Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn)

Select from Selection and Check Results

Make selections.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Execute Battle and Check Results

Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Display Store and Check Results

Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Display Inn and Check Results

Display an innkeeper. The process can be performed differently for when it is used or not used.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Event Switch

Check the on/off of the specified event switch.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Variable Box

Check the specified value variable.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check String Variable Box

Check the specified string variable.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Party Cast

Check if the specified cast is included in the party.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Items Possessed

Check if the specified item is in possession.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Money in Possession

Check the amount of money in possession.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Available Item Slots

Check the availability for the item inventory. Up to 999 items can be specified.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Whether in Battle (Available only for battle events)

Check if a battle is in progress.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Monster in Battle

During a battle, it checks to see if the specified monster is in the specified location.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Collision State

Check if the player or event is in contact with any terrain, object, player, or event.

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Check Surrounding Collision Detection (Ray Cast)

â—†confirmation required

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

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