Player†

Teleport Player†

Move the player to the specified location.

Teleport_Player.png
 

Change Player Orientation†

Change the player's orientation to the specified direction.

Change_Player_Orientation.png
 

Make Player Walk†

Make the player walk in the specified direction.

Make_Player_Walk.png
 

Change Player Movement Speed†

Change the speed at which the player moves to any desired speed.

Change_Player_Movement_Speed.png
 

Make Player Invisible/Visible†

Make the player's graphic invisible or return to its original state.

#ref(): File not found: "Make_Player_InvisibleVisible.png" at page "Player"

 

Change Cast Graphic†

Change the graphic and motion of the cast on the screen.

Change_Cast_Graphic.png
 

Change Player Y Coordinate†

Change the Y coordinate (height) of the player.

Change_Player_Y_Coordinate.png
 

Start Player Falling†

When the player is in the air, executing this event will initiate the player's fall.

Start_Player_Falling.png
 

Change Player Traversable Terrains†

Change the passage attributes specified for the "Terrains."

Change_Player_Traversable_Terrains.png
 

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale†

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.

Change_Player_Scale.png
 

Attach Model to Cast†

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

Attach_Model_to_Cast.png
 

Enable/Disable Player Orientation Change†

Allow or prohibit the player to change direction.

EnableDisable_Player_Orientation_Change.png
 

Make Player Invincible†

Make the player invincible for a specified period of time.

Make_Player_Invincible.png
 

Snap Player on Grid†

Fit the player to the nearest grid (square).

#ref(): Usage:([pagename/]attached-file-name[,parameters, ... ][,title])

 

Make Player Walk to Specified Coordinates†

The coordinates of the map are specified and the player is made to walk.

Make_Player_Walk_to_Specified_Coordinates.png
 

Change Cast's Equipment†

Change the equipment of the specified cast forcibly.

#ref(): File not found: "Change_Cast's_Equipment.png" at page "Player"

 

Change Cast's Class†

Change the class of the cast.

#ref(): File not found: "Change_Cast's_Class.png" at page "Player"

 

Rotate Player†

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

#ref(): File not found: "Rotate_Player.png" at page "Player"

 

Move Player with Physics Engine†

Inertia is applied when the player moves.

Move_Player_with_Physics_Engine.png
 

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