Map Editor Overview

The map editor is the main tool in game creation, creating the terrain and buildings where the game will take place and placing events related to the storyline.
The structure and functions of the map editor are as follows.

Map Editor.png
 

Preview Screen

The working camera can be rotated by right dragging.
Center-drag or hold down the Shift key and right-drag to scroll in the X-axis and Z-axis directions.
Zoom in/out by turning the wheel.

Menu Bar

The menu bar at the top of the Map Editor window provides access to various features.

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The entire map currently being edited can be shifted one block at a time in the specified direction.
Each time you click on an arrow on the diagram, it will shift in that direction.
The area that is out of the map area will disappear, but if you check the "Treat as Loop" checkbox, the area that has shifted and disappeared from the map area will appear from the opposite direction.

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Change the elevation of the entire map. Enter a negative (minus) value to make it lower than the current elevation, or a positive value to make it higher.

Test Play

You can execute the Game Player function to test play the game in its current state.
All functions and notations described below are defaults.

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Keyboard Operation

Cursor Control
Player Movement
Cursor keys, ADWS keys
RunShift+Movement Operation
JumpX key
Menu DisplayEnter key, ESC key, M key
DecisionEnter key, Space key, Z key
CancelESC key
Speak and InvestigateSpace key, Z key
Horizontal Camera RotationEQ key
Vertical Camera RotationRF key
Zoom in/outTG key
Reset Camera PositionP key
Return to the Title ScreenCtrl + C key
Debug FunctionF5 key

Controller Operation

Cursor Control
Player Movement
Direction buttons, left stick
RunX Button + Movement Operation
JumpY Button
Menu DisplaySTART Button
DecisionB Button
CancelA Button
Speak and InvestigateB Button
Horizontal Camera RotationRight stick left/right
Vertical Camera RotationRight stick up/down
Zoom inLB + RB Button
Zoom outLB + RT Button
Reset Camera PositionPress in the right stick

Debug Function

Press the "F5 key" during test play to use the debug function.
By temporarily changing the values of various settings and variable boxes, you can efficiently test play and check for progress and defects.

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Status Bar

The status bar at the bottom of the Map Editor window contains icons for frequently used functions.

Various Palettes

The "palette" is a collection of functions for creating maps by type.
There are six palettes used in the Map Editor
For a description of the function of each palette, please refer to "Various Palettes used on the Edit Screen" in this help.


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