Teleport Player

Move the player to the specified location.


Change Player Orientation

Change the player's orientation to the specified direction.


Make Player Walk

Make the player walk in the specified direction.


Change Player Movement Speed

Change the speed at which the player moves to any desired speed.
Please note that if you change the movement speed, unless you explicitly set the speed back to the original speed, it will remain at the changed speed.


Make Player Invisible/Visible

Make the player's graphic invisible or return to its original state.


Change Cast Graphic

Change the graphic and motion of the cast on the screen.


Change Player Y Coordinate

Change the Y coordinate (height) of the player.


Start Player Falling

When the player is in the air, executing this event will initiate the player's fall.


Change Player Traversable Terrains

Change the passage attributes specified for the "Terrains."


Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.


Attach Model to Cast

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

If you specify a bone node named L_itemhook/R_itemhook on the model to be used for casts, the item model will joint at that location.
This feature is not available at this time for 2D stamps on casts.


Enable/Disable Player Orientation Change

Allow or prohibit the player to change direction.


Make Player Invincible

Make the player invincible for a specified period of time.


Snap Player on Grid

Fit the player to the nearest grid (square).


Make Player Walk to Specified Coordinates

The coordinates of the map are specified and the player is made to walk.

[Regarding the Behavior when Specifying the Y-coordinate of the Move Destination]
If the moving target player/event is set to "Falling by Gravity on" and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation at the end of the movement to make it add up.
Please note that in order to make the player walk while also interpolating the elevation, it must be set to "Falling by Gravity off".


Change Cast's Equipment

Change the equipment of the specified cast forcibly.


Change Cast's Class

Change the class of the cast.


Rotate Player

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

Rotate Player.png

Move Player with Physics Engine

Inertia is applied when the player moves.

Move Player with Physics Engine.png

Change Display State of Player Subgraphic

Change the display state of the subgraphics of the stamp displayed as the player.
Please note that if an event changes the state of a subgraphic, it will remain changed unless you "explicitly" change its state.


Change Footstep Settings

Adjusts the volume and tempo of the footsteps that sound when the player moves.
The footsteps that sound when walking on terrain or objects can be set in the Resources.
Please read the Footstep Settings section for more information.


Apply Blend Shapes to Player

Apply a clip created in Resources > Blend Shapes to this event.
For example, you can apply a clip of an "angry" expression to the player.

Note that in order to apply clips to a stamp, the blend shapes created in the Resources > 3D Stamp Properties must be assigned.


Change Player's Turning Speed

Specify how many degrees per frame this event will turn when changing direction.
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified under "Standard Turning Speed" in Game Definition > Rules and Operations.


Attach file: fileChange_Cast's_Class.png 19 download [Information] fileChange_Players_Turning_Speed.png 65 download [Information] fileApply_Blend_Shapes_to_Player.png 74 download [Information] fileMake_Player_Invisible_Visible.png 100 download [Information] fileMake_Player_Walk_to_Specified_Coordinates.png 84 download [Information] fileChange_Footstep_Settings.png 153 download [Information] fileTeleport_Player.png 137 download [Information] fileAttach_Model_to_Cast.png 170 download [Information] fileChange_Display_State_of_Player_Subgraphic.png 158 download [Information] fileMake_Player_Walk.png 178 download [Information] fileChange_Display_State_of_Event_Subgraphic.png 113 download [Information] fileChange_Player_Orientation.png 178 download [Information] fileRotate Player.png 193 download [Information] fileMove Player with Physics Engine.png 186 download [Information] fileSnap_Player_on_Grid.png 244 download [Information] fileStart_Player_Falling.png 239 download [Information] fileMove_Player_with_Physics_Engine.png 198 download [Information] fileMake_Player_Invincible.png 223 download [Information] fileEnableDisable_Player_Orientation_Change.png 244 download [Information] fileChange_Player_Y_Coordinate.png 238 download [Information] fileChange_Player_Traversable_Terrains.png 255 download [Information] fileChange_Player_Subgraphic.png 148 download [Information] fileChange_Player_Scale.png 246 download [Information] fileChange_Player_Movement_Speed.png 251 download [Information] fileChange_Cast's_Equipment.png 240 download [Information] fileChange_Cast_Motion.png 152 download [Information] fileChange_Cast_Graphic.png 221 download [Information]

Front page   Edit Freeze Diff History Attach Copy Rename Reload   New Page list Search Recent changes   Help   RSS of recent changes
Last-modified: 2024-05-24 (Fri) 01:54:17