Control†
Wait Specified Time†
The process is stopped until the time specified in the wait time has elapsed, ranging from 0 to 120 seconds.
Start Loop†
Start loop processing.
Escape from Loop†
Exit from the loop process.
End Event†
The event is terminated.
Execute Common Event†
Invoke a common event that has already been created.
Generate Events†
Generate events dynamically.
- Event to be Generated
Specify the events to be generated.
- Shooting Source
Specify the source from which the generated events are fired.
- Generating Direction
Specify the direction in which the generated events will move.
- Standard 0 Degrees
Choose one of the following five
Downward (South) of Map
Direction Which Generating Source is Facing to
Looking at Player from Generating Source
Looking at This Event from Generating Source
Looking at Event [ ] from Generating Source
- Angle
Click inside the circle to determine the direction, or enter the angle directly as a value.
- Shooting Method
Specify the number or conditions under which a single firing is to be made.
- Number of Events
Specify the number of events to be fired in one execution.
- Angle to Shift per Generation
Specify the angle at which one event is fired each time one is generated.
- Wait Time per Generation
Specify the time between events to be generated.
- Wait until Shooting Complete
The next process is not executed until all events have been fired.
Delete Event†
Delete the event.
Exit Game†
Terminate the game in one of the following ways