Shaders (Resources)

You can register and edit shaders that can be applied to Materials.
This allows you to import externally created .cg files or edit shaders that have already been imported.
Shaders must be compiled before they can be applied to materials.

Resouces_Shaders.png
 

Shader List

This is a list of registered shaders.
Use the Add button to select and register the shader you want to import.

Resouces_ShaderList.png
 

Shader List / Right-Click Menu

Right-click within the shader list to display it.

Resouces_Shaders_Contextmenu.png
 

Shader Editor

You can customize shaders.
Please refer to Shaded Document.
Custom shaders must be compiled using the “Compile” button.

Resouces_ShaderEditor.png
 

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