Battles

Execute Battle and Check Results

Execute a battle and perform a branching process for winning and losing.

Execute_Battle_and_Check_Results.png
 

Status Window ON/OFF

Toggle between displaying and not displaying the status window during battle.

Status_Window_ONOFF.png
 

Recover/Reduce Battle Cast's HP/MP

Specify the increase or decrease of HP, MP, and other consumption statuses of the cast participating in battles.

RecoverReduce_Battle_Casts_HPMP.png
 

Make Battle Cast as Operation Target

Make_Battle_Cast_as_Operation_Target.png
 

Specify Battle Cast Action

Specify_Battle_Cast_Action.png
 

Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.

Make/Cure Battle Cast State Change

Control the state change of the target cast during the battle.

MakeCure_Battle_Cast_State_Change.png
 

Terminate Battle Forcibly

Force the battle to end. There is no setting item.

Terminate Battle Forcibly.png
 

Make Monster Appear

Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.

Make_Monster_Appear.png
 

Obtain Battle Information

Obtain information during the battle and assign the specified parameter in the specified manner.

Obtain_Battle_Information.png
 

Check Whether in Battle

Check if a battle is in progress.

Check Whether in Battle.png
 

Check Monster in Battle

During battle, check whether the specified monster appears at the specified index.

Check_Monster_in_Battle.png
 

Change Battle Speed

You can change the speed of battle progression, from 10 to 1000%.

Change_Battle_Speed.png
 

Switch Battle Camera Sets

Please read the Cameras > Switch Battle Camera Sets section for more information.


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