Events†

Teleport Event†

Move the specified event on the map to the specified coordinates.

Change Event Orientation†

Change the orientation of the event.

Make Event Walk†

Make the event walk in the specified number of steps and in the specified direction.

Change Event Movement Speed†

Change the event's movement speed to any desired speed.

Make Event Invisible/Visible†

Make or undo the event transparent.

Change Event Graphic†

Change the graphic and motion of the event to be displayed on the screen.

Change Event Y Coordinate†

Change the Y coordinate (height) of the event.

Start Event Falling†

When the event is in the air, executing this event will initiate the fall.

Change Event Traversable Terrains†

Change the passage attributes specified for the " Terrains."

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Event Scale†

Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time.

Snap Event on Grid†

Fit the event to the nearest grid (square).

Make Event Walk to Specified Coordinates†

Walk the event by specifying the coordinates of the map.

Rotate Event†

Rotate the event's orientation and angle, which can be specified for each of the XYZ axes.

Move Event with Physics Engine†

Inertia is applied when the event moves.


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