Specifications: Shaders

This section describes each shader.
Shaders should be changed according to what you want to achieve, so refer to this explanation and sample data to specify the shader you are looking for.

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Transparency Distance: This is the degree of underwater murkiness. The opacity of the water gradually increases from the surface to the transparency distance.

Blend Distance: This is the distance where the transparency changes from 0 to 1 in the composition of the junction with the shore. 0 makes the touching of the ground clear.

Opaque Distance: The distance until the "Transparency Distance" and "Blend Distance" become invalid with regard to the camera position. The higher this value, the more the effects of "Transparency Distance" and "Blend Distance" do not disappear even when the camera is moved away.

Water Fall Speed:When this shader is applied to a mesh extending in the Y direction, water will flow from top to bottom like a waterfall, and to specify the speed at which the water surface falls.

Water Flow Direction: Specify the direction of water flow in 360 degrees.


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