Stamps Palette†

This palette allows you to select various stamps to be used when editing the map.
The stamps selected here are placed in the map editor.

Stamps_Palette_EN.png

Function†

Stamps Palette.png
 

Terrains†

This is where the terrain stamps are selected to build the walls and floors of the fields, dungeons, and rooms.

Objects†

This is where objects stamps are selected to be placed on the terrain, such as building parts, furniture, roads, and stairs. The water surface and the skydome, which is the celestial sphere of the map, are also objects.

Events†

Each folder contains stamps that have been templated for easy use of commonly used events in RPGs and casts specified in "Casts" in the "Database" section.

Event Templates†

Once selected and placed on the map editor, each template is displayed and graphics, dialogues, etc. can be specified.
In addition, all stamps that can be selected here can be converted to custom events.
Conversion will allow you to specify more detailed settings, but will not restore the way they were specified in the template.

Stationary†

This is a group of stamps with template events that do not move on maps.

Walking†

This is a group of stamps with template events for moving around on maps.

Stores/Inns†

This is a group of stamps with template events related to stores, inns, etc.

Searchable†

This is a group of stamps with templated events that bring about some change by examining them.

Physics†

This is a group of stamps in which events with physics-based motion are templated.

Doors/Stairs†

This is a group of stamps with template events that move to other locations by contact or examination.

Traps†

This is a group of stamps with templates of events that can be used to solve puzzles and gimmicks.

Functions†

This is a group of stamps with template events that control game functions, such as saves and encounters.

Casts†

Select a cast to place on the map editor.
The cast stamp selected here does not have an event specified, so the event will be specified in the event editor after placement.


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