Layout Tool Overview†
The "Layout Tool" is a function that allows you to create designs for game screens, including the title screen, windows for conversations, various menu screens such as stores, and screens during battles.
Basically, a layout is created by assembling various parts for each "functional screen" that appears in the game.
(There is also a "Free Layout for Event" screen that is not tied to a specific function and can be called up freely from an event.)
Multiple layouts can be created for each screen, and layouts can be switched by specifying them with events.
The Layout Tool has the following functions:
- Screen List
From the list of screens used in the game, select the screen you wish to edit.
The screen is divided into seven major categories.
- Title
This is the title screen of the game. In addition to the title, you can also create a selection of whether to start new or start from a save.
- System
You can specify the loading effect and the startup logo.
- In-Game Effects
You can specify how the map name is displayed when moving on maps, how it is displayed when the game is over, etc.
- Menus
You can specify the design of the various menus that appear during the game, such as when selecting items, how the picture book is displayed, and the status screen.
- Conversation
You can specify settings for NPC conversations, display of tickers, and so on.
- Stores
You can specify the various menus that are displayed when using the stores and inns.
- Battles
You can create designs for messages and status displays during battles and for the results screen.
- Layout Assignment
Specify the layout to be assigned to each scene in the game.
- Layout Part Property Settings
Specify the elements that make up the layout, such as the options to be displayed and how they should be displayed, for "layout parts".
- Add Layout Parts
When creating a new layout part, you can select the data you want to display from a large number of pre-defined entries.