Player†

Teleport Player†

Move the player to the specified location.

Change Player Orientation†

Change the player's orientation to the specified direction.

Make Player Walk†

Make the player walk in the specified direction.

Change Player Movement Speed†

Change the speed at which the player moves to any desired speed.

Make Player Invisible/Visible†

Make the player's graphic invisible or return to its original state.

Change Cast Graphic†

Change the graphic and motion of the cast on the screen.

Change Player Y Coordinate†

Change the Y coordinate (height) of the player.

Start Player Falling†

When the player is in the air, executing this event will initiate the player's fall.

Change Player Traversable Terrains†

Change the passage attributes specified for the "Terrains."

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale†

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.

Attach Model to Cast†

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

Enable/Disable Player Orientation Change†

Allow or prohibit the player to change direction.

Make Player Invincible†

Make the player invincible for a specified period of time.

Snap Player on Grid†

Fit the player to the nearest grid (square).

Make Player Walk to Specified Coordinates†

The coordinates of the map are specified and the player is made to walk.

Change Cast's Equipment†

Change the equipment of the specified cast forcibly.

Change Cast's Class†

Change the class of the cast.

Rotate Player†

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

Move Player with Physics Engine†

Inertia is applied when the player moves.


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