Teleport Event

Move the specified event on the map to the specified coordinates.


Change Event Orientation

Change the orientation of the event.


Make Event Walk

Make the event walk in the specified number of steps and in the specified direction.


Change Event Movement Speed

Change the event's movement speed to any desired speed.


Make Event Invisible/Visible

Make or undo the event transparent.


Change Event Graphic

Change the graphic and motion of the event to be displayed on the screen.


Change Event Motion

Change the motion of the event to be displayed on the screen.


Change Event Y Coordinate

Change the Y coordinate (height) of the event.


Start Event Falling

When the event is in the air, executing this event will initiate the fall.


Change Event Traversable Terrains

Change the passage attributes specified for the " Terrains."


Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Event Scale

Change the scale (size) of the 3D model specified for the event by a specified magnification factor and time.


Snap Event on Grid

Fit the event to the nearest grid (square).


Make Event Walk to Specified Coordinates

Walk the event by specifying the coordinates of the map.

[Regarding the Behavior when Specifying the Y-coordinate of the Move Destination]
If the moving target player/event is set to "Falling by Gravity on" and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation at the end of the movement to make it add up.
Please note that in order to make the player walk while also interpolating the elevation, it must be set to "Falling by Gravity off".


Rotate Event

Rotate the event's orientation and angle, which can be specified for each of the XYZ axes.


Move Event with Physics Engine

Inertia is applied when the event moves.


Change Display State of Event Subgraphic

You can display or hide the subgraphic of the stamp displayed with the event.


Make Event as Operation Target

This is an event panel that allows you to move other events from an event.

Since the execution of this event panel, the specified event can be operated as "This Event".
If you want to restore the original state, use this panel again and specify "This Event" for Operating Event.


Attach file: fileChange_Event_Motion.png 16 download [Information] fileTeleport_Event.png 19 download [Information] fileMake_Event_Walk_to_Specified_Coordinates.png 17 download [Information] fileRotate_Event.png 58 download [Information] fileChange_Display_State_of_Event_Subgraphic.png 82 download [Information] fileMove_Event_with_Physics_Engine.png 64 download [Information] fileMake_Event_as_Operation_Target.png 72 download [Information] fileChangeDisplayStateofEventSubgraphic.png 51 download [Information] fileChangeEventMotion.png 55 download [Information] fileStart_Event_Falling.png 116 download [Information] fileSnap_Event_on_Grid.png 119 download [Information] fileMake_Event_Walk.png 140 download [Information] fileMake_Event_InvisibleVisible.png 118 download [Information] fileChange_Event_Y_Coordinate.png 129 download [Information] fileChange_Event_Traversable_Terrains.png 119 download [Information] fileChange_Event_Subgraphic.png 75 download [Information] fileChange_Event_Scale.png 119 download [Information] fileChange_Event_Orientation.png 115 download [Information] fileChange_Event_Movement_Speed.png 119 download [Information] fileChange_Event_Graphic.png 108 download [Information]

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Last-modified: 2023-08-24 (Thu) 10:42:48