Project Settings†
Specify the game title and icon, as well as the resolution, and volume default settings for the execution of the game.
Project Information†
Specify the title and other basic information about the project.
- Title
Enter the title of the game.
- Subtitle
Enter a subtitle, if any.
- Creator
Enter the name of the game creator.
- Copyright Notice
Enter the copyright notice.
The information entered here will be displayed when the mouse pointer is hovered over the file in "Open Game File".
- Game Description
Enter a brief description of the game.
The information entered here will be displayed when the mouse pointer is hovered over the file in "Open Game File".
- Version
Enter a version number.
The information entered here will be displayed when the mouse pointer is hovered over the file in "Open Game File".
Icon†
Specify the icon data to be used when creating a game for publication.
- Preview
The specified icon image is previewed in seven different resolutions.
- Change Image Button
Click to specify an image for the icon from your local PC.
Tool Settings†
You can specify the random pen settings, initial map elevation, and other settings.
- Basic Settings for Tool
- Initial Map Terrain Elevation
Specify the default terrain elevation when creating a new map.
- Object Placement Interval when Dragging
Specify the spacing (distance) between successive objects to be placed by dragging.
This specification works for both the Pen tool and the Random Pen tool.
In addition, it does not work when "Snap to Grid" is turned on in the Map Editor.
- Random Pen Settings
Specify the minimum and maximum object scale and y-axis rotation when placing a 3D stamp using the random pen.
- Scale Min
Specify the minimum value of the scale to be determined at random.
- Scale Max
Specify the maximum value of the scale to be determined at random.
- Y Rotation Min
Specify the minimum angle of the Y-axis rotation range to be determined at random.
- Y Rotation Max
Specify the maximum angle of Y-axis rotation range to be determined at random.
- Layout Tool Settings
- Initial Color of Panel for Rendering String
Specify the initial text color when the "Panel for Rendering Strings" layout part is placed.
Game Engine Settings†
Specify basic information for test play and publishing work.
- Execution Engine Definition
You can specify the resolution and other settings for game execution.
- Run-Time Resolution
Select the game screen resolution from the list.
- Initial BGM Volume
Specify the initial value of the background music volume.
- Initial Sound Effect Volume
Specify the initial volume of the sound effect.
- Max Number of Sound Effects
Specify the maximum number of sound effects to be played simultaneously.
- Max Number of 3D Sound Effects
Specify the maximum number of the 3D sound effect to be played simultaneously.
- Reverse Camera Up/Down Operation
- Reverse Camera Left/Right Operation
Specify whether the default setting for up/down and left/right camera operation should be normal camera or reverse camera.
Normal Camera: When the stick is tipped to the right, the camera also turns to the right.
Reverse Camera: When the stick is tipped to the right, the camera turns to the left.
- Message Speed
Specify the initial message speed.
- Cursor Position
Specify whether the default setting for memorizing the cursor position operated in the menu is to memorize or not to memorize.
- Auto Run
Specify the initial behavior when the run button is pressed. When turned on, normal movement and run movement are interchanged, and the player slows down when the run button is pressed.