in possession.

Check Money in Possession†

Check the amount of money in possession.

Check Available Item Slots†

Check the availability for the item inventory. Up to 999 items can be specified.

Check Whether in Battle (Available only for battle events)†

Check if a battle is in progress.

Check Monster in Battle†

During a battle, it checks to see if the specified monster is in the specified location.

Check Collision State†

Check if the player or event is in contact with any terrain, object, player, or event.

Check Surrounding Collision Detection (Ray Cast)†

â—†confirmation required


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