Map Editor Overview

The map editor is the main tool in game creation, creating the terrain and buildings where the game will take place and placing events related to the storyline.
The structure and functions of the map editor are as follows.


1) Editor Screen

This is the main work screen of the Map Editor, where you change the form of the terrain and place objects and events.

The working camera can be rotated by right dragging.
Center-drag or hold down the Shift key and right-drag to scroll in the X-axis and Z-axis directions.

Zoom in/out by rotating the wheel.

2) Master Menu

This menu provides access to the main features of Bakin.
Clicking on each menu opens the respective dialog.
For details on each menu, see the page for each menu in the manual.

3) Menu Bar

The menu bar at the top of the Map Editor window provides access to various features.

Test Play

You can execute the game player feature to test play the game in its current state.
The behavior changes depending on how the button is clicked.

  1. Left Click: Quick Test Play. The editor is not available during test play.
  2. Right Click: Skip the title screen for a quick test play.
  3. Center Wheel Click: Test Play. Test play is performed in a separate process from the editor. You can use the editor during the test play. The test play will be the same environment as when the project is exported as a published work.

All features and notations described below are defaults.
The assignment of keys and buttons to be used can be changed in Assign Input Device.

Test Play.png

Keyboard Operation

Cursor Control
Player Movement
Cursor keys, ADWS keys
RunShift+Movement Operation
JumpX key
Menu DisplayEnter key, ESC key, M key
DecisionEnter key, Space key, Z key
CancelESC key
Speak and InvestigateSpace key, Z key
Horizontal Camera RotationEQ key
Vertical Camera RotationRF key
Zoom in/outTG key
Reset Camera PositionP key
Return to the Title ScreenCtrl + C key
Debug FunctionF5 key

Controller Operation

Cursor Control
Player Movement
Direction buttons, left stick
RunX Button + Movement Operation
JumpY Button
Menu DisplaySTART Button
DecisionB Button
CancelA Button
Speak and InvestigateB Button
Horizontal Camera RotationRight stick left/right
Vertical Camera RotationRight stick up/down
Zoom inLB + RB Button
Zoom outLB + RT Button
Reset Camera PositionPress in the right stick


You can choose from a variety of menus that allow you to change and check the behavior while executing test plays.
This menu is not selectable during test play with center wheel click.

About the Debug Window

Press the "F5 key" during test play to use the debug function.
Pressing the "F5 key" during test play opens the debug window.
By temporarily changing the values of various settings and variable boxes, you can efficiently test play and check for progress and defects.
Any settings you specify in this window will not be reflected in the game until you press the "Reflect in Test Play" button.



Reset the test play and return to the title screen. (If you skipped the title screen, it will take you back to the beginning of the game.)
Ctrl+c can also be used to reset.
This menu is not selectable during test play with center wheel click.

4) Status Bar

The status bar at the bottom of the Map Editor window contains icons for frequently used functions.

5) Various Palettes

The "palette" is a collection of functions for creating maps by type.
There are six palettes used in the Map Editor
For a description of the function of each palette, please refer to "Various Palettes used on the Edit Screen" in this help.

Attach file: fileENコリジョン表示.png 17 download [Information] fileENキャストパラメータ.png 20 download [Information] fileENデバック機能.png 19 download [Information] fileENマップエディター概要.png 29 download [Information] fileTest Play.png 37 download [Information] fileScroll.png 45 download [Information] fileMap Editor.png 44 download [Information] fileDebug.png 27 download [Information] fileAdjust Elevation of Entire Map.png 38 download [Information]

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Last-modified: 2022-12-28 (Wed) 08:50:20