What you can do with the Resource Menu "Images"†
Here you can see the basic elements of 2D images (textures).
Image Setting Options†
- Add Button
Add textures from the asset picker.
- Folder Button
Add a folder.
Foldering can be performed by clicking the button with multiple selections.
You can also move data by drag & drop after adding folders.
- Update Information button
Update data.
When data is added, the folder path where the data was located is saved, so pressing this button will update the data from there.
If the data is from a game file created by another PC, the first time you click on it, you will be asked if you want to specify the path from which you want to import the data.
Use this function if you wish to place data for editing in folders outside of the project.
- Copy Button
Copy the selection.
- Paste Button
Paste the copied selection.
- Trash Button
Delete the selection.
- Stamp Button
Register the selection as a stamp.
- 2D Animation Button
Basically, it is used for dot-cast image images.
Generate 2D animation from the selected texture.
The generated animation will be added to "2D Stamps > Slice Animation".
- Export Button
Copy the selections to any folder.
Image List / Right-Click Menu†
Right-click in the image list to view.
- Cut
Cut out the selection.
- Paste
Paste the cut and copied selection.
- Delete
Delete the selection.
- Rename File by Resource Name
Rename the specified file with the name currently on the list.
- Specify Local Name
Valid only when a folder is selected.
Folder name localization function.
English folder names can be specified when opening in the English version.
- Open the Resources Folder in Explorer
Open the folder where the resource is stored.
- Open the Import Folder in Explorer
Open the folder for import. (If there is a folder for updating data specified with the Update Information button)
- Copy GUID
Copy the specific GUID.
- Sort This Hierarchy by Name
Sort alphabetically by name within the selected hierarchy/folder.
- Sort Selected Elements by Name
Sort only on multiple selections.
Not used in Sprites of Resource Management.
Texture Preview†
This is a preview screen of textures. You can check the selected texture in the "Image List".
- Auto Button
Specify the preview size.
Texture Settings†
Specify detailed texture settings.
- Name
Specify a name for the texture.
(You can also change it by clicking twice on the data you want to change in the texture list.)
- Basic
- File Name
The file name of the texture specified.
- Folder Name
The folder name and folder path of the specified texture.
- Image X Size
The horizontal pixel size of the texture.
- Image Y Size
The vertical pixel size of the texture.
- Number of Bits
The number of bits in the texture.
- Image Type
Texture image format.
- Shape
Specify the texture to be used for the texture.
- [2D] Select when using general textures.
- [Cube] Select this option with a texture to be used for environment maps or IBL (Image Based Lighting).
Textures used in Cube must be in hdr format.
- [3D] Select to use as LUT for color grading.
- SRGB
SRGB must be turned on for textures that are used as color information, such as color textures and albedo textures.
If the texture file name has "_albedo", it is automatically turned on.
- 3D Settings
These settings are for 3D assets only.
For more details, please refer to "Textures" in the 3D menu.
- 2D Settings
This option is specified when the texture is used as a 2D asset.
- Slice
Specify how this texture will be divided.
- X Slices
Used to specify pixels/number of divisions.
- Y Slices
Used to specify pixels/number of divisions.
- Render 1px Smaller (for CountSlice only)
When used in CountSlice, render one pixel smaller in X and Y than the actual size.
It is mainly used for sprites to create the parts of the cast that animate the eyes and mouth.
- Maintain Aspect Ratio of Frame (Priority to Short Side/For WindowSlice only)
When used with WindowSlice, the frame aspect ratio is maintained and rendered.
Mainly used for window frames used in menus.
- FillType
Specify how to fill all but the four corners of the window when dividing the window.
- Top
Specify the division position of the upper side.
- Left
Specify the division position of the left side.
- Right
Specify the division position of the right side.
- Bottom
Specify the division position of the lower side.