Control

Wait Specified Time

The process is stopped until the time specified in the wait time has elapsed, ranging from 0 to 120 seconds.
If 0 seconds is specified, waits for 1 frame.

Wait_Specified_Time.png
 

Start Loop

Start loop processing.

Start_Loop.png
 

Escape from Loop

Exit from the loop process.

Escape_from_Loop.png
 

End Event

The event is terminated.

End_Event.png
 

Execute Common Event

Invoke a common event that has already been created.

Execute_Common_Event.png
 

Generate Events

Generate events dynamically.

Generate_Events.png
 

Delete Event

Delete the event.

Delete_Event.png
 

Exit Game

Terminate the game in one of the following ways

Exit_Game.png
 

Call C# Program

The function of the C# program (.cs file) assigned to the "C# Program Assignment" in the lower left corner of the event edit screen can be called.
See What are Plug-ins? and Plug-in Samples for C# programs.

Call_C_Program.png
 

Forced Save

Save the play data to the assigned save slot.

Forced_Save.png
 

Forced Load

Load play data from the assigned save slot.

Forced_Load.png
 

Change Game Speed

You can change the time elapsed speed of the game engine on maps.
Game speed will return to normal speed (100%) when entering a battle. Please use the Change Battle Speed panel to change the speed during battles.

Change_Game_Speed.png

Attach file: fileStart_Loop.png 16 download [Information] fileChange_Game_Speed.png 7 download [Information] fileExecute_Common_Event.png 32 download [Information] fileGenerate_Events.png 57 download [Information] fileForced_Load.png 130 download [Information] fileForced_Save.png 143 download [Information] fileCall_C_Program.png 241 download [Information] fileWait_Specified_Time.png 485 download [Information] fileExit_Game.png 493 download [Information] fileEscape_from_Loop.png 482 download [Information] fileEnd_Event.png 480 download [Information] fileDelete_Event.png 477 download [Information]

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Last-modified: 2025-04-24 (Thu) 05:49:44