Map Editor Overview†
The map editor is the main tool in game creation, creating the terrain and buildings where the game will take place and placing events related to the storyline.
The structure and functions of the map editor are as follows.
Preview Screen†
The working camera can be rotated by right dragging.
Center-drag or hold down the Shift key and right-drag to scroll in the X-axis and Z-axis directions.
Zoom in/out by turning the wheel.
- 3D Display Icons
Clicking on each of the X, Y, and Z cubes will give you a viewpoint from each axis.
Left-click to turn the perspective on/off, or click the icon in the upper left corner of the preview screen to open the editor settings tag in the "Map Settings Palette".
Menu Bar†
The menu bar at the top of the Map Editor window provides access to various features.
- Save
Overwrite and save the game data currently being worked on.
- Undo
Undo the previous operation and return to the original state.
Multiple operations can be undone by continuing to click.
- Redo
Restore an operation that was undone with "Undo".
If there are multiple undone operations, you can go back to them by continuing to click.
- File
- Save
Overwrite and save the game data currently being worked on.
- Save as New Project Name
Save the game data you are currently working with under a different name.
- Version
The version information of this software is displayed.
- Utilities/Export
A diagram will open to export the publish work (exe file).
- Return to Top Menu
Close the game data you are currently working with and return to the top menu.
- Edit
- Undo
Undo the previous operation and return to the original state.
Multiple operations can be undone by continuing to click.
- Redo
Restore an operation that was undone with "Undo".
If there are multiple undone operations, you can go back to them by continuing to click.
- Cut
Cut out the selected objects or events and copy them to the clipboard.
- Copy
Copy the selected objects or events to the clipboard.
- Paste
Paste copied objects or events to the clipboard.
- Delete
Delete the selected objects or events.
- Alignment
- Position
Align multiple selected objects or events with the same X, Y, and Z coordinates as the first one selected.
If ALL is selected, they are all placed on the same coordinates.
- Rotation
Align multiple selected objects or events with the same X, Y, and Z axis angles as the first one selected.
If ALL is selected, all the angles will be the same.
- Scale
Align multiple selected objects or events with the same X, Y, and Z axis scales as the first one selected.
If ALL is selected, all will be on the same scale.
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The entire map currently being edited can be shifted one block at a time in the specified direction.
Each time you click on an arrow on the diagram, it will shift in that direction.
The area that is out of the map area will disappear, but if you check the "Treat as Loop" checkbox, the area that has shifted and disappeared from the map area will appear from the opposite direction.
- Raise Up Entire Map
Raise the elevation of the entire map's terrain by one block.
- Lower Down Entire Map
Lower the elevation of the entire map's terrain by one block.
- Adjust Elevation of Entire Map
Change the elevation of the entire map. Enter a negative (minus) value to make it lower than the current elevation, or a positive value to make it higher.
- Specify Entire Map as Elevation 1
Make the map a flat terrain with an elevation of 1.
- Delete Unused Files in Resource Folder
Locate and delete files in the resource folder that are not used for the game.
It is used when exporting a publishing work.
- Clear File Paths
Remove all paths that refer to anything other than within the game file.
It is used when exporting a publishing work.
- Delete System Project Assets (for templates)
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- View Project Paths
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- Copy Battle-Related Sources to Game File
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- View
- Snap to Grid
Enable/disable the Grid Snap function, which positions objects and events along grids.
- Show Grids
Show/hide the grids on the map.
- Show Enemy Distribution
Show/hide areas where enemies appear.
- View with Perspective
Switch between having the map you are working on displayed with/without perspective.
- Post-Effects Enable
Switch between applying or not applying the post-effects specified for the map you are working on.
- Camera from Above
When turned on, the camera will look at the viewpoint from directly above. Turn off to return to the previous viewpoint.
- DOF Enable
Enable/disable the DOF (depth of field) function.
- Various Palettes
Show/hide various palettes.
Hidden palettes will not be visible from the storage areas on the left and right sides of the preview screen.
- Window Initialization
Initialize the size of the Map Editor window.
- Palette Initialization
Initialize the position and separation state of various pallets.
- Create All Thumbnails
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- Delete All Thumbnails
Delete all thumbnails generated by each function.
Thumbnails are newly generated when the game file is loaded.
- Functions
You can access each function in the master menu.
You can also use extensions (plug-ins).
Test Play†
You can execute the Game Player function to test play the game in its current state.
All functions and notations described below are defaults.
- Title Screen Menu
- New Game
Play from the beginning of the game.
- Continue
Play the saved game from the continuation.
- Config
Specify various settings for the game. You can also do this in-game.
- BGM
Specify the volume of the background music.
- Sound Effects
Specify the volume of sound effects.
- Message Speed
Select from four levels of message display speed.
- Cursor Position
Specify whether the cursor position is to be memorized or not.
- Restore Defaults
Restore the configuration settings to their default values.
- Exit Game
Exit the test play and return to the map editor.
Keyboard Operation†
Cursor Control Player Movement | Cursor keys, ADWS keys |
Run | Shift+Movement Operation |
Jump | X key |
Menu Display | Enter key, ESC key, M key |
Decision | Enter key, Space key, Z key |
Cancel | ESC key |
Speak and Investigate | Space key, Z key |
Horizontal Camera Rotation | EQ key |
Vertical Camera Rotation | RF key |
Zoom in/out | TG key |
Reset Camera Position | P key |
Return to the Title Screen | Ctrl + C key |
Debug Function | F5 key |
Controller Operation†
Cursor Control Player Movement | Direction buttons, left stick |
Run | X Button + Movement Operation |
Jump | Y Button |
Menu Display | START Button |
Decision | B Button |
Cancel | A Button |
Speak and Investigate | B Button |
Horizontal Camera Rotation | Right stick left/right |
Vertical Camera Rotation | Right stick up/down |
Zoom in | LB + RB Button |
Zoom out | LB + RT Button |
Reset Camera Position | Press in the right stick |
Debug Function†
Press the "F5 key" during test play to use the debug function.
By temporarily changing the values of various settings and variable boxes, you can efficiently test play and check for progress and defects.
- Settings
Various temporary changes can be specified to facilitate test play.
- Options
- Disable Encounters
If checked, monsters will not be encountered.
- Pass Through Events
The player will be able to move through events.
Stairs and doors can also be slipped through, which may prevent the player from moving from one location to another.
- Always Max HP and MP in Battles
During battles, the HP and MP of the party casts are always at their maximum values.
- Max Abilities in Battles
During battles, the abilities of the party casts are always at their maximum value.
- Change Cast's Level
You can change the level of the cast currently in the party.
- Display/Edit Variable Boxes
Temporarily change the value of variable boxes.
Checked entries in the checkboxes are displayed at the top of the list.
- Logs
This function allows you to monitor which events are being performed during test play.
- System Status
Display the current status of system flags allowed or prohibited.
- Close
Close the debug function dialog and return to test play.
- Reflect in Test Play
Reflect the changes in the test play.
Cast levels, event switches, and variable boxes are reflected only where values are entered.
- Help
View this manual pages.
- Path Information
Shows the path where the game file currently being edited is saved.
Status Bar†
The status bar at the bottom of the Map Editor window contains icons for frequently used functions.
- Selection Target
Narrow down the selection.
- Terrains Only
When turned on, only terrain is selected.
- Objects Only
When turned on, only objects and events are selected.
- Terrains and Objects
When turned on, both terrain and objects and events are selected.
- Operation Axis
Specify the axis of operation for moving objects and events.
- XZ
Only the X and Z axes are available for operation.
- YX
Only the Y and X axes are available for operation.
- ZY
Only the Z and Y axes are available for operation.
- Manipulator
Select the manipulator type.
- Position Adjustment
When turned on, the manipulators are used to adjust the position of objects and events.
- Angle Adjustment
When turned on, the manipulators are used to adjust the angle of objects and events.
- Scale Adjustment
When turned on, the manipulators are used to scale objects and events.
- Grids
- Snap to Grid
Enable/disable the Grid Snap function, which positions objects and events along grids.
- Show Grids
Show/hide the grids on the map.
- ON/OFF
- Camera from Above
When turned on, the camera will look at the viewpoint from directly above. Turn off to return to the previous viewpoint.
- Perspective View
Switch between having the map you are working on displayed with/without perspective.
- Post-Effects
Switch between applying or not applying the post-effects specified for the map you are working on.
- Lights/Particles
Show/hide light and particle icons placed on the map.
- Enemy Distribution
Show/hide areas where enemies appear.
- View Collision
Show/hide collision.
- DOF
Enable/disable the DOF (depth of field) function.
Various Palettes†
The "palette" is a collection of functions for creating maps by type.
There are six palettes used in the Map Editor
For a description of the function of each palette, please refer to "Various Palettes used on the Edit Screen" in this help.
- Map List Palette
- Map Settings Palette
- Placed List Palette
- Common Events Palette
- Tools Palette
- Stamps Palette
- Auto Hide
Clicking on the push-pin icon in the upper right corner of each palette will move the palette to the left or right side of the preview screen, allowing you to use the editor more spaciously.
Stored pallets are shown/hidden each time the pallet name in the left/right side storage section is clicked.
- Moving and Sizing Palettes
The palette can be moved to any desired location by left-dragging the title menu section.
To return to the original location, double-click on the title menu section.
The palette can also be resized by dragging the frame to the left.