About Event Templates and Advanced Events†
RPG Developer Bakin uses "events" to control all game movements, such as the movement of cast members on the map, story progression, and events during battles.
- Event Templates
This function allows you to create common situations during RPG creation, such as villagers who give the player hints, merchants who can buy and sell items, treasure chests filled with money, and functions that connect maps to maps, simply by filling in the required fields.
- Advanced Events
It is used to create detailed movements that cannot be achieved with event templates by combining a group of commands called an "event panels". Event templates can also be converted to "advanced events" for customization.
- Common Events
Common Events are events that can be called up and executed at any time during the game, either on the maps or in battles. RPG Developer Bakin has "common events" that can be used both on maps and during battles, and "battle events" that can be used only during battles.
- Common Events
These events are available on maps and during battles. There are four "Event Start Conditions"
- No Trigger (Execute from Another Event)
- Automatically Start (Only Once)
- Automatically Start (Repeat)
- Automatically Start (Only Once in Parallel)
- Automatically Start (Repeat in Parallel)
- Battle Events
They can only be used during battles. The " Event Start Conditions" are also different from those of the common events. The starting conditions are as follows.
- In Battle, At the Beginning of Battle
- In Battle, Every Turn
- In Battle, Repeat in Parallel
- In Battle, At the Ending of Battle