Player

Teleport Player

Move the player to the specified location.

Teleport_Player.png
 

Change Player Orientation

Change the player's orientation to the specified direction.

Change_Player_Orientation.png
 

Make Player Walk

Make the player walk in the specified direction.

Make_Player_Walk.png
 

Change Player Movement Speed

Change the speed at which the player moves to any desired speed.

Change_Player_Movement_Speed.png
 

Make Player Invisible/Visible

Make the player's graphic invisible or return to its original state.

Make_Player_InvisibleVisible.png
 

Change Cast Graphic

Change the graphic and motion of the cast on the screen.

Change_Cast_Graphic.png
 

Change Player Y Coordinate

Change the Y coordinate (height) of the player.

Change_Player_Y_Coordinate.png
 

Start Player Falling

When the player is in the air, executing this event will initiate the player's fall.

Start_Player_Falling.png
 

Change Player Traversable Terrains

Change the passage attributes specified for the "Terrains."

Change_Player_Traversable_Terrains.png
 

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.

Change_Player_Scale.png
 

Attach Model to Cast

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

Attach_Model_to_Cast.png
 

Enable/Disable Player Orientation Change

Allow or prohibit the player to change direction.

EnableDisable_Player_Orientation_Change.png
 

Make Player Invincible

Make the player invincible for a specified period of time.

Make_Player_Invincible.png
 

Snap Player on Grid

Fit the player to the nearest grid (square).

Snap_Player_on_Grid.png
 

Make Player Walk to Specified Coordinates

The coordinates of the map are specified and the player is made to walk.

Make_Player_Walk_to_Specified_Coordinates.png
 

Change Cast's Equipment

Change the equipment of the specified cast forcibly.

Change_Cast's_Equipment.png
 

Change Cast's Class

Change the class of the cast.

Change_Cast's_Class.png
 

Rotate Player

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

Rotate_Player.png
 

Move Player with Physics Engine

Inertia is applied when the player moves.

Move_Player_with_Physics_Engine.png
 

Attach file: fileMake_Player_Walk_to_Specified_Coordinates.png 4 download [Information] fileSnap_Player_on_Grid.png 55 download [Information] fileTeleport_Player.png 54 download [Information] fileStart_Player_Falling.png 60 download [Information] fileRotate_Player.png 50 download [Information] fileMove_Player_with_Physics_Engine.png 56 download [Information] fileMake_Player_Walk.png 44 download [Information] fileMake_Player_InvisibleVisible.png 60 download [Information] fileMake_Player_Invincible.png 60 download [Information] fileEnableDisable_Player_Orientation_Change.png 55 download [Information] fileChange_Player_Y_Coordinate.png 57 download [Information] fileChange_Player_Traversable_Terrains.png 62 download [Information] fileChange_Player_Subgraphic.png 32 download [Information] fileChange_Player_Scale.png 57 download [Information] fileChange_Player_Orientation.png 55 download [Information] fileChange_Player_Movement_Speed.png 67 download [Information] fileChange_Cast's_Equipment.png 58 download [Information] fileChange_Cast's_Class.png 54 download [Information] fileChange_Cast_Motion.png 36 download [Information] fileChange_Cast_Graphic.png 45 download [Information] fileAttach_Model_to_Cast.png 58 download [Information]

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Last-modified: 2023-03-09 (Thu) 23:54:05